mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-07-07 01:51:35 +02:00
Redone the spawn procedute and destination objects
This commit is contained in:
@ -21,7 +21,7 @@ class TSPBaseAgent(ABC):
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self.local_optimization = True
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self._env = state
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self.state = self._env.state[c.AGENT][agent_i]
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self._floortile_graph = points_to_graph(self._env[c.FLOOR].positions)
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self._floortile_graph = points_to_graph(self._env[c.FLOORS].positions)
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self._static_route = None
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@abstractmethod
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@ -1,4 +1,10 @@
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Agents:
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Eberhart:
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Actions:
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- Move8
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- Noop
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- ItemAction
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Observations:
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Wolfgang:
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Actions:
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- Noop
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@ -41,7 +47,6 @@ Entities:
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Machines: {}
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Maintainers: {}
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Zones: {}
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ReachedDestinations: {}
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General:
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env_seed: 69
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44
marl_factory_grid/configs/narrow_corridor.yaml
Normal file
44
marl_factory_grid/configs/narrow_corridor.yaml
Normal file
@ -0,0 +1,44 @@
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Agents:
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Wolfgang:
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Actions:
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- Noop
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- Move8
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Observations:
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- Walls
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- BoundDestination
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Positions:
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- (2, 1)
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- (2, 5)
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Karl-Heinz:
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Actions:
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- Noop
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- Move8
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Observations:
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- Walls
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- BoundDestination
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Positions:
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- (2, 1)
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- (2, 5)
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Entities:
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BoundDestinations: {}
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General:
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env_seed: 69
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individual_rewards: true
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level_name: narrow_corridor
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pomdp_r: 0
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verbose: true
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Rules:
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SpawnAgents: {}
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Collision:
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done_at_collisions: true
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FixedDestinationSpawn:
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per_agent_positions:
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Wolfgang:
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- (2, 1)
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- (2, 5)
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Karl-Heinz:
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- (2, 1)
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- (2, 5)
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DestinationReachAll: {}
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@ -7,7 +7,6 @@ General:
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Entities:
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BoundDestinations: {}
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ReachedDestinations: {}
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Doors: {}
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GlobalPositions: {}
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Zones: {}
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@ -42,13 +42,15 @@ class Move(Action, abc.ABC):
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def do(self, entity, env):
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new_pos = self._calc_new_pos(entity.pos)
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if next_tile := env[c.FLOOR].by_pos(new_pos):
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if next_tile := env[c.FLOORS].by_pos(new_pos):
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# noinspection PyUnresolvedReferences
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valid = entity.move(next_tile)
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else:
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valid = c.NOT_VALID
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reward = r.MOVEMENTS_VALID if valid else r.MOVEMENTS_FAIL
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=reward)
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move_validity = entity.move(next_tile)
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reward = r.MOVEMENTS_VALID if move_validity else r.MOVEMENTS_FAIL
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return ActionResult(entity=entity, identifier=self._identifier, validity=move_validity, reward=reward)
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else: # There is no floor, propably collision
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# This is currently handeld by the Collision rule, so that it can be switched on and off by conf.yml
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# return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=r.COLLISION)
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return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=0)
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def _calc_new_pos(self, pos):
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x_diff, y_diff = MOVEMAP[self._identifier]
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@ -55,6 +55,12 @@ class Entity(EnvObject, abc.ABC):
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curr_x, curr_y = self.pos
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return last_x - curr_x, last_y - curr_y
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def destroy(self):
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valid = self._collection.remove_item(self)
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for observer in self.observers:
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observer.notify_del_entity(self)
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return valid
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def move(self, next_tile):
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curr_tile = self.tile
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if not_same_tile := curr_tile != next_tile:
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@ -71,7 +77,7 @@ class Entity(EnvObject, abc.ABC):
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super().__init__(**kwargs)
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self._status = None
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self._tile = tile
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tile.enter(self)
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assert tile.enter(self, spawn=True), "Positions was not valid!"
