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https://github.com/illiumst/marl-factory-grid.git
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refactoring and init.py
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130
mfg_package/algorithms/static/TSP_base_agent.py
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130
mfg_package/algorithms/static/TSP_base_agent.py
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import itertools
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from random import choice
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import numpy as np
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import networkx as nx
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from networkx.algorithms.approximation import traveling_salesman as tsp
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from mfg_package.modules.doors import constants as do
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from mfg_package.environment import constants as c
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from mfg_package.utils.helpers import MOVEMAP
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from abc import abstractmethod, ABC
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future_planning = 7
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def points_to_graph(coordiniates_or_tiles, allow_euclidean_connections=True, allow_manhattan_connections=True):
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"""
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Given a set of coordinates, this function contructs a non-directed graph, by conncting adjected points.
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There are three combinations of settings:
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Allow all neigbors: Distance(a, b) <= sqrt(2)
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Allow only manhattan: Distance(a, b) == 1
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Allow only euclidean: Distance(a, b) == sqrt(2)
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:param coordiniates_or_tiles: A set of coordinates.
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:type coordiniates_or_tiles: Tiles
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:param allow_euclidean_connections: Whether to regard diagonal adjected cells as neighbors
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:type: bool
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:param allow_manhattan_connections: Whether to regard directly adjected cells as neighbors
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:type: bool
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:return: A graph with nodes that are conneceted as specified by the parameters.
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:rtype: nx.Graph
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"""
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assert allow_euclidean_connections or allow_manhattan_connections
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if hasattr(coordiniates_or_tiles, 'positions'):
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coordiniates_or_tiles = coordiniates_or_tiles.positions
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possible_connections = itertools.combinations(coordiniates_or_tiles, 2)
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graph = nx.Graph()
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for a, b in possible_connections:
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diff = np.linalg.norm(np.asarray(a)-np.asarray(b))
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if allow_manhattan_connections and allow_euclidean_connections and diff <= np.sqrt(2):
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graph.add_edge(a, b)
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elif not allow_manhattan_connections and allow_euclidean_connections and diff == np.sqrt(2):
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graph.add_edge(a, b)
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elif allow_manhattan_connections and not allow_euclidean_connections and diff == 1:
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graph.add_edge(a, b)
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return graph
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class TSPBaseAgent(ABC):
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def __init__(self, state, agent_i, static_problem: bool = True):
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self.static_problem = static_problem
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self.local_optimization = True
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self._env = state
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self.state = self._env.state[c.AGENT][agent_i]
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self._floortile_graph = points_to_graph(self._env[c.FLOOR].positions)
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self._static_route = None
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@abstractmethod
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def predict(self, *_, **__) -> int:
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return 0
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def _use_door_or_move(self, door, target):
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if door.is_closed:
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# Translate the action_object to an integer to have the same output as any other model
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action = do.ACTION_DOOR_USE
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else:
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action = self._predict_move(target)
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return action
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def calculate_tsp_route(self, target_identifier):
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positions = [x for x in self._env.state[target_identifier].positions if x != c.VALUE_NO_POS]
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if self.local_optimization:
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nodes = \
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[self.state.pos] + \
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[x for x in positions if max(abs(np.subtract(x, self.state.pos))) < 3]
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try:
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while len(nodes) < 7:
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nodes += [next(x for x in positions if x not in nodes)]
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except StopIteration:
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nodes = [self.state.pos] + positions
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else:
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nodes = [self.state.pos] + positions
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route = tsp.traveling_salesman_problem(self._floortile_graph,
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nodes=nodes, cycle=True, method=tsp.greedy_tsp)
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return route
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def _door_is_close(self):
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try:
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return next(y for x in self.state.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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except StopIteration:
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return None
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def _has_targets(self, target_identifier):
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return bool(len([x for x in self._env.state[target_identifier] if x.pos != c.VALUE_NO_POS]) >= 1)
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def _predict_move(self, target_identifier):
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if self._has_targets(target_identifier):
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if self.static_problem:
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if not self._static_route:
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self._static_route = self.calculate_tsp_route(target_identifier)
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else:
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pass
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next_pos = self._static_route.pop(0)
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while next_pos == self.state.pos:
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next_pos = self._static_route.pop(0)
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else:
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if not self._static_route:
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self._static_route = self.calculate_tsp_route(target_identifier)[:7]
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next_pos = self._static_route.pop(0)
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while next_pos == self.state.pos:
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next_pos = self._static_route.pop(0)
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diff = np.subtract(next_pos, self.state.pos)
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# Retrieve action based on the pos dif (like in: What do I have to do to get there?)
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try:
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action = next(action for action, pos_diff in MOVEMAP.items() if np.all(diff == pos_diff))
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except StopIteration:
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print(f'diff: {diff}')
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print('This Should not happen!')
