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https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-23 07:16:44 +02:00
moved renderer.py to base, added initial salina experiments
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@ -1,4 +1,4 @@
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def make(env_str, n_agents=1, pomdp_r=2, max_steps=400):
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def make(env_str, n_agents=1, pomdp_r=2, max_steps=400, stack_n_frames=3):
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import yaml
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from pathlib import Path
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from environments.factory.combined_factories import DirtItemFactory
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@ -9,7 +9,8 @@ def make(env_str, n_agents=1, pomdp_r=2, max_steps=400):
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with (Path(__file__).parent / 'levels' / 'parameters' / f'{env_str}.yaml').open('r') as stream:
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dictionary = yaml.load(stream, Loader=yaml.FullLoader)
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obs_props = ObservationProperties(render_agents=AgentRenderOptions.COMBINED, frames_to_stack=0, pomdp_r=pomdp_r)
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obs_props = ObservationProperties(render_agents=AgentRenderOptions.COMBINED,
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frames_to_stack=stack_n_frames, pomdp_r=pomdp_r)
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factory_kwargs = dict(n_agents=n_agents, max_steps=max_steps, obs_prop=obs_props,
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mv_prop=MovementProperties(**dictionary['movement_props']),
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@ -17,4 +18,4 @@ def make(env_str, n_agents=1, pomdp_r=2, max_steps=400):
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record_episodes=False, verbose=False, **dictionary['factory_props']
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)
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return DirtFactory(**factory_kwargs)
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return DirtFactory(**factory_kwargs).__enter__()
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@ -544,7 +544,7 @@ class BaseFactory(gym.Env):
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def render(self, mode='human'):
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if not self._renderer: # lazy init
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from environments.factory.renderer import Renderer, RenderEntity
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from environments.factory.base.renderer import Renderer, RenderEntity
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global Renderer, RenderEntity
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height, width = self._obs_cube.shape[1:]
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self._renderer = Renderer(width, height, view_radius=self._pomdp_r, fps=5)
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@ -562,7 +562,7 @@ class BaseFactory(gym.Env):
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doors.append(RenderEntity(name, door.pos, 1, 'none', state, i + 1))
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additional_assets = self.render_additional_assets()
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self._renderer.render(walls + doors + additional_assets + agents)
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return self._renderer.render(walls + doors + additional_assets + agents)
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def save_params(self, filepath: Path):
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# noinspection PyProtectedMember
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@ -7,6 +7,8 @@ import pygame
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from typing import NamedTuple, Any
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import time
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import torch
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class RenderEntity(NamedTuple):
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name: str
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@ -22,7 +24,7 @@ class Renderer:
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BG_COLOR = (178, 190, 195) # (99, 110, 114)
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WHITE = (223, 230, 233) # (200, 200, 200)
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AGENT_VIEW_COLOR = (9, 132, 227)
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ASSETS = Path(__file__).parent / 'assets'
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ASSETS = Path(__file__).parent.parent / 'assets'
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def __init__(self, grid_w=16, grid_h=16, cell_size=40, fps=7, grid_lines=True, view_radius=2):
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self.grid_h = grid_h
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@ -121,6 +123,8 @@ class Renderer:
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pygame.display.flip()
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self.clock.tick(self.fps)
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rgb_obs = pygame.surfarray.array3d(self.screen)
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return torch.from_numpy(rgb_obs).permute(2, 0, 1)
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if __name__ == '__main__':
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@ -1,11 +1,11 @@
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from typing import Union, NamedTuple, Dict
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from typing import Union, NamedTuple
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import numpy as np
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from environments.factory.base.base_factory import BaseFactory
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from environments.factory.base.objects import Agent, Action, Entity
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from environments.factory.base.registers import EntityObjectRegister, ObjectRegister
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from environments.factory.renderer import RenderEntity
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from environments.factory.base.renderer import RenderEntity
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from environments.helpers import Constants as c
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from environments import helpers as h
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@ -1,6 +1,5 @@
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import time
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from enum import Enum
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from pathlib import Path
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from typing import List, Union, NamedTuple, Dict
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import random
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@ -12,8 +11,7 @@ from environments.factory.base.base_factory import BaseFactory
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from environments.factory.base.objects import Agent, Action, Entity, Tile
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from environments.factory.base.registers import Entities, MovingEntityObjectRegister
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from environments.factory.renderer import RenderEntity
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from environments.logging.recorder import RecorderCallback
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from environments.factory.base.renderer import RenderEntity
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from environments.utility_classes import ObservationProperties
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CLEAN_UP_ACTION = h.EnvActions.CLEAN_UP
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@ -10,9 +10,9 @@ from environments.helpers import Constants as c
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from environments import helpers as h
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from environments.factory.base.objects import Agent, Entity, Action, Tile, MoveableEntity
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from environments.factory.base.registers import Entities, EntityObjectRegister, ObjectRegister, \
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MovingEntityObjectRegister, Register
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MovingEntityObjectRegister
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from environments.factory.renderer import RenderEntity
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from environments.factory.base.renderer import RenderEntity
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NO_ITEM = 0
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@ -1,29 +1,100 @@