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def summarize_state(self) -> dict:
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return dict(name=str(self.name), x=int(self.x), y=int(self.y),
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@ -81,8 +81,12 @@ class Floor(EnvObject):
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def is_occupied(self):
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return bool(len(self._guests))
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def enter(self, guest):
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if (guest.name not in self._guests and not self.is_blocked) and not (guest.var_is_blocking_pos and self.is_occupied()):
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def enter(self, guest, spawn=False):
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same_pos = guest.name not in self._guests
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not_blocked = not self.is_blocked
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no_become_blocked_when_occupied = not (guest.var_is_blocking_pos and self.is_occupied())
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not_introduce_collision = not (spawn and guest.var_can_collide and any(x.var_can_collide for x in self.guests))
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if same_pos and not_blocked and no_become_blocked_when_occupied and not_introduce_collision:
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self._guests.update({guest.name: guest})
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return c.VALID
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else:
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@ -85,17 +85,14 @@ class Factory(gym.Env):
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# Init entity:
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entities = self.map.do_init()
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# Grab all )rules:
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# Grab all env-rules:
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rules = self.conf.load_rules()
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# Agents
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# noinspection PyAttributeOutsideInit
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self.state = Gamestate(entities, rules, self.conf.env_seed)
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# Parse the agent conf
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parsed_agents_conf = self.conf.parse_agents_conf()
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self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed)
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agents = self.conf.load_agents(self.map.size, self[c.FLOOR].empty_tiles)
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self.state.entities.add_item({c.AGENT: agents})
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# All is set up, trigger additional init (after agent entity spawn etc)
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# All is set up, trigger entity init with variable pos
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self.state.rules.do_all_init(self.state, self.map)
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# Observations
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@ -173,6 +170,8 @@ class Factory(gym.Env):
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# Combine Info dicts into a global one
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combined_info_dict = defaultdict(lambda: 0.0)
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for result in chain(tick_results, done_check_results):
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if not result:
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raise ValueError()
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if result.reward is not None:
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try:
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rewards[result.entity.name] += result.reward
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@ -57,6 +57,16 @@ class Objects:
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observer.notify_add_entity(item)
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return self
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def remove_item(self, item: _entity):
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for observer in self.observers:
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observer.notify_del_entity(item)
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# noinspection PyTypeChecker
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del self._data[item.name]
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return True
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def __delitem__(self, name):
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return self.remove_item(self[name])
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# noinspection PyUnresolvedReferences
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def del_observer(self, observer):
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self.observers.remove(observer)
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@ -71,12 +81,6 @@ class Objects:
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if observer not in entity.observers:
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entity.add_observer(observer)
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def __delitem__(self, name):
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for observer in self.observers:
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observer.notify_del_entity(name)
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# noinspection PyTypeChecker
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del self._data[name]
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def add_items(self, items: List[_entity]):
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for item in items:
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self.add_item(item)
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@ -114,7 +118,8 @@ class Objects:
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raise TypeError
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def __repr__(self):
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return f'{self.__class__.__name__}[{dict(self._data)}]'
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repr_dict = { key: val for key, val in self._data.items() if key not in [c.WALLS, c.FLOORS]}
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return f'{self.__class__.__name__}[{repr_dict}]'
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def spawn(self, n: int):
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self.add_items([self._entity() for _ in range(n)])
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@ -138,6 +143,7 @@ class Objects:
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def notify_del_entity(self, entity: Object):
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try:
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entity.del_observer(self)
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self.pos_dict[entity.pos].remove(entity)
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except (ValueError, AttributeError):
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pass
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@ -146,7 +152,9 @@ class Objects:
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try:
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if self not in entity.observers:
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entity.add_observer(self)
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self.pos_dict[entity.pos].append(entity)
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if entity.var_has_position:
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if entity not in self.pos_dict[entity.pos]:
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self.pos_dict[entity.pos].append(entity)
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except (ValueError, AttributeError):
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pass
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@ -1,6 +1,9 @@
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import abc
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from random import shuffle
