From a28820e8c345334625e7b57848fcff093ecbe5da Mon Sep 17 00:00:00 2001 From: romue Date: Mon, 10 May 2021 11:56:09 +0200 Subject: [PATCH] updated simple factory --- environments/factory/base_factory.py | 17 +++++++++++++---- environments/factory/simple_factory.py | 23 +++++++++++++---------- 2 files changed, 26 insertions(+), 14 deletions(-) diff --git a/environments/factory/base_factory.py b/environments/factory/base_factory.py index 8880dbc..df4827f 100644 --- a/environments/factory/base_factory.py +++ b/environments/factory/base_factory.py @@ -12,6 +12,7 @@ class BaseFactory(object): self.level = h.one_hot_level( h.parse_level(Path(__file__).parent / self.LEVELS_DIR / f'{level}.txt') )#[np.newaxis, ...] + self.slice_strings = {0: 'level', **{i: f'agent#{i}' for i in range(1, self.n_agents+1)}} self.reset() def reset(self): @@ -23,7 +24,6 @@ class BaseFactory(object): for i in range(self.n_agents): r, c = free_cells[i] self.agents[i, r, c] = 1 - free_cells = free_cells[self.n_agents:] self.state = np.concatenate((self.level[np.newaxis, ...], self.agents), 0) return self.state, 0, self.done, {} @@ -34,18 +34,21 @@ class BaseFactory(object): self.steps += 1 r = 0 # level, agent 1,..., agent n, + collision_vecs = np.zeros((self.n_agents, self.state.shape[0])) # n_agents x n_slices for i, a in enumerate(actions): old_pos, new_pos, valid = h.check_agent_move(state=self.state, dim=i+1, action=a) if valid: self.make_move(i, old_pos, new_pos) - collision_vecs = [] + else: # trying to leave the level + collision_vecs[i, 0] = 1 for i in range(self.n_agents): # might as well save the positions (redundant) agent_slice = self.state[i+1] x, y = np.argwhere(agent_slice == 1)[0] collisions_vec = self.state[:, x, y].copy() # otherwise you overwrite the grid/state collisions_vec[i+1] = 0 # no self-collisions - collision_vecs.append(collisions_vec) - reward, info = self.step_core(collisions_vec, actions, r) + #collision_vecs.append(collisions_vec) + collision_vecs[i] += collisions_vec + reward, info = self.step_core(np.array(collision_vecs), actions, r) r += reward if self.steps >= self.max_steps: self.done = True @@ -56,5 +59,11 @@ class BaseFactory(object): self.state[agent_i+1, x, y] = 0 self.state[agent_i+1, x_new, y_new] = 1 + def free_cells(self): + free_cells = self.state.sum(0) + free_cells = np.argwhere(free_cells == 0) + np.random.shuffle(free_cells) + return free_cells + def step_core(self, collisions_vec, actions, r): return 0, {} diff --git a/environments/factory/simple_factory.py b/environments/factory/simple_factory.py index ba4c77f..f5b1604 100644 --- a/environments/factory/simple_factory.py +++ b/environments/factory/simple_factory.py @@ -6,25 +6,28 @@ class SimpleFactory(BaseFactory): def __init__(self, *args, max_dirt=5, **kwargs): self.max_dirt = max_dirt super(SimpleFactory, self).__init__(*args, **kwargs) + self.slice_strings.update({self.state.shape[0]-1: 'dirt'}) def reset(self): super().reset() dirt_slice = np.zeros((1, *self.state.shape[1:])) self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice - free_for_dirt = self.free_for_dirt() + free_for_dirt = self.free_cells() for x, y in free_for_dirt[:self.max_dirt]: self.state[-1, x, y] = 1 - print(self.state) - def free_for_dirt(self): - free_for_dirt = self.state.sum(0) - free_for_dirt = np.argwhere(free_for_dirt == 0) - np.random.shuffle(free_for_dirt) - return free_for_dirt + def step_core(self, collisions_vecs, actions, r): + for agent_i, cols in enumerate(collisions_vecs): + cols = np.argwhere(cols != 0).flatten() + print(f'Agent #{agent_i} has collisions with ' + f'{[self.slice_strings[entity] for entity in cols]}') + return 0, {} + if __name__ == '__main__': + import random factory = SimpleFactory(n_agents=1, max_dirt=8) - #print(factory.state) - state, r, done, _ = factory.step(0) - #print(state) \ No newline at end of file + random_actions = [random.randint(0,8) for _ in range(200)] + for action in random_actions: + state, r, done, _ = factory.step(action) \ No newline at end of file