mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-12-06 15:40:37 +01:00
Included method to tackle emergence in two_rooms_one_door_modified + Better access of different settings in marl_adapted + Added and modified a lot of config files
This commit is contained in:
@@ -19,31 +19,21 @@ Agents:
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Sigmund:
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Actions:
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- Move4
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#- Clean
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- Noop
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Observations:
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# - Walls
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# - Other
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- DirtPiles
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- Self
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Positions:
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- (9,1)
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#- (9,9)
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#- (4,5)
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Wolfgang:
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Actions:
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- Move4
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#- Clean
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- Noop
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Observations:
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# - Walls
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# - Other
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- DirtPiles
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- Self
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Positions:
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- (9,5)
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#- (9,9)
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#- (4,5)
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Entities:
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DirtPiles:
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@@ -22,8 +22,6 @@ Agents:
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#- Clean
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#- Noop
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Observations:
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# - Walls
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# - Other
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- DirtPiles
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- Self
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Positions:
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@@ -39,8 +37,6 @@ Agents:
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#- Clean
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#- Noop
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Observations:
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# - Walls
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# - Other
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- DirtPiles
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- Self
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Positions:
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@@ -14,40 +14,30 @@ General:
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# In "two rooms one door" scenario 2 agents spawn in 2 different rooms that are connected by a single door. Their aim
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# is to reach the destination in the room they didn't spawn in leading to a conflict at the door.
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Agents:
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Wolfgang:
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Actions:
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- Move8
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- DoorUse
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- Noop
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Observations:
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- DirtPiles
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- Self
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#Positions:
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#- (1,1)
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#- (2,1)
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#- (3,1)
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#- (4,1)
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#- (5,1)
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#- (6,1)
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Sigmund:
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Actions:
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- Move8
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- Move4
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- DoorUse
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- Noop
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Observations:
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- DirtPiles
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- Self
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#Positions:
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#- (1,13)
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#- (2,13)
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#- (3,13)
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#- (4,13)
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#- (5,13)
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#- (6,13)
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Positions:
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- (3,1)
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Wolfgang:
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Actions:
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- Move4
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- DoorUse
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- Noop
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Observations:
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- DirtPiles
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- Self
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Positions:
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- (3,13)
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Entities:
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DirtPiles:
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coords_or_quantity: (3,12), (3,2) # This order is required, because agent 0 needs to reach (3, 12) and agent 1 (3, 2)
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coords_or_quantity: (2,1), (3,12), (2,13), (3,2) # Static form: auxiliary pile, primary pile, auxiliary pile, ...
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initial_amount: 0.5 # <1 to ensure that the robot which first attempts to clean this field, can remove the dirt in one action
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clean_amount: 1
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dirt_spawn_r_var: 0
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@@ -58,8 +48,8 @@ Entities:
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Rules:
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# Environment Dynamics
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DoorAutoClose:
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close_frequency: 10
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#DoorAutoClose:
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#close_frequency: 10
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# Utilities
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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@@ -14,19 +14,19 @@ General:
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# In "two rooms one door" scenario 2 agents spawn in 2 different rooms that are connected by a single door. Their aim
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# is to reach the destination in the room they didn't spawn in leading to a conflict at the door.
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Agents:
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Wolfgang:
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Sigmund:
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Actions:
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- Move8
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- Move4
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- DoorUse
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- Noop
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Observations:
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- DirtPiles
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- Self
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Positions:
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- (3,1) # Agent spawnpoint
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Sigmund:
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- (3,1)
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Wolfgang:
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Actions:
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- Move8
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- Move4
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- DoorUse
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- Noop
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Observations:
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@@ -37,7 +37,7 @@ Agents:
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Entities:
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DirtPiles:
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coords_or_quantity: (3,12), (3,2)
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coords_or_quantity: (3,12), (3,2) # Static form: auxiliary pile, primary pile, auxiliary pile, ...
