2021-05-10 11:56:09 +02:00

33 lines
1.2 KiB
Python

import numpy as np
from environments.factory.base_factory import BaseFactory
class SimpleFactory(BaseFactory):
def __init__(self, *args, max_dirt=5, **kwargs):
self.max_dirt = max_dirt
super(SimpleFactory, self).__init__(*args, **kwargs)
self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
def reset(self):
super().reset()
dirt_slice = np.zeros((1, *self.state.shape[1:]))
self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice
free_for_dirt = self.free_cells()
for x, y in free_for_dirt[:self.max_dirt]:
self.state[-1, x, y] = 1
def step_core(self, collisions_vecs, actions, r):
for agent_i, cols in enumerate(collisions_vecs):
cols = np.argwhere(cols != 0).flatten()
print(f'Agent #{agent_i} has collisions with '
f'{[self.slice_strings[entity] for entity in cols]}')
return 0, {}
if __name__ == '__main__':
import random
factory = SimpleFactory(n_agents=1, max_dirt=8)
random_actions = [random.randint(0,8) for _ in range(200)]
for action in random_actions:
state, r, done, _ = factory.step(action)