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from typing import List
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.utils import helpers as h
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from marl_factory_grid.utils.results import TickResult, DoneResult
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from marl_factory_grid.environment import rewards as r, constants as c
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@ -36,6 +39,40 @@ class Rule(abc.ABC):
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return []
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class SpawnAgents(Rule):
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def __init__(self):
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super().__init__()
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pass
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def on_init(self, state, lvl_map):
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agent_conf = state.agents_conf
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# agents = Agents(lvl_map.size)
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agents = state[c.AGENT]
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empty_tiles = state[c.FLOORS].empty_tiles[:len(agent_conf)]
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for agent_name in agent_conf:
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actions = agent_conf[agent_name]['actions'].copy()
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observations = agent_conf[agent_name]['observations'].copy()
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positions = agent_conf[agent_name]['positions'].copy()
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if positions:
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shuffle(positions)
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while True:
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try:
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tile = state[c.FLOORS].by_pos(positions.pop())
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except IndexError as e:
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raise ValueError(f'It was not possible to spawn an Agent on the available position: '
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f'\n{agent_name[agent_name]["positions"].copy()}')
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try:
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agents.add_item(Agent(actions, observations, tile, str_ident=agent_name))
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except AssertionError:
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state.print(f'No valid pos:{tile.pos} for {agent_name}')
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continue
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break
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else:
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agents.add_item(Agent(actions, observations, empty_tiles.pop(), str_ident=agent_name))
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pass
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class MaxStepsReached(Rule):
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def __init__(self, max_steps: int = 500):
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@ -91,6 +128,8 @@ class Collision(Rule):
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return results
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def on_check_done(self, state) -> List[DoneResult]:
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if self.curr_done and self.done_at_collisions:
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inter_entity_collision_detected = self.curr_done and self.done_at_collisions
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move_failed = any(h.is_move(x.state.identifier) and not x.state.validity for x in state[c.AGENT])
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if inter_entity_collision_detected or move_failed:
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return [DoneResult(validity=c.VALID, identifier=c.COLLISION, reward=r.COLLISION)]
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return [DoneResult(validity=c.NOT_VALID, identifier=self.name, reward=0)]
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0
marl_factory_grid/modules/aomas/__init__.py
Normal file
0
marl_factory_grid/modules/aomas/__init__.py
Normal file
28
marl_factory_grid/modules/aomas/narrow_corridor/rules.py
Normal file
28
marl_factory_grid/modules/aomas/narrow_corridor/rules.py
Normal file
@ -0,0 +1,28 @@
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from random import shuffle
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from typing import List, Tuple
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from marl_factory_grid.environment.rules import Rule
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.modules.destinations import constants as d
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from marl_factory_grid.modules.destinations.entitites import BoundDestination
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class NarrowCorridorSpawn(Rule):
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def __init__(self, positions: List[Tuple[int, int]], fixed: bool = False):
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super().__init__()
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self.fixed = fixed
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self.positions = positions
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def on_init(self, state, lvl_map):
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if not self.fixed:
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shuffle(self.positions)
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for agent in state[c.AGENT]:
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pass
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def trigger_destination_spawn(self, state):
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for (agent_name, position_list) in self.per_agent_positions.items():
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agent = state[c.AGENT][agent_name]
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destinations = [BoundDestination(agent, pos) for pos in position_list]
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state[d.DESTINATION].add_items(destinations)
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return c.VALID
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@ -70,7 +70,7 @@ class PodRules(Rule):
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def on_init(self, state, lvl_map):
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pod_collection = state[b.CHARGE_PODS]
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empty_tiles = state[c.FLOOR].empty_tiles[:self.n_pods]
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empty_tiles = state[c.FLOORS].empty_tiles[:self.n_pods]
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pods = pod_collection.from_tiles(empty_tiles, entity_kwargs=dict(
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multi_charge=self.multi_charge, charge_rate=self.charge_rate)
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)
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@ -47,7 +47,7 @@ class DirtPiles(PositionMixin, EnvObjects):
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return c.VALID
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def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool:
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free_for_dirt = [x for x in state[c.FLOOR]
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free_for_dirt = [x for x in state[c.FLOORS]
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if len(x.guests) == 0 or (
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len(x.guests) == 1 and
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isinstance(next(y for y in x.guests), DirtPile))
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@ -1,4 +1,4 @@
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from .actions import DestAction
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from .entitites import Destination
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from .groups import ReachedDestinations, Destinations
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from .rules import DestinationDone, DestinationReach, DestinationSpawn
