mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-07-07 01:51:35 +02:00
WIP: removing tiles
This commit is contained in:
@ -54,9 +54,10 @@ class TSPBaseAgent(ABC):
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nodes=nodes, cycle=True, method=tsp.greedy_tsp)
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return route
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def _door_is_close(self):
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def _door_is_close(self, state):
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try:
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return next(y for x in self.state.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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# return next(y for x in self.state.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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return next(y for x in state.entities.neighboring_positions(self.state.pos) for y in state.entities.pos_dict[x] if do.DOOR in y.name)
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except StopIteration:
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return None
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@ -14,7 +14,7 @@ class TSPDirtAgent(TSPBaseAgent):
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if self._env.state[di.DIRT].by_pos(self.state.pos) is not None:
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# Translate the action_object to an integer to have the same output as any other model
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action = di.CLEAN_UP
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elif door := self._door_is_close():
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elif door := self._door_is_close(self._env):
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action = self._use_door_or_move(door, di.DIRT)
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else:
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action = self._predict_move(di.DIRT)
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@ -24,7 +24,7 @@ class TSPItemAgent(TSPBaseAgent):
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elif self._env.state[i.DROP_OFF].by_pos(self.state.pos) is not None:
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# Translate the action_object to an integer to have the same output as any other model
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action = i.ITEM_ACTION
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elif door := self._door_is_close():
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elif door := self._door_is_close(self._env):
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action = self._use_door_or_move(door, i.DROP_OFF if self.mode == MODE_BRING else i.ITEM)
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else:
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action = self._choose()
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@ -11,15 +11,16 @@ class TSPTargetAgent(TSPBaseAgent):
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def __init__(self, *args, **kwargs):
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super(TSPTargetAgent, self).__init__(*args, **kwargs)
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def _handle_doors(self):
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def _handle_doors(self, state):
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try:
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return next(y for x in self.state.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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# return next(y for x in self.state.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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return next(y for x in state.entities.neighboring_positions(self.state.pos) for y in state.entities.pos_dict[x] if do.DOOR in y.name)
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except StopIteration:
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return None
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def predict(self, *_, **__):
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if door := self._door_is_close():
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if door := self._door_is_close(self._env):
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action = self._use_door_or_move(door, d.DESTINATION)
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else:
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action = self._predict_move(d.DESTINATION)
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@ -40,11 +40,11 @@ class Move(Action, abc.ABC):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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def do(self, entity, env):
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def do(self, entity, state):
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new_pos = self._calc_new_pos(entity.pos)
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if next_tile := env[c.FLOOR].by_pos(new_pos):
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if state.check_move_validity(entity, new_pos): # next_tile := state[c.FLOOR].by_pos(new_pos):
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# noinspection PyUnresolvedReferences
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valid = entity.move(next_tile)
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valid = entity.move(new_pos, state)
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else:
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valid = c.NOT_VALID
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reward = r.MOVEMENTS_VALID if valid else r.MOVEMENTS_FAIL
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@ -31,7 +31,7 @@ class Entity(EnvObject, abc.ABC):
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@property
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def tile(self):
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return self._tile # wall_n_floors funktionalität
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return self._tile # wall_n_floors funktionalität
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# @property
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# def last_tile(self):
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@ -48,12 +48,11 @@ class Entity(EnvObject, abc.ABC):
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curr_x, curr_y = self.pos
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return last_x - curr_x, last_y - curr_y
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def move(self, next_pos):
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def move(self, next_pos, state):
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next_pos = next_pos
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curr_pos = self._pos
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if not_same_pos := curr_pos != next_pos:
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if valid := next_tile.enter(self): # muss abgefragt werden über observer? alle obs? wie sonst posdict
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# curr_tile.leave(self) kann raus wegen notify change pos
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if valid := state.check_move_validity(self, next_pos):
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self._pos = next_pos
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self._last_pos = curr_pos
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for observer in self.observers:
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@ -66,7 +65,6 @@ class Entity(EnvObject, abc.ABC):
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self._status = None
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self._pos = position
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self._last_pos = c.VALUE_NO_POS
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# tile.enter(self)
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def summarize_state(self) -> dict: # tile=str(self.tile.name)
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return dict(name=str(self.name), x=int(self.x), y=int(self.y), can_collide=bool(self.var_can_collide))
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@ -45,9 +45,9 @@ class Floor(EnvObject):
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def encoding(self):
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return c.VALUE_OCCUPIED_CELL
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@property
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def guests_that_can_collide(self):
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return [x for x in self.guests if x.var_can_collide]
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# @property
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# def guests_that_can_collide(self):
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# return [x for x in self.guests if x.var_can_collide]
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@property
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def guests(self):
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@ -64,7 +64,8 @@ class Factory(gym.Env):
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self.map: LevelParser
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self.obs_builder: OBSBuilder
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# TODO: Reset ---> document this
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# reset env to initial state, preparing env for new episode.
