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steffen/marl-factory-grid
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mirror of https://github.com/illiumst/marl-factory-grid.git synced 2026-07-15 23:31:52 +02:00
Code Projects Activity
338 Commits 9 Branches 0 Tags
1dfeb7ae4a4eff6279cadffc8a5dcc43ca8ebdbf
Commit Graph
12 Commits
Author SHA1 Message Date
Steffen Illium 80247cb56a eight puzzle now available, clones now available 2023-11-11 11:49:12 +01:00
Steffen Illium b6ab6ab652 small error fixes reset sanity and self sanity almost lost 2023-11-10 17:40:27 +01:00
Steffen Illium 6711a0976b Resolved some warnings and style issues 2023-11-10 09:29:54 +01:00
Steffen Illium a9462a8b6f Added explanation for narrow_corridor.yaml 2023-11-10 06:54:38 +01:00
Steffen Illium 06a5130b25 new rules, new spawn logic, small fixes, default and narrow corridor debugged 2023-11-09 17:50:20 +01:00
Steffen Illium 374a38971a fixed names and function, dirtspawn and item spawn 2023-10-30 11:11:35 +01:00
Steffen Illium bf88561e7c small adjustments and "DestinationReachAny" as replacement for "DestinationDone" 2023-10-24 13:37:35 +02:00
Steffen Illium 7a1d3f84f1 no more tiles no more floor 2023-10-20 14:36:23 +02:00
Steffen Illium f5c6317158 Remove BoundDestination Object
New Variable 'var_can_be_bound'
Observations adjusted accordingly
2023-10-12 17:14:32 +02:00
Steffen Illium e326a95bf4 Redone the spawn procedute and destination objects 2023-10-11 16:36:48 +02:00
Steffen Illium 714e07a816 New Szenario "Two_Rooms_One_Door" 2023-09-01 13:04:54 +02:00
Steffen Illium 9135a69da6 New Szenario "Two_Rooms_One_Door" 2023-07-12 15:59:21 +02:00
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