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from .groups import Destinations, BoundDestinations
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from .rules import DestinationReachAll, DestinationSpawn
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@ -3,8 +3,6 @@
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DESTINATION = 'Destinations'
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BOUNDDESTINATION = 'BoundDestinations'
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DEST_SYMBOL = 1
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DEST_REACHED_REWARD = 0.5
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DEST_REACHED = 'ReachedDestinations'
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WAIT_ON_DEST = 'WAIT'
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@ -16,42 +16,31 @@ class Destination(Entity):
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var_is_blocking_pos = False
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var_is_blocking_light = False
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@property
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def any_agent_has_dwelled(self):
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return bool(len(self._per_agent_times))
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@property
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def currently_dwelling_names(self):
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return list(self._per_agent_times.keys())
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@property
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def encoding(self):
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return d.DEST_SYMBOL
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def __init__(self, *args, dwell_time: int = 0, **kwargs):
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def __init__(self, *args, action_counts=0, **kwargs):
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super(Destination, self).__init__(*args, **kwargs)
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self.dwell_time = dwell_time
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self._per_agent_times = defaultdict(lambda: dwell_time)
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self.action_counts = action_counts
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self._per_agent_actions = defaultdict(lambda: 0)
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def do_wait_action(self, agent: Agent):
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self._per_agent_times[agent.name] -= 1
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self._per_agent_actions[agent.name] += 1
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return c.VALID
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def leave(self, agent: Agent):
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del self._per_agent_times[agent.name]
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@property
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def is_considered_reached(self):
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agent_at_position = any(c.AGENT.lower() in x.name.lower() for x in self.tile.guests_that_can_collide)
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return (agent_at_position and not self.dwell_time) or any(x == 0 for x in self._per_agent_times.values())
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return agent_at_position or any(x >= self.action_counts for x in self._per_agent_actions.values())
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def agent_is_dwelling(self, agent: Agent):
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return self._per_agent_times[agent.name] < self.dwell_time
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def agent_did_action(self, agent: Agent):
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return self._per_agent_actions[agent.name] >= self.action_counts
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def summarize_state(self) -> dict:
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state_summary = super().summarize_state()
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state_summary.update(per_agent_times=[
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dict(belongs_to=key, time=val) for key, val in self._per_agent_times.items()], dwell_time=self.dwell_time)
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dict(belongs_to=key, time=val) for key, val in self._per_agent_actions.items()], counts=self.action_counts)
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return state_summary
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def render(self):
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@ -68,9 +57,8 @@ class BoundDestination(BoundEntityMixin, Destination):
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self.bind_to(entity)
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super().__init__(*args, **kwargs)
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@property
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def is_considered_reached(self):
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agent_at_position = any(self.bound_entity == x for x in self.tile.guests_that_can_collide)
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return (agent_at_position and not self.dwell_time) \
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or any(x == 0 for x in self._per_agent_times[self.bound_entity.name])
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return ((agent_at_position and not self.action_counts)
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or self._per_agent_actions[self.bound_entity.name] >= self.action_counts >= 1)
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|
@ -23,14 +23,3 @@ class BoundDestinations(HasBoundMixin, Destinations):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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class ReachedDestinations(Destinations):
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_entity = Destination
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is_blocking_light = False
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can_collide = False
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def __init__(self, *args, **kwargs):
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super(ReachedDestinations, self).__init__(*args, **kwargs)
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||||
|
||||
def __repr__(self):
|
||||
return super(ReachedDestinations, self).__repr__()
|
||||
|
@ -1,84 +1,61 @@
|
||||
from typing import List, Union
|
||||
import ast
|
||||
from random import shuffle
|
||||
from typing import List, Union, Dict, Tuple
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.utils.results import TickResult, DoneResult
|
||||
from marl_factory_grid.environment import constants as c
|
||||
|
||||
from marl_factory_grid.modules.destinations import constants as d, rewards as r
|
||||
from marl_factory_grid.modules.destinations.entitites import Destination
|
||||
from marl_factory_grid.modules.destinations.entitites import Destination, BoundDestination
|
||||
|
||||
|
||||
class DestinationReach(Rule):
|
||||
class DestinationReachAll(Rule):
|
||||
|
||||
def __init__(self, n_dests: int = 1, tiles: Union[List, None] = None):
|
||||
super(DestinationReach, self).__init__()
|
||||
self.n_dests = n_dests or len(tiles)
|
||||
self._tiles = tiles
|
||||
def __init__(self):
|
||||
super(DestinationReachAll, self).__init__()
|
||||
|
||||
def tick_step(self, state) -> List[TickResult]:
|
||||
|
||||
for dest in list(state[d.DESTINATION].values()):
|
||||
results = []
|
||||
for dest in list(state[next(key for key in state.entities.names if d.DESTINATION in key)]):
|
||||
if dest.is_considered_reached:
|
||||
dest.change_parent_collection(state[d.DEST_REACHED])
|
||||
agent = state[c.AGENT].by_pos(dest.pos)
|
||||
results.append(TickResult(self.name, validity=c.VALID, reward=r.DEST_REACHED, entity=agent))
|
||||
state.print(f'{dest.name} is reached now, removing...')
|
||||
assert dest.destroy(), f'{dest.name} could not be destroyed. Critical Error.'
|
||||
else:
|
||||
for agent_name in dest.currently_dwelling_names:
|
||||
agent = state[c.AGENT][agent_name]
|
||||
if agent.pos == dest.pos:
|
||||
state.print(f'{agent.name} is still waiting.')
|
||||
pass
|
||||
else:
|
||||
dest.leave(agent)
|
||||
state.print(f'{agent.name} left the destination early.')