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# returns tuple where the first dict contains initial observation for each agent in the env
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self.reset()
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def __getitem__(self, item):
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@ -80,22 +81,22 @@ class Factory(gym.Env):
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self.state = None
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# Init entity:
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entities = self.map.do_init() # done
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# Init entities
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entities = self.map.do_init()
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# Grab all )rules:
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# Init rules
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rules = self.conf.load_rules()
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# Agents
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# Init agents
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# noinspection PyAttributeOutsideInit
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self.state = Gamestate(entities, rules, self.conf.env_seed) # get_all_tiles_with_collisions
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agents = self.conf.load_agents(self.map.size, self[c.FLOOR].empty_tiles) # empty_tiles -> entity(tile)
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agents = self.conf.load_agents(self.map.size, self.state.entities.floorlist)
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self.state.entities.add_item({c.AGENT: agents})
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# All is set up, trigger additional init (after agent entity spawn etc)
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self.state.rules.do_all_init(self.state, self.map)
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# Observations
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# Build initial observations for all agents
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# noinspection PyAttributeOutsideInit
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self.obs_builder = OBSBuilder(self.map.level_shape, self.state, self.map.pomdp_r)
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return self.obs_builder.refresh_and_build_for_all(self.state)
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@ -165,7 +166,7 @@ class Factory(gym.Env):
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if not self._renderer: # lazy init
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from marl_factory_grid.utils.renderer import Renderer
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global Renderer
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self._renderer = Renderer(self.map.level_shape, view_radius=self.conf.pomdp_r, fps=10)
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self._renderer = Renderer(self.map.level_shape, view_radius=self.conf.pomdp_r, fps=10)
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render_entities = self.state.entities.render()
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if self.conf.pomdp_r:
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@ -23,10 +23,33 @@ class Entities(Objects):
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def names(self):
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return list(self._data.keys())
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def __init__(self):
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@property
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def floorlist(self):
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return self._floor_positions
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def __init__(self, floor_positions):
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self._floor_positions = floor_positions
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self.pos_dict = defaultdict(list)
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super().__init__()
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# def all_floors(self):
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# return[key for key, val in self.pos_dict.items() if any('floor' in x.name.lower() for x in val)]
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def guests_that_can_collide(self, pos):
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return[x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
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def empty_tiles(self):
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return[key for key in self.floorlist if not any(self.pos_dict[key])]
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def occupied_tiles(self): # positions that are not empty
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return[key for key in self.floorlist if any(self.pos_dict[key])]
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def is_blocked(self):
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return[key for key, val in self.pos_dict.items() if any([x.var_is_blocking_pos for x in val])]
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def is_not_blocked(self):
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return[key for key, val in self.pos_dict.items() if not all([x.var_is_blocking_pos for x in val])]
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def iter_entities(self):
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return iter((x for sublist in self.values() for x in sublist))
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@ -1,5 +1,7 @@
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from typing import List, Tuple
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import numpy as np
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.wall_floor import Floor
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@ -11,30 +13,31 @@ class PositionMixin:
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var_can_collide: bool = True
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var_has_position: bool = True
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def spawn(self, coords: List[Tuple[(int, int)]]): # runde klammern?
