updated simple factory

This commit is contained in:
romue
2021-05-10 11:56:09 +02:00
parent a4a4ab067e
commit a28820e8c3
2 changed files with 26 additions and 14 deletions

@ -12,6 +12,7 @@ class BaseFactory(object):
self.level = h.one_hot_level( self.level = h.one_hot_level(
h.parse_level(Path(__file__).parent / self.LEVELS_DIR / f'{level}.txt') h.parse_level(Path(__file__).parent / self.LEVELS_DIR / f'{level}.txt')
)#[np.newaxis, ...] )#[np.newaxis, ...]
self.slice_strings = {0: 'level', **{i: f'agent#{i}' for i in range(1, self.n_agents+1)}}
self.reset() self.reset()
def reset(self): def reset(self):
@ -23,7 +24,6 @@ class BaseFactory(object):
for i in range(self.n_agents): for i in range(self.n_agents):
r, c = free_cells[i] r, c = free_cells[i]
self.agents[i, r, c] = 1 self.agents[i, r, c] = 1
free_cells = free_cells[self.n_agents:]
self.state = np.concatenate((self.level[np.newaxis, ...], self.agents), 0) self.state = np.concatenate((self.level[np.newaxis, ...], self.agents), 0)
return self.state, 0, self.done, {} return self.state, 0, self.done, {}
@ -34,18 +34,21 @@ class BaseFactory(object):
self.steps += 1 self.steps += 1
r = 0 r = 0
# level, agent 1,..., agent n, # level, agent 1,..., agent n,
collision_vecs = np.zeros((self.n_agents, self.state.shape[0])) # n_agents x n_slices
for i, a in enumerate(actions): for i, a in enumerate(actions):
old_pos, new_pos, valid = h.check_agent_move(state=self.state, dim=i+1, action=a) old_pos, new_pos, valid = h.check_agent_move(state=self.state, dim=i+1, action=a)
if valid: if valid:
self.make_move(i, old_pos, new_pos) self.make_move(i, old_pos, new_pos)
collision_vecs = [] else: # trying to leave the level
collision_vecs[i, 0] = 1
for i in range(self.n_agents): # might as well save the positions (redundant) for i in range(self.n_agents): # might as well save the positions (redundant)
agent_slice = self.state[i+1] agent_slice = self.state[i+1]
x, y = np.argwhere(agent_slice == 1)[0] x, y = np.argwhere(agent_slice == 1)[0]
collisions_vec = self.state[:, x, y].copy() # otherwise you overwrite the grid/state collisions_vec = self.state[:, x, y].copy() # otherwise you overwrite the grid/state
collisions_vec[i+1] = 0 # no self-collisions collisions_vec[i+1] = 0 # no self-collisions
collision_vecs.append(collisions_vec) #collision_vecs.append(collisions_vec)
reward, info = self.step_core(collisions_vec, actions, r) collision_vecs[i] += collisions_vec
reward, info = self.step_core(np.array(collision_vecs), actions, r)
r += reward r += reward
if self.steps >= self.max_steps: if self.steps >= self.max_steps:
self.done = True self.done = True
@ -56,5 +59,11 @@ class BaseFactory(object):
self.state[agent_i+1, x, y] = 0 self.state[agent_i+1, x, y] = 0
self.state[agent_i+1, x_new, y_new] = 1 self.state[agent_i+1, x_new, y_new] = 1
def free_cells(self):
free_cells = self.state.sum(0)
free_cells = np.argwhere(free_cells == 0)
np.random.shuffle(free_cells)
return free_cells
def step_core(self, collisions_vec, actions, r): def step_core(self, collisions_vec, actions, r):
return 0, {} return 0, {}

@ -6,25 +6,28 @@ class SimpleFactory(BaseFactory):
def __init__(self, *args, max_dirt=5, **kwargs): def __init__(self, *args, max_dirt=5, **kwargs):
self.max_dirt = max_dirt self.max_dirt = max_dirt
super(SimpleFactory, self).__init__(*args, **kwargs) super(SimpleFactory, self).__init__(*args, **kwargs)
self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
def reset(self): def reset(self):
super().reset() super().reset()
dirt_slice = np.zeros((1, *self.state.shape[1:])) dirt_slice = np.zeros((1, *self.state.shape[1:]))
self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice
free_for_dirt = self.free_for_dirt() free_for_dirt = self.free_cells()
for x, y in free_for_dirt[:self.max_dirt]: for x, y in free_for_dirt[:self.max_dirt]:
self.state[-1, x, y] = 1 self.state[-1, x, y] = 1
print(self.state)
def free_for_dirt(self): def step_core(self, collisions_vecs, actions, r):
free_for_dirt = self.state.sum(0) for agent_i, cols in enumerate(collisions_vecs):
free_for_dirt = np.argwhere(free_for_dirt == 0) cols = np.argwhere(cols != 0).flatten()
np.random.shuffle(free_for_dirt) print(f'Agent #{agent_i} has collisions with '
return free_for_dirt f'{[self.slice_strings[entity] for entity in cols]}')
return 0, {}
if __name__ == '__main__': if __name__ == '__main__':
import random
factory = SimpleFactory(n_agents=1, max_dirt=8) factory = SimpleFactory(n_agents=1, max_dirt=8)
#print(factory.state) random_actions = [random.randint(0,8) for _ in range(200)]
state, r, done, _ = factory.step(0) for action in random_actions:
#print(state) state, r, done, _ = factory.step(action)