|
||||
pass
|
||||
return [TickResult(self.name, validity=c.VALID, reward=0, entity=None)]
|
||||
|
||||
def tick_post_step(self, state) -> List[TickResult]:
|
||||
results = list()
|
||||
for reached_dest in state[d.DEST_REACHED]:
|
||||
for guest in reached_dest.tile.guests:
|
||||
if guest in state[c.AGENT]:
|
||||
state.print(f'{guest.name} just reached destination at {guest.pos}')
|
||||
state[d.DEST_REACHED].delete_env_object(reached_dest)
|
||||
results.append(TickResult(self.name, validity=c.VALID, reward=r.DEST_REACHED, entity=guest))
|
||||
return results
|
||||
|
||||
|
||||
class DestinationDone(Rule):
|
||||
|
||||
def __init__(self):
|
||||
super(DestinationDone, self).__init__()
|
||||
|
||||
def on_check_done(self, state) -> List[DoneResult]:
|
||||
if not len(state[d.DESTINATION]):
|
||||
return [DoneResult(self.name, validity=c.VALID, reward=r.DEST_REACHED)]
|
||||
return []
|
||||
|
||||
|
||||
class DoneOnReach(Rule):
|
||||
|
||||
def __init__(self):
|
||||
super(DoneOnReach, self).__init__()
|
||||
|
||||
def on_check_done(self, state) -> List[DoneResult]:
|
||||
dests = [x.pos for x in state[d.DESTINATION]]
|
||||
agents = [x.pos for x in state[c.AGENT]]
|
||||
|
||||
if any([x in dests for x in agents]):
|
||||
if not len(state[next(key for key in state.entities.names if d.DESTINATION in key)]):
|
||||
return [DoneResult(self.name, validity=c.VALID, reward=r.DEST_REACHED)]
|
||||
return [DoneResult(self.name, validity=c.NOT_VALID, reward=0)]
|
||||
|
||||
|
||||
class DestinationReachAny(DestinationReachAll):
|
||||
|
||||
def __init__(self):
|
||||
super(DestinationReachAny, self).__init__()
|
||||
|
||||
def on_check_done(self, state) -> List[DoneResult]:
|
||||
if not len(state[next(key for key in state.entities.names if d.DESTINATION in key)]):
|
||||
return [DoneResult(self.name, validity=c.VALID, reward=r.DEST_REACHED)]
|
||||
return []
|
||||
|
||||
|
||||
class DestinationSpawn(Rule):
|
||||
|
||||
def __init__(self, spawn_frequency: int = 5, n_dests: int = 1,
|
||||
def __init__(self, n_dests: int = 1,
|
||||
spawn_mode: str = d.MODE_GROUPED):
|
||||
super(DestinationSpawn, self).__init__()
|
||||
self.spawn_frequency = spawn_frequency
|
||||
self.n_dests = n_dests
|
||||
self.spawn_mode = spawn_mode
|
||||
|
||||
def on_init(self, state, lvl_map):
|
||||
# noinspection PyAttributeOutsideInit
|
||||
self._dest_spawn_timer = self.spawn_frequency
|
||||
self.trigger_destination_spawn(self.n_dests, state)
|
||||
pass
|
||||
|
||||
@ -88,16 +65,40 @@ class DestinationSpawn(Rule):
|
||||
def tick_step(self, state) -> List[TickResult]:
|
||||
if n_dest_spawn := max(0, self.n_dests - len(state[d.DESTINATION])):
|
||||
if self.spawn_mode == d.MODE_GROUPED and n_dest_spawn == self.n_dests:
|
||||
validity = state.rules['DestinationReach'].trigger_destination_spawn(n_dest_spawn, state)
|
||||
validity = self.trigger_destination_spawn(n_dest_spawn, state)
|
||||
return [TickResult(self.name, validity=validity, entity=None, value=n_dest_spawn)]
|
||||
elif self.spawn_mode == d.MODE_SINGLE and n_dest_spawn:
|
||||
validity = self.trigger_destination_spawn(n_dest_spawn, state)
|
||||
return [TickResult(self.name, validity=validity, entity=None, value=n_dest_spawn)]
|
||||
else:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def trigger_destination_spawn(n_dests, state, tiles=None):
|
||||
tiles = tiles or state[c.FLOOR].empty_tiles[:n_dests]
|
||||
if destinations := [Destination(tile) for tile in tiles]:
|
||||
def trigger_destination_spawn(self, n_dests, state):
|
||||
empty_positions = state[c.FLOORS].empty_tiles[:n_dests]
|
||||
if destinations := [Destination(pos) for pos in empty_positions]:
|
||||
state[d.DESTINATION].add_items(destinations)
|
||||
state.print(f'{n_dests} new destinations have been spawned')
|
||||
return c.VALID
|
||||
else:
|
||||
state.print('No Destiantions are spawning, limit is reached.')