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def spawn(self, coords: List[Tuple[(int, int)]]):
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self.add_items([self._entity(pos) for pos in coords])
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def render(self):
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return [y for y in [x.render() for x in self] if y is not None]
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@classmethod
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def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs):
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collection = cls(*args, **kwargs)
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entities = [cls._entity(tile, str_ident=i,
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**entity_kwargs if entity_kwargs is not None else {})
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for i, tile in enumerate(tiles)]
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collection.add_items(entities)
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return collection
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# @classmethod
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# def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs):
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# collection = cls(*args, **kwargs)
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# entities = [cls._entity(tile, str_ident=i,
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# **entity_kwargs if entity_kwargs is not None else {})
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# for i, tile in enumerate(tiles)]
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# collection.add_items(entities)
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# return collection
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@classmethod
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def from_coordinates(cls, positions: [(int, int)], tiles, *args, entity_kwargs=None, **kwargs, ):
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return cls.from_tiles([tiles.by_pos(position) for position in positions], tiles.size, *args,
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entity_kwargs=entity_kwargs,
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**kwargs)
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def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
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collection = cls(*args, **kwargs)
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collection.add_items(
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[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
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return collection
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def __delitem__(self, name):
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idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
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obj.tile.leave(obj)
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obj.tile.leave(obj) # observer notify?
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super().__delitem__(name)
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def by_pos(self, pos: (int, int)):
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@ -126,17 +126,12 @@ class Objects:
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del self[item]
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def notify_change_pos(self, entity: object):
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# print("notifychange")
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try:
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# print("lastpos")
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# print(self.pos_dict[entity.last_pos])
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self.pos_dict[entity.last_pos].remove(entity)
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except (ValueError, AttributeError):
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pass
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if entity.var_has_position:
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try:
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# print("pos")
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# print(self.pos_dict[entity.pos])
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self.pos_dict[entity.pos].append(entity)
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except (ValueError, AttributeError):
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pass
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@ -1,5 +1,5 @@
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import random
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from typing import List
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from typing import List, Tuple
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.groups.env_objects import EnvObjects
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@ -15,16 +15,12 @@ class Walls(PositionMixin, EnvObjects):
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super(Walls, self).__init__(*args, **kwargs)
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self._value = c.VALUE_OCCUPIED_CELL
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@classmethod
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def from_coordinates(cls, argwhere_coordinates, *args, **kwargs):