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from environments.factory import make
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import salina
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from salina import Workspace, TAgent
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from salina.agents.gyma import AutoResetGymAgent, GymAgent
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from salina.agents import Agents, TemporalAgent
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from salina.rl.functional import _index
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import torch
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from gym.wrappers import FrameStack
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import torch.nn as nn
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from torch.nn.utils import spectral_norm
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import torch.optim as optim
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from torch.distributions import Categorical
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class MyAgent(salina.TAgent):
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def __init__(self):
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super(MyAgent, self).__init__()
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class A2CAgent(TAgent):
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def __init__(self, observation_size, hidden_size, n_actions):
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super().__init__()
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self.model = nn.Sequential(
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nn.Flatten(),
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nn.Linear(observation_size, hidden_size),
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nn.ELU(),
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nn.Linear(hidden_size, hidden_size),
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nn.ELU(),
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nn.Linear(hidden_size, n_actions),
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)
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self.critic_model = nn.Sequential(
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nn.Flatten(),
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nn.Linear(observation_size, hidden_size),
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nn.ELU(),
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spectral_norm(nn.Linear(hidden_size, 1)),
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)
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def forward(self, t, **kwargs):
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self.set(('timer', t), torch.tensor([t]))
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def forward(self, t, stochastic, **kwargs):
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observation = self.get(("env/env_obs", t))
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scores = self.model(observation)
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probs = torch.softmax(scores, dim=-1)
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critic = self.critic_model(observation).squeeze(-1)
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if stochastic:
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action = torch.distributions.Categorical(probs).sample()
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else:
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action = probs.argmax(1)
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self.set(("action", t), action)
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self.set(("action_probs", t), probs)
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self.set(("critic", t), critic)
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if __name__ == '__main__':
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n_agents = 1
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env = make('DirtyFactory-v0', n_agents=n_agents)
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env = FrameStack(env, num_stack=3)
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env.reset()
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agent = MyAgent()
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workspace = salina.Workspace()
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agent(workspace, t=0, n_steps=10)
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# Setup agents and workspace
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env_agent = AutoResetGymAgent(make, dict(env_str='DirtyFactory-v0'), n_envs=1)
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a2c_agent = A2CAgent(3*4*5*5, 96, 10)
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workspace = Workspace()
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print(workspace)
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eval_agent = Agents(GymAgent(make, dict(env_str='DirtyFactory-v0'), n_envs=1), a2c_agent)
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for i in range(100):
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eval_agent(workspace, t=i, save_render=True, stochastic=True)
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assert False
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# combine agents
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acquisition_agent = TemporalAgent(Agents(env_agent, a2c_agent))
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acquisition_agent.seed(0)
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for i in range(1000):
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state, *_ = env.step([env.unwrapped.action_space.sample() for _ in range(n_agents)])
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#env.render()
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# optimizers & other parameters
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optimizer = optim.Adam(a2c_agent.parameters(), lr=1e-3)
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n_timesteps = 10
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# Decision making loop
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for epoch in range(200000):
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workspace.zero_grad()
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if epoch > 0:
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workspace.copy_n_last_steps(1)
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acquisition_agent(workspace, t=1, n_steps=n_timesteps-1, stochastic=True)
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else:
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acquisition_agent(workspace, t=0, n_steps=n_timesteps, stochastic=True)
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#for k in workspace.keys():
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# print(f'{k} ==> {workspace[k].size()}')
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critic, done, action_probs, reward, action = workspace[
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"critic", "env/done", "action_probs", "env/reward", "action"
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]
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target = reward[1:] + 0.99 * critic[1:].detach() * (1 - done[1:].float())
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td = target - critic[:-1]
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td_error = td ** 2
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critic_loss = td_error.mean()
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entropy_loss = Categorical(action_probs).entropy().mean()
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action_logp = _index(action_probs, action).log()
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a2c_loss = action_logp[:-1] * td.detach()
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a2c_loss = a2c_loss.mean()
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loss = (
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-0.001 * entropy_loss
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+ 1.0 * critic_loss
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- 0.1 * a2c_loss
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)
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optimizer.zero_grad()
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loss.backward()
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optimizer.step()
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# Compute the cumulated reward on final_state
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creward = workspace["env/cumulated_reward"]
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creward = creward[done]
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if creward.size()[0] > 0:
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print(f"Cumulative reward at A2C step #{(1+epoch)*n_timesteps}: {creward.mean().item()}")
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