Merge branch 'main' into unit_testing

This commit is contained in:
Chanumask
2023-11-13 11:00:14 +01:00
22 changed files with 205 additions and 114 deletions

View File

@ -8,7 +8,7 @@ import numpy as np
from marl_factory_grid.algorithms.static.utils import points_to_graph
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.rules import Rule
from marl_factory_grid.environment.rules import Rule, SpawnAgents
from marl_factory_grid.utils.results import Result, DoneResult
from marl_factory_grid.environment.tests import Test
from marl_factory_grid.utils.results import Result
@ -32,18 +32,19 @@ class StepRules:
self.rules.append(item)
return True
def do_all_reset(self, state):
for rule in self.rules:
if rule_reset_printline := rule.on_reset(state):
state.print(rule_reset_printline)
return c.VALID
def do_all_init(self, state, lvl_map):
for rule in self.rules:
if rule_init_printline := rule.on_init(state, lvl_map):
state.print(rule_init_printline)
return c.VALID
def do_all_reset(self, state):
SpawnAgents().on_reset(state)
for rule in self.rules:
if rule_reset_printline := rule.on_reset(state):
state.print(rule_reset_printline)
return c.VALID
def tick_step_all(self, state):
results = list()
for rule in self.rules:
@ -91,6 +92,10 @@ class Gamestate(object):
self._floortile_graph = None
self.tests = StepTests(*tests)
def reset(self):
self.curr_step = 0
self.curr_actions = None
def __getitem__(self, item):
return self.entities[item]
@ -201,7 +206,7 @@ class Gamestate(object):
results.extend(on_check_done_result)
return results
def get_all_pos_with_collisions(self) -> List[Tuple[(int, int)]]:
def get_collision_positions(self) -> List[Tuple[(int, int)]]:
"""
Returns a list positions [(x, y), ... ] on which collisions occur. This does not include agents,
that were unable to move because their target direction was blocked, also a form of collision.