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tiles = cls(*args, **kwargs)
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# noinspection PyTypeChecker
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tiles.add_items([cls._entity(pos) for pos in argwhere_coordinates])
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return tiles
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@classmethod
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def from_tiles(cls, tiles, *args, **kwargs):
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raise RuntimeError()
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# @classmethod
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# def from_coordinates(cls, argwhere_coordinates, *args, **kwargs):
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# tiles = cls(*args, **kwargs)
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# # noinspection PyTypeChecker
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# tiles.add_items([cls._entity(pos) for pos in argwhere_coordinates])
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# return tiles
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def by_pos(self, pos: (int, int)):
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try:
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@ -43,17 +39,4 @@ class Floors(Walls):
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super(Floors, self).__init__(*args, **kwargs)
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self._value = c.VALUE_FREE_CELL
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@property
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def occupied_tiles(self):
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tiles = [tile for tile in self if tile.is_occupied()]
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random.shuffle(tiles)
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return tiles
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@property
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def empty_tiles(self) -> List[Floor]:
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# def empty_tiles(self) -> List[Tuple[int, int]]:
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tiles = [tile for tile in self if tile.is_empty()]
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# positions = [tile.pos for tile in self if tile.is_empty()]
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random.shuffle(tiles)
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return tiles
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@ -74,10 +74,10 @@ class Collision(Rule):
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def tick_post_step(self, state) -> List[TickResult]:
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self.curr_done = False
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tiles_with_collisions = state.get_all_tiles_with_collisions()
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pos_with_collisions = state.get_all_pos_with_collisions()
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results = list()
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for tile in tiles_with_collisions:
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guests = tile.guests_that_can_collide
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for pos in pos_with_collisions:
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guests = [x for x in state.entities.pos_dict[pos] if x.var_can_collide]
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if len(guests) >= 2:
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for i, guest in enumerate(guests):
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try:
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@ -66,7 +66,8 @@ class Pod(Entity):
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def charge_battery(self, battery: Battery):
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if battery.charge_level == 1.0:
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return c.NOT_VALID
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if sum(guest for guest in self.tile.guests if 'agent' in guest.name.lower()) > 1:
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# if sum(guest for guest in self.tile.guests if 'agent' in guest.name.lower()) > 1:
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if sum(1 for key, val in self.state.entities.pos_dict[self.pos] for guest in val if 'agent' in guest.name.lower()) > 1:
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return c.NOT_VALID
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valid = battery.do_charge_action(self.charge_rate)
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return valid
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@ -1,6 +1,4 @@
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from .actions import CleanUp
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from .entitites import DirtPile
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from .groups import DirtPiles
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from .rule_respawn import DirtRespawnRule
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from .rule_smear_on_move import DirtSmearOnMove
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from .rule_done_on_all_clean import DirtAllCleanDone
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from .rules import DirtRespawnRule, DirtSmearOnMove, DirtAllCleanDone
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|
