Remove BoundDestination Object

New Variable 'var_can_be_bound'
Observations adjusted accordingly
This commit is contained in:
Steffen Illium
2023-10-12 17:14:32 +02:00
parent e326a95bf4
commit f5c6317158
22 changed files with 98 additions and 110 deletions

View File

@@ -8,13 +8,18 @@ from marl_factory_grid.utils.render import RenderEntity
from marl_factory_grid.modules.destinations import constants as d
class Destination(Entity):
class Destination(BoundEntityMixin, Entity):
var_can_move = False
var_can_collide = False
var_has_position = True
var_is_blocking_pos = False
var_is_blocking_light = False
var_can_be_bound = True # Introduce this globally!
@property
def was_reached(self):
return self._was_reached
@property
def encoding(self):
@@ -22,6 +27,7 @@ class Destination(Entity):
def __init__(self, *args, action_counts=0, **kwargs):
super(Destination, self).__init__(*args, **kwargs)
self._was_reached = False
self.action_counts = action_counts
self._per_agent_actions = defaultdict(lambda: 0)
@@ -30,9 +36,15 @@ class Destination(Entity):
return c.VALID
@property
def is_considered_reached(self):
agent_at_position = any(c.AGENT.lower() in x.name.lower() for x in self.tile.guests_that_can_collide)
return agent_at_position or any(x >= self.action_counts for x in self._per_agent_actions.values())
def has_just_been_reached(self):
if self.was_reached:
return False
agent_at_position = any(self.bound_entity == x for x in self.tile.guests_that_can_collide)
if self.bound_entity:
return ((agent_at_position and not self.action_counts)
or self._per_agent_actions[self.bound_entity.name] >= self.action_counts >= 1)
else:
return agent_at_position or any(x >= self.action_counts for x in self._per_agent_actions.values())
def agent_did_action(self, agent: Agent):
return self._per_agent_actions[agent.name] >= self.action_counts
@@ -44,21 +56,10 @@ class Destination(Entity):
return state_summary
def render(self):
return RenderEntity(d.DESTINATION, self.pos)
if self.was_reached:
return None
else:
return RenderEntity(d.DESTINATION, self.pos)
class BoundDestination(BoundEntityMixin, Destination):
@property
def encoding(self):
return d.DEST_SYMBOL
def __init__(self, entity, *args, **kwargs):
self.bind_to(entity)
super().__init__(*args, **kwargs)
@property
def is_considered_reached(self):
agent_at_position = any(self.bound_entity == x for x in self.tile.guests_that_can_collide)
return ((agent_at_position and not self.action_counts)
or self._per_agent_actions[self.bound_entity.name] >= self.action_counts >= 1)
def mark_as_reached(self):
self._was_reached = True