|
||||
return c.NOT_VALID
|
||||
|
||||
|
||||
class FixedDestinationSpawn(Rule):
|
||||
def __init__(self, per_agent_positions: Dict[str, List[Tuple[int, int]]]):
|
||||
super(Rule, self).__init__()
|
||||
self.per_agent_positions = {key: [ast.literal_eval(x) for x in val] for key, val in per_agent_positions.items()}
|
||||
|
||||
def on_init(self, state, lvl_map):
|
||||
for (agent_name, position_list) in self.per_agent_positions.items():
|
||||
agent = next(x for x in state[c.AGENT] if agent_name in x.name) # Fixme: Ugly AF
|
||||
shuffle(position_list)
|
||||
while True:
|
||||
pos = position_list.pop()
|
||||
if pos != agent.pos and not state[d.BOUNDDESTINATION].by_pos(pos):
|
||||
destination = BoundDestination(agent, state[c.FLOORS].by_pos(pos))
|
||||
break
|
||||
else:
|
||||
continue
|
||||
state[d.BOUNDDESTINATION].add_item(destination)
|
||||
pass
|
||||
|
@ -21,7 +21,7 @@ class AgentSingleZonePlacementBeta(Rule):
|
||||
coordinates = random.choices(self.coordinates, k=len(agents))
|
||||
else:
|
||||
raise ValueError
|
||||
tiles = [state[c.FLOOR].by_pos(pos) for pos in coordinates]
|
||||
tiles = [state[c.FLOORS].by_pos(pos) for pos in coordinates]
|
||||
for agent, tile in zip(agents, tiles):
|
||||
agent.move(tile)
|
||||
|
||||
|
@ -41,7 +41,7 @@ class ItemRules(Rule):
|
||||
|
||||
def trigger_item_spawn(self, state):
|
||||
if item_to_spawns := max(0, (self.n_items - len(state[i.ITEM]))):
|
||||
empty_tiles = state[c.FLOOR].empty_tiles[:item_to_spawns]
|
||||
empty_tiles = state[c.FLOORS].empty_tiles[:item_to_spawns]
|
||||
state[i.ITEM].spawn(empty_tiles)
|
||||
self._next_item_spawn = self.spawn_frequency
|
||||
state.print(f'{item_to_spawns} new items have been spawned; next spawn in {self._next_item_spawn}')
|
||||
@ -73,7 +73,7 @@ class ItemRules(Rule):
|
||||
return []
|
||||
|
||||
def trigger_drop_off_location_spawn(self, state):
|
||||
empty_tiles = state[c.FLOOR].empty_tiles[:self.n_locations]
|
||||
empty_tiles = state[c.FLOORS].empty_tiles[:self.n_locations]
|
||||
do_entites = state[i.DROP_OFF]
|
||||
drop_offs = [DropOffLocation(tile) for tile in empty_tiles]
|
||||
do_entites.add_items(drop_offs)
|
||||
|
5
marl_factory_grid/modules/levels/narrow_corridor.txt
Normal file
5
marl_factory_grid/modules/levels/narrow_corridor.txt
Normal file
@ -0,0 +1,5 @@
|
||||
#######
|
||||
###-###
|
||||
#1---2#
|
||||
###-###
|
||||
#######
|
@ -13,7 +13,7 @@ class MachineRule(Rule):
|
||||
self.n_machines = n_machines
|
||||
|
||||
def on_init(self, state, lvl_map):
|
||||
empty_tiles = state[c.FLOOR].empty_tiles[:self.n_machines]
|
||||
empty_tiles = state[c.FLOORS].empty_tiles[:self.n_machines]
|
||||
state[m.MACHINES].add_items(Machine(tile) for tile in empty_tiles)
|
||||
|
||||
def tick_pre_step(self, state) -> List[TickResult]:
|
||||
|
@ -39,7 +39,7 @@ class Maintainer(Entity):
|
||||
self._next = []
|
||||
self._last = []
|
||||
self._last_serviced = 'None'
|
||||
self._floortile_graph = points_to_graph(state[c.FLOOR].positions)
|
||||
self._floortile_graph = points_to_graph(state[c.FLOORS].positions)
|
||||
|
||||
def tick(self, state):
|
||||
if found_objective := state[self.objective].by_pos(self.pos):
|
||||
@ -89,7 +89,7 @@ class Maintainer(Entity):
|
||||
|
||||
def _predict_move(self, state):
|
||||
next_pos = self._path[0]
|
||||
if len(state[c.FLOOR].by_pos(next_pos).guests_that_can_collide) > 0:
|
||||
if len(state[c.FLOORS].by_pos(next_pos).guests_that_can_collide) > 0:
|
||||
action = c.NOOP
|
||||
else:
|
||||
next_pos = self._path.pop(0)
|
||||
|
@ -5,11 +5,9 @@ from marl_factory_grid.environment.entity.wall_floor import Floor
|
||||
from marl_factory_grid.environment.groups.env_objects import EnvObjects
|
||||
from marl_factory_grid.environment.groups.mixins import PositionMixin
|
||||
from ..machines.actions import MachineAction
|
||||
from ...utils.render import RenderEntity
|
||||
from ...utils.states import Gamestate
|
||||
|
||||
from ..machines import constants as mc