@ -14,7 +14,7 @@ class CleanUp(Action):
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super().__init__(d.CLEAN_UP)
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def do(self, entity, state) -> Union[None, ActionResult]:
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if dirt := state[d.DIRT].by_pos(entity.pos):
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if dirt := next((x for x in state.entities.pos_dict[entity.pos] if "dirt" in x.name.lower()), None):
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new_dirt_amount = dirt.amount - state[d.DIRT].clean_amount
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if new_dirt_amount <= 0:
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|
@ -7,7 +7,6 @@ from marl_factory_grid.environment import constants as c
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class DirtPiles(PositionMixin, EnvObjects):
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_entity = DirtPile
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is_blocking_light: bool = False
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can_collide: bool = False
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@ -31,27 +30,28 @@ class DirtPiles(PositionMixin, EnvObjects):
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self.max_global_amount = max_global_amount
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self.max_local_amount = max_local_amount
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def spawn(self, then_dirty_tiles, amount) -> bool:
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if isinstance(then_dirty_tiles, Floor):
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then_dirty_tiles = [then_dirty_tiles]
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for tile in then_dirty_tiles:
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def spawn(self, then_dirty_positions, amount) -> bool:
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# if isinstance(then_dirty_tiles, Floor):
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# then_dirty_tiles = [then_dirty_tiles]
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for pos in then_dirty_positions:
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if not self.amount > self.max_global_amount:
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if dirt := self.by_pos(tile.pos):
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if dirt := self.by_pos(pos):
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new_value = dirt.amount + amount
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dirt.set_new_amount(new_value)
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else:
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dirt = DirtPile(tile, initial_amount=amount, spawn_variation=self.dirt_spawn_r_var)
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dirt = DirtPile(pos, initial_amount=amount, spawn_variation=self.dirt_spawn_r_var)
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self.add_item(dirt)
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else:
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return c.NOT_VALID
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return c.VALID
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def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool:
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free_for_dirt = [x for x in state[c.FLOOR]
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if len(x.guests) == 0 or (
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len(x.guests) == 1 and
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isinstance(next(y for y in x.guests), DirtPile))
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]
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free_for_dirt = [x for x in state.entities.floorlist if len(state.entities.pos_dict[x]) == 1 or (
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len(state.entities.pos_dict[x]) == 2 and isinstance(next(y for y in x), DirtPile))]
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# free_for_dirt = [x for x in state[c.FLOOR]
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# if len(x.guests) == 0 or (
|
||||
# len(x.guests) == 1 and
|
||||
# isinstance(next(y for y in x.guests), DirtPile))]
|
||||
state.rng.shuffle(free_for_dirt)
|
||||
|
||||
var = self.dirt_spawn_r_var
|
||||
|
@ -1,15 +0,0 @@
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.utils.results import DoneResult
|
||||
from marl_factory_grid.modules.clean_up import constants as d, rewards as r
|
||||
|
||||
|
||||
class DirtAllCleanDone(Rule):
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def on_check_done(self, state) -> [DoneResult]:
|
||||
if len(state[d.DIRT]) == 0 and state.curr_step:
|
||||
return [DoneResult(validity=c.VALID, identifier=self.name, reward=r.CLEAN_UP_ALL)]
|
||||
return [DoneResult(validity=c.NOT_VALID, identifier=self.name, reward=0)]
|
@ -1,28 +0,0 @@
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.utils.results import TickResult
|
||||
|
||||
from marl_factory_grid.modules.clean_up import constants as d
|
||||
|
||||
|
||||
class DirtRespawnRule(Rule):
|
||||
|
||||
def __init__(self, spawn_freq=15):
|
||||
super().__init__()
|
||||
self.spawn_freq = spawn_freq
|
||||
self._next_dirt_spawn = spawn_freq
|
||||
|
||||
def on_init(self, state, lvl_map) -> str:
|
||||
state[d.DIRT].trigger_dirt_spawn(state, initial_spawn=True)
|
||||
