Remove BoundDestination Object

New Variable 'var_can_be_bound'
Observations adjusted accordingly
This commit is contained in:
Steffen Illium
2023-10-12 17:14:32 +02:00
parent e326a95bf4
commit f5c6317158
22 changed files with 98 additions and 110 deletions

View File

@@ -56,6 +56,7 @@ class Entity(EnvObject, abc.ABC):
return last_x - curr_x, last_y - curr_y
def destroy(self):
if
valid = self._collection.remove_item(self)
for observer in self.observers:
observer.notify_del_entity(self)
@@ -73,10 +74,17 @@ class Entity(EnvObject, abc.ABC):
return valid
return not_same_tile
def __init__(self, tile, **kwargs):
def __init__(self, tile, bind_to=None, **kwargs):
super().__init__(**kwargs)
self._status = None
self._tile = tile
if bind_to:
try:
self.bind_to(bind_to)
except AttributeError:
print(f'Objects of {self.__class__.__name__} can not be bound to other entities.')
exit()
assert tile.enter(self, spawn=True), "Positions was not valid!"
def summarize_state(self) -> dict:

View File

@@ -9,10 +9,16 @@ class BoundEntityMixin:
@property
def name(self):
return f'{self.__class__.__name__}({self.bound_entity.name})'
if self.bound_entity:
return f'{self.__class__.__name__}({self.bound_entity.name})'
else:
print()
def belongs_to_entity(self, entity):
return entity == self.bound_entity
def bind_to(self, entity):
self._bound_entity = entity
def unbind(self):
self._bound_entity = None

View File

@@ -91,6 +91,13 @@ class EnvObject(Object):
except AttributeError:
return False
@property
def var_can_be_bound(self):
try:
return self._collection.var_can_be_bound or False
except AttributeError:
return False
@property
def var_can_move(self):
try:

View File

@@ -90,7 +90,7 @@ class Factory(gym.Env):
# Parse the agent conf
parsed_agents_conf = self.conf.parse_agents_conf()
self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed)
self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed, self.conf.verbose)
# All is set up, trigger entity init with variable pos
self.state.rules.do_all_init(self.state, self.map)
@@ -235,10 +235,6 @@ class Factory(gym.Env):
del summary[key]
return summary
def print(self, string):
if self.conf.verbose:
print(string)
def save_params(self, filepath: Path):
# noinspection PyProtectedMember
filepath = Path(filepath)

View File

@@ -11,10 +11,6 @@ class Agents(PositionMixin, EnvObjects):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@property
def obs_pairs(self):
return [(a.name, a) for a in self]
@property
def action_space(self):
from gymnasium import spaces

View File

@@ -9,6 +9,7 @@ class EnvObjects(Objects):
var_can_collide: bool = False
var_has_position: bool = False
var_can_move: bool = False
var_can_be_bound: bool = False
@property
def encodings(self):

View File

@@ -92,11 +92,11 @@ class HasBoundMixin:
def by_entity(self, entity):
try:
return next((x for x in self if x.belongs_to_entity(entity)))
except StopIteration:
except (StopIteration, AttributeError):
return None
def idx_by_entity(self, entity):
try:
return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
except StopIteration:
except (StopIteration, AttributeError):
return None

View File

@@ -24,7 +24,9 @@ class Objects:
@property
def obs_pairs(self):
return [(self.name, self)]
pair_list = [(self.name, self)]
pair_list.extend([(a.name, a) for a in self])
return pair_list
@property
def names(self):

View File

@@ -124,12 +124,13 @@ class Collision(Rule):
pass
results.append(TickResult(entity=guest, identifier=c.COLLISION,
reward=r.COLLISION, validity=c.VALID))
self.curr_done = True
self.curr_done = True if self.done_at_collisions else False
return results
def on_check_done(self, state) -> List[DoneResult]:
inter_entity_collision_detected = self.curr_done and self.done_at_collisions
move_failed = any(h.is_move(x.state.identifier) and not x.state.validity for x in state[c.AGENT])
if inter_entity_collision_detected or move_failed:
return [DoneResult(validity=c.VALID, identifier=c.COLLISION, reward=r.COLLISION)]
if self.done_at_collisions:
inter_entity_collision_detected = self.curr_done
move_failed = any(h.is_move(x.state.identifier) and not x.state.validity for x in state[c.AGENT])
if inter_entity_collision_detected or move_failed:
return [DoneResult(validity=c.VALID, identifier=c.COLLISION, reward=r.COLLISION)]
return [DoneResult(validity=c.NOT_VALID, identifier=self.name, reward=0)]