|
||||
from . import constants as mi
|
||||
|
||||
|
||||
class Maintainers(PositionMixin, EnvObjects):
|
||||
|
@ -14,7 +14,7 @@ class MaintenanceRule(Rule):
|
||||
self.n_maintainer = n_maintainer
|
||||
|
||||
def on_init(self, state: Gamestate, lvl_map):
|
||||
state[M.MAINTAINERS].spawn(state[c.FLOOR].empty_tiles[:self.n_maintainer], state)
|
||||
state[M.MAINTAINERS].spawn(state[c.FLOORS].empty_tiles[:self.n_maintainer], state)
|
||||
pass
|
||||
|
||||
def tick_pre_step(self, state) -> List[TickResult]:
|
||||
|
@ -19,7 +19,7 @@ class ZoneInit(Rule):
|
||||
while z_idx:
|
||||
zone_positions = lvl_map.get_coordinates_for_symbol(z_idx)
|
||||
if len(zone_positions):
|
||||
zones.append(Zone([state[c.FLOOR].by_pos(pos) for pos in zone_positions]))
|
||||
zones.append(Zone([state[c.FLOORS].by_pos(pos) for pos in zone_positions]))
|
||||
z_idx += 1
|
||||
else:
|
||||
z_idx = 0
|
||||
|
@ -1,3 +1,5 @@
|
||||
import ast
|
||||
from collections import defaultdict
|
||||
from os import PathLike
|
||||
from pathlib import Path
|
||||
from typing import Union
|
||||
@ -80,15 +82,15 @@ class FactoryConfigParser(object):
|
||||
entity_class = locate_and_import_class(entity, folder_path)
|
||||
except AttributeError as e3:
|
||||
ents = [y for x in [e1.argss[1], e2.argss[1], e3.argss[1]] for y in x]
|
||||
raise AttributeError(e1.argss[0], e2.argss[0], e3.argss[0], 'Possible Entitys are>:', str(ents))
|
||||
raise AttributeError(e1.argss[0], e2.argss[0], e3.argss[0], 'Possible Entitys are:', str(ents))
|
||||
|
||||
entity_kwargs = self.entities.get(entity, {})
|
||||
entity_symbol = entity_class.symbol if hasattr(entity_class, 'symbol') else None
|
||||
entity_classes.update({entity: {'class': entity_class, 'kwargs': entity_kwargs, 'symbol': entity_symbol}})
|
||||
return entity_classes
|
||||
|
||||
def load_agents(self, size, free_tiles):
|
||||
agents = Agents(size)
|
||||
def parse_agents_conf(self):
|
||||
parsed_agents_conf = dict()
|
||||
base_env_actions = self.default_actions.copy() + [c.MOVE4]
|
||||
for name in self.agents:
|
||||
# Actions
|
||||
@ -116,9 +118,9 @@ class FactoryConfigParser(object):
|
||||
if c.DEFAULTS in self.agents[name]['Observations']:
|
||||
observations.extend(self.default_observations)
|
||||
observations.extend(x for x in self.agents[name]['Observations'] if x != c.DEFAULTS)
|
||||
agent = Agent(parsed_actions, observations, free_tiles.pop(), str_ident=name)
|
||||
agents.add_item(agent)
|
||||
return agents
|
||||
positions = [ast.literal_eval(x) for x in self.agents[name].get('Positions', [])]
|
||||
parsed_agents_conf[name] = dict(actions=parsed_actions, observations=observations, positions=positions)
|
||||
return parsed_agents_conf
|
||||
|
||||
def load_rules(self):
|
||||
# entites = Entities()
|
||||
|
@ -4,6 +4,7 @@ from typing import Dict
|
||||
|
||||
import numpy as np
|
||||
|
||||
from marl_factory_grid.environment.groups.agents import Agents
|
||||
from marl_factory_grid.environment.groups.global_entities import Entities
|
||||
from marl_factory_grid.environment.groups.wall_n_floors import Walls, Floors
|
||||
from marl_factory_grid.utils import helpers as h
|
||||
@ -35,11 +36,12 @@ class LevelParser(object):
|
||||
entities = Entities()
|
||||
# Walls
|
||||
walls = Walls.from_coordinates(self.get_coordinates_for_symbol(c.SYMBOL_WALL), self.size)
|
||||
entities.add_items({c.WALL: walls})
|
||||
entities.add_items({c.WALLS: walls})
|
||||
|
||||
# Floor
|
||||
floor = Floors.from_coordinates(self.get_coordinates_for_symbol(c.SYMBOL_WALL, negate=True), self.size)
|
||||
entities.add_items({c.FLOOR: floor})
|
||||
entities.add_items({c.FLOORS: floor})
|
||||
entities.add_items({c.AGENT: Agents(self.size)})
|
||||
|
||||
# All other
|
||||
for es_name in self.e_p_dict:
|
||||
@ -52,8 +54,9 @@ class LevelParser(object):
|
||||
for symbol in symbols:
|
||||
level_array = h.one_hot_level(self._parsed_level, symbol=symbol)
|
||||
if np.any(level_array):