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initial_amount: 0.5 # <1 to ensure that the robot which first attempts to clean this field, can remove the dirt in one action
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clean_amount: 1
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dirt_spawn_r_var: 0
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@@ -48,8 +48,8 @@ Entities:
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Rules:
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# Environment Dynamics
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DoorAutoClose:
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close_frequency: 10
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#DoorAutoClose:
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#close_frequency: 10
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# Utilities
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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@@ -58,5 +58,5 @@ Rules:
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# Done Conditions
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#DoneOnAllDirtCleaned:
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#DoneAtMaxStepsReached:
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#max_steps: 100
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#DoneAtMaxStepsReached: # Mayne Required since door blocking will result in infinite loop
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#max_steps: 1000
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@@ -19,11 +19,8 @@ Agents:
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#Sigmund:
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#Actions:
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#- Move4
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#- Clean
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#- Noop
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#Observations:
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# - Walls
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# - Other
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#- DirtPiles
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#- Self
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#Positions:
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@@ -33,17 +30,13 @@ Agents:
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Wolfgang:
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Actions:
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- Move4
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#- Clean
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#- Noop
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Observations:
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# - Walls
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# - Other
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- DirtPiles
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- Self
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Positions:
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- (9,5)
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#- (9,9)
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#- (4,5)
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- (9,9)
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- (4,5)
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Entities:
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DirtPiles:
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@@ -19,11 +19,7 @@ Agents:
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#Sigmund:
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#Actions:
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#- Move4
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#- Clean
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#- Noop
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#Observations:
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# - Walls
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# - Other
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#- DirtPiles
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#- Self
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#Positions:
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@@ -36,11 +32,7 @@ Agents:
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Wolfgang:
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Actions:
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- Move4
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#- Clean
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#- Noop
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Observations:
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# - Walls
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# - Other
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- DirtPiles
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- Self
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Positions:
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@@ -0,0 +1,62 @@
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General:
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env_seed: 69
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# Individual vs global rewards
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individual_rewards: true
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# The level.txt file to load from marl_factory_grid/levels
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level_name: two_rooms_modified
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# View Radius; 0 = full observatbility
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pomdp_r: 0
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# Print all messages and events
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verbose: false
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# Run tests
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tests: false
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# In "two rooms one door" scenario 2 agents spawn in 2 different rooms that are connected by a single door. Their aim
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# is to reach the destination in the room they didn't spawn in leading to a conflict at the door.
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Agents:
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#Sigmund:
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#Actions:
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#- Move4
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#- DoorUse
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#Observations:
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#- DirtPiles
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#- Self
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#Positions:
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#- (3,1)
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#- (2,1)
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Wolfgang:
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Actions:
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- Move4
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- DoorUse
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Observations:
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- DirtPiles
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- Self
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Positions:
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- (3,13)
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- (2,13)
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Entities:
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DirtPiles:
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coords_or_quantity: (2,13), (3,2) # (2,1), (3,12)
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initial_amount: 0.5 # <1 to ensure that the robot which first attempts to clean this field, can remove the dirt in one action
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clean_amount: 1
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dirt_spawn_r_var: 0
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max_global_amount: 12
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max_local_amount: 1
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Doors: { }
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Rules:
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# Environment Dynamics
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#DoorAutoClose:
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#close_frequency: 10
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# Utilities
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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WatchCollisions:
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done_at_collisions: false
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# Done Conditions
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#DoneOnAllDirtCleaned:
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#DoneAtMaxStepsReached: # Mayne Required since door blocking will result in infinite loop
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#max_steps: 1000
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@@ -0,0 +1,75 @@
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General:
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env_seed: 69
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# Individual vs global rewards
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individual_rewards: true
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# The level.txt file to load from marl_factory_grid/levels
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level_name: two_rooms_modified
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# View Radius; 0 = full observatbility
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pomdp_r: 0
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# Print all messages and events
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verbose: false
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# Run tests
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tests: false
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# In "two rooms one door" scenario 2 agents spawn in 2 different rooms that are connected by a single door. Their aim
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# is to reach the destination in the room they didn't spawn in leading to a conflict at the door.
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Agents:
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#Sigmund:
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#Actions:
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#- Move4
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#Observations:
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#- DirtPiles
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#- Self
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#Positions:
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#- (3,1)
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#- (1,1)
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#- (3,1)
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#- (5,1)
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#- (3,1)
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#- (1,8)
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#- (3,1)
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#- (5,8)
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Wolfgang:
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Actions:
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- Move4
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Observations:
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- DirtPiles
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- Self
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Positions:
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- (3,13)
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- (2,13)
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- (1,13)
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- (3,13)
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- (1,8)
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- (2,6)
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- (3,10)
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- (4,6)
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Entities:
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DirtPiles:
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coords_or_quantity: (2,13), (3,2) # (2,1), (3,12)
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initial_amount: 0.5 # <1 to ensure that the robot which first attempts to clean this field, can remove the dirt in one action
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clean_amount: 1
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dirt_spawn_r_var: 0
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max_global_amount: 12
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max_local_amount: 1
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#Doors: { }
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Rules:
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# Environment Dynamics
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#DoorAutoClose:
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#close_frequency: 10
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# Utilities
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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WatchCollisions:
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done_at_collisions: false
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# Done Conditions
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DoneOnAllDirtCleaned:
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#DoneAtMaxStepsReached:
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#max_steps: 100
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AgentSpawnRule:
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spawn_rule: "order"
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Block a user