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action = choice(self.state.actions).name
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else:
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action = choice(self.state.actions).name
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# noinspection PyUnboundLocalVariable
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return action
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27
mfg_package/algorithms/static/TSP_dirt_agent.py
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27
mfg_package/algorithms/static/TSP_dirt_agent.py
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from mfg_package.algorithms.static.TSP_base_agent import TSPBaseAgent
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from mfg_package.modules.clean_up import constants as di
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future_planning = 7
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class TSPDirtAgent(TSPBaseAgent):
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def __init__(self, *args, **kwargs):
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super(TSPDirtAgent, self).__init__(*args, **kwargs)
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def predict(self, *_, **__):
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if self._env.state[di.DIRT].by_pos(self.state.pos) is not None:
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# Translate the action_object to an integer to have the same output as any other model
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action = di.CLEAN_UP
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elif door := self._door_is_close():
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action = self._use_door_or_move(door, di.DIRT)
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else:
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action = self._predict_move(di.DIRT)
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# Translate the action_object to an integer to have the same output as any other model
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try:
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action_obj = next(action_i for action_i, a in enumerate(self.state.actions) if a.name == action)
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except (StopIteration, UnboundLocalError):
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print('Will not happen')
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raise EnvironmentError
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return action_obj
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59
mfg_package/algorithms/static/TSP_item_agent.py
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59
mfg_package/algorithms/static/TSP_item_agent.py
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import numpy as np
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from mfg_package.algorithms.static.TSP_base_agent import TSPBaseAgent
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from mfg_package.modules.items import constants as i
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future_planning = 7
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inventory_size = 3
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MODE_GET = 'Mode_Get'
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MODE_BRING = 'Mode_Bring'
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class TSPItemAgent(TSPBaseAgent):
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def __init__(self, *args, mode=MODE_GET, **kwargs):
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super(TSPItemAgent, self).__init__(*args, **kwargs)
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self.mode = mode
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def predict(self, *_, **__):
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if self._env.state[i.ITEM].by_pos(self.state.pos) is not None:
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# Translate the action_object to an integer to have the same output as any other model
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action = i.ITEM_ACTION
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elif self._env.state[i.DROP_OFF].by_pos(self.state.pos) is not None:
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# Translate the action_object to an integer to have the same output as any other model
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action = i.ITEM_ACTION
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elif door := self._door_is_close():
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action = self._use_door_or_move(door, i.DROP_OFF if self.mode == MODE_BRING else i.ITEM)
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else:
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action = self._choose()
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# Translate the action_object to an integer to have the same output as any other model
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try:
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action_obj = next(action_i for action_i, a in enumerate(self.state.actions) if a.name == action)
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except (StopIteration, UnboundLocalError):
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print('Will not happen')
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raise EnvironmentError
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# noinspection PyUnboundLocalVariable
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if self.mode == MODE_BRING and len(self._env[i.INVENTORY].by_entity(self.state)):
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pass
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elif self.mode == MODE_BRING and not len(self._env[i.INVENTORY].by_entity(self.state)):
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self.mode = MODE_GET
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elif self.mode == MODE_GET and len(self._env[i.INVENTORY].by_entity(self.state)) > inventory_size:
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self.mode = MODE_BRING
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else:
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pass
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return action_obj
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def _choose(self):
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target = i.DROP_OFF if self.mode == MODE_BRING else i.ITEM
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if len(self._env.state[i.ITEM]) >= 1:
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action = self._predict_move(target)
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elif len(self._env[i.INVENTORY].by_entity(self.state)):
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self.mode = MODE_BRING
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action = self._predict_move(target)
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else:
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action = int(np.random.randint(self._env.action_space.n))
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# noinspection PyUnboundLocalVariable
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return action
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mfg_package/algorithms/static/TSP_target_agent.py
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mfg_package/algorithms/static/TSP_target_agent.py
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from mfg_package.algorithms.static.TSP_base_agent import TSPBaseAgent
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from mfg_package.modules.destinations import constants as d
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from mfg_package.modules.doors import constants as do
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future_planning = 7
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class TSPTargetAgent(TSPBaseAgent):
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def __init__(self, *args, **kwargs):
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super(TSPTargetAgent, self).__init__(*args, **kwargs)
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def _handle_doors(self):
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try:
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return next(y for x in self.state.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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except StopIteration:
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return None
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def predict(self, *_, **__):
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if door := self._door_is_close():
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action = self._use_door_or_move(door, d.DESTINATION)
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else:
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action = self._predict_move(d.DESTINATION)
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# Translate the action_object to an integer to have the same output as any other model
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try:
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action_obj = next(action_i for action_i, a in enumerate(self.state.actions) if a.name == action)
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except (StopIteration, UnboundLocalError):
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print('Will not happen')
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return action_obj
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0
mfg_package/algorithms/static/__init__.py
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0
mfg_package/algorithms/static/__init__.py
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15
mfg_package/algorithms/static/random_agent.py
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15
mfg_package/algorithms/static/random_agent.py
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from random import randint
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from mfg_package.algorithms.static.TSP_base_agent import TSPBaseAgent
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future_planning = 7
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class TSPRandomAgent(TSPBaseAgent):
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def __init__(self, n_actions, *args, **kwargs):
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super(TSPRandomAgent, self).__init__(*args, **kwargs)
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self.n_action = n_actions
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def predict(self, *_, **__):
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return randint(0, self.n_action - 1)
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