|
||||
# TODO: Get rid of this!
|
||||
e = e_class.from_coordinates(np.argwhere(level_array == c.VALUE_OCCUPIED_CELL).tolist(),
|
||||
entities[c.FLOOR], self.size, entity_kwargs=e_kwargs
|
||||
entities[c.FLOORS], self.size, entity_kwargs=e_kwargs
|
||||
)
|
||||
else:
|
||||
raise ValueError(f'No {e_class} (Symbol: {e_class.symbol}) could be found!\n'
|
||||
|
@ -41,7 +41,7 @@ class OBSBuilder(object):
|
||||
self.curr_lightmaps = dict()
|
||||
|
||||
def reset_struc_obs_block(self, state):
|
||||
self._curr_env_step = state.curr_step.copy()
|
||||
self._curr_env_step = state.curr_step
|
||||
# Construct an empty obs (array) for possible placeholders
|
||||
self.all_obs[c.PLACEHOLDER] = np.full(self.obs_shape, 0, dtype=float)
|
||||
# Fill the all_obs-dict with all available entities
|
||||
|
@ -5,6 +5,7 @@ import numpy as np
|
||||
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.environment.entity.wall_floor import Floor
|
||||
from marl_factory_grid.environment.groups.global_entities import Entities
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.utils.results import Result
|
||||
|
||||
@ -43,7 +44,7 @@ class StepRules:
|
||||
def tick_pre_step_all(self, state):
|
||||
results = list()
|
||||
for rule in self.rules:
|
||||
if tick_pre_step_result := rule.tick_post_step(state):
|
||||
if tick_pre_step_result := rule.tick_pre_step(state):
|
||||
results.extend(tick_pre_step_result)
|
||||
return results
|
||||
|
||||
@ -61,11 +62,12 @@ class Gamestate(object):
|
||||
def moving_entites(self):
|
||||
return [y for x in self.entities for y in x if x.var_can_move]
|
||||
|
||||
def __init__(self, entitites, rules: Dict[str, dict], env_seed=69, verbose=False):
|
||||
self.entities = entitites
|
||||
def __init__(self, entitites, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
|
||||
self.entities: Entities = entitites
|
||||
self.NO_POS_TILE = Floor(c.VALUE_NO_POS)
|
||||
self.curr_step = 0
|
||||
self.curr_actions = None
|
||||
self.agents_conf = agents_conf
|
||||
self.verbose = verbose
|
||||
self.rng = np.random.default_rng(env_seed)
|
||||
self.rules = StepRules(*(v['class'](**v['kwargs']) for v in rules.values()))
|
||||
@ -113,7 +115,7 @@ class Gamestate(object):
|
||||
return results
|
||||
|
||||
def get_all_tiles_with_collisions(self) -> List[Floor]:
|
||||
tiles = [self[c.FLOOR].by_pos(pos) for pos, e in self.entities.pos_dict.items()
|
||||
tiles = [self[c.FLOORS].by_pos(pos) for pos, e in self.entities.pos_dict.items()
|
||||
if sum([x.var_can_collide for x in e]) > 1]
|
||||
# tiles = [x for x in self[c.FLOOR] if len(x.guests_that_can_collide) > 1]
|
||||
return tiles
|
||||
|
Reference in New Issue
Block a user