Merge branch 'remove-tiles'

# Conflicts:
#	marl_factory_grid/environment/actions.py
#	marl_factory_grid/environment/entity/entity.py
#	marl_factory_grid/environment/factory.py
#	marl_factory_grid/modules/batteries/rules.py
#	marl_factory_grid/modules/clean_up/groups.py
#	marl_factory_grid/modules/destinations/entitites.py
#	marl_factory_grid/modules/destinations/groups.py
#	marl_factory_grid/modules/destinations/rules.py
#	marl_factory_grid/modules/items/rules.py
#	marl_factory_grid/modules/maintenance/entities.py
#	marl_factory_grid/utils/config_parser.py
#	marl_factory_grid/utils/level_parser.py
#	marl_factory_grid/utils/states.py
This commit is contained in:
Steffen Illium
2023-10-17 14:03:59 +02:00
40 changed files with 285 additions and 273 deletions

View File

@@ -1,8 +1,7 @@
from typing import List, Dict
from typing import List, Dict, Tuple
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.environment.groups.global_entities import Entities
@@ -60,11 +59,10 @@ class Gamestate(object):
@property
def moving_entites(self):
return [y for x in self.entities for y in x if x.var_can_move]
return [y for x in self.entities for y in x if x.var_can_move] # wird das aus dem String gelesen?
def __init__(self, entitites, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
self.entities: Entities = entitites
self.NO_POS_TILE = Floor(c.VALUE_NO_POS)
def __init__(self, entities, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
self.entities = entities
self.curr_step = 0
self.curr_actions = None
self.agents_conf = agents_conf
@@ -114,8 +112,22 @@ class Gamestate(object):
results.extend(on_check_done_result)
return results
def get_all_tiles_with_collisions(self) -> List[Floor]:
tiles = [self[c.FLOORS].by_pos(pos) for pos, e in self.entities.pos_dict.items()
if sum([x.var_can_collide for x in e]) > 1]
# tiles = [x for x in self[c.FLOOR] if len(x.guests_that_can_collide) > 1]
return tiles
# def get_all_tiles_with_collisions(self) -> List[Floor]:
# tiles = [self[c.FLOORS].by_pos(pos) for pos, e in self.entities.pos_dict.items()
# if sum([x.var_can_collide for x in e]) > 1]
# # tiles = [x for x in self[c.FLOOR] if len(x.guests_that_can_collide) > 1]
# return tiles
def get_all_pos_with_collisions(self) -> List[Tuple[(int, int)]]:
positions = [pos for pos, e in self.entities.pos_dict.items()
if sum([x.var_can_collide for x in e]) > 1]
return positions
def check_move_validity(self, moving_entity, position):
# if (guest.name not in self._guests and not self.is_blocked)
# and not (guest.var_is_blocking_pos and self.is_occupied()):
if moving_entity.pos != position and not any(
entity.var_is_blocking_pos for entity in self.entities.pos_dict[position]) and not (
moving_entity.var_is_blocking_pos and moving_entity.is_occupied()):
return True
return False