return f'Initial Dirt was spawned on: {[x.pos for x in state[d.DIRT]]}'
|
||||
|
||||
def tick_step(self, state):
|
||||
if self._next_dirt_spawn < 0:
|
||||
pass # No DirtPile Spawn
|
||||
elif not self._next_dirt_spawn:
|
||||
validity = state[d.DIRT].trigger_dirt_spawn(state)
|
||||
|
||||
return [TickResult(entity=None, validity=validity, identifier=self.name, reward=0)]
|
||||
self._next_dirt_spawn = self.spawn_freq
|
||||
else:
|
||||
self._next_dirt_spawn -= 1
|
||||
return []
|
@ -1,24 +0,0 @@
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.utils.helpers import is_move
|
||||
from marl_factory_grid.utils.results import TickResult
|
||||
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.modules.clean_up import constants as d
|
||||
|
||||
|
||||
class DirtSmearOnMove(Rule):
|
||||
|
||||
def __init__(self, smear_amount: float = 0.2):
|
||||
super().__init__()
|
||||
self.smear_amount = smear_amount
|
||||
|
||||
def tick_post_step(self, state):
|
||||
results = list()
|
||||
for entity in state.moving_entites:
|
||||
if is_move(entity.state.identifier) and entity.state.validity == c.VALID:
|
||||
if old_pos_dirt := state[d.DIRT].by_pos(entity.last_pos):
|
||||
if smeared_dirt := round(old_pos_dirt.amount * self.smear_amount, 2):
|
||||
if state[d.DIRT].spawn(entity.tile, amount=smeared_dirt):
|
||||
results.append(TickResult(identifier=self.name, entity=entity,
|
||||
reward=0, validity=c.VALID))
|
||||
return results
|
60
marl_factory_grid/modules/clean_up/rules.py
Normal file
60
marl_factory_grid/modules/clean_up/rules.py
Normal file
@ -0,0 +1,60 @@
|
||||
from marl_factory_grid.modules.clean_up import constants as d, rewards as r
|
||||
from marl_factory_grid.environment import constants as c
|
||||
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.utils.helpers import is_move
|
||||
from marl_factory_grid.utils.results import TickResult
|
||||
from marl_factory_grid.utils.results import DoneResult
|
||||
|
||||
|
||||
class DirtAllCleanDone(Rule):
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def on_check_done(self, state) -> [DoneResult]:
|
||||
if len(state[d.DIRT]) == 0 and state.curr_step:
|
||||
return [DoneResult(validity=c.VALID, identifier=self.name, reward=r.CLEAN_UP_ALL)]
|
||||
return [DoneResult(validity=c.NOT_VALID, identifier=self.name, reward=0)]
|
||||
|
||||
|
||||
class DirtRespawnRule(Rule):
|
||||
|
||||
def __init__(self, spawn_freq=15):
|
||||
super().__init__()
|
||||
self.spawn_freq = spawn_freq
|
||||
self._next_dirt_spawn = spawn_freq
|
||||
|
||||
def on_init(self, state, lvl_map) -> str:
|
||||
state[d.DIRT].trigger_dirt_spawn(state, initial_spawn=True)
|
||||
return f'Initial Dirt was spawned on: {[x.pos for x in state[d.DIRT]]}'
|
||||
|
||||
def tick_step(self, state):
|
||||
if self._next_dirt_spawn < 0:
|
||||
pass # No DirtPile Spawn
|
||||
elif not self._next_dirt_spawn:
|
||||
validity = state[d.DIRT].trigger_dirt_spawn(state)
|
||||
|
||||
return [TickResult(entity=None, validity=validity, identifier=self.name, reward=0)]
|
||||
self._next_dirt_spawn = self.spawn_freq
|
||||
else:
|
||||
self._next_dirt_spawn -= 1
|
||||
return []
|
||||
|
||||
|
||||
class DirtSmearOnMove(Rule):
|
||||
|
||||
def __init__(self, smear_amount: float = 0.2):
|
||||
super().__init__()
|
||||
self.smear_amount = smear_amount
|
||||
|
||||
def tick_post_step(self, state):
|
||||
results = list()
|
||||
for entity in state.moving_entites:
|
||||
if is_move(entity.state.identifier) and entity.state.validity == c.VALID:
|
||||
if old_pos_dirt := state[d.DIRT].by_pos(entity.last_pos):
|
||||
if smeared_dirt := round(old_pos_dirt.amount * self.smear_amount, 2):
|
||||
if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt): # pos statt tile
|
||||
results.append(TickResult(identifier=self.name, entity=entity,
|
||||
reward=0, validity=c.VALID))
|
||||
return results
|
@ -9,7 +9,6 @@ from marl_factory_grid.modules.destinations import constants as d
|
||||
|
||||
|
||||
class Destination(Entity):
|
||||
|
||||
var_can_move = False
|
||||
var_can_collide = False
|
||||
var_has_position = True
|
||||
@ -40,9 +39,9 @@ class Destination(Entity):
|
||||
def leave(self, agent: Agent):
|
||||
del self._per_agent_times[agent.name]
|
||||
|
||||
@property
|
||||
def is_considered_reached(self):
|
||||
agent_at_position = any(c.AGENT.lower() in x.name.lower() for x in self.tile.guests_that_can_collide)
|
||||
def is_considered_reached(self, state):
|
||||
agent_at_position = any(
|
||||
c.AGENT.lower() in x.name.lower() for x in state.entities.pos_dict[self.pos] if x.var_can_collide)
|
||||
return (agent_at_position and not self.dwell_time) or any(x == 0 for x in self._per_agent_times.values())
|
||||
|
||||
def agent_is_dwelling(self, agent: Agent):
|
||||
@ -68,9 +67,9 @@ class BoundDestination(BoundEntityMixin, Destination):
|
||||
self.bind_to(entity)
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
|
||||
@property
|
||||
def is_considered_reached(self):
|
||||
agent_at_position = any(self.bound_entity == x for x in self.tile.guests_that_can_collide)
|
||||
agent_at_position = any(
|
||||
self.bound_entity == x for x in self.state.entities.pos_dict[self.pos] if x.var_can_collide)
|
||||
return (agent_at_position and not self.dwell_time) \
|
||||
or any(x == 0 for x in self._per_agent_times[self.bound_entity.name])
|
||||
|
@ -1,10 +1,11 @@
|
||||
from marl_factory_grid.environment.groups.env_objects import EnvObjects
|
||||
from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
|
||||
from marl_factory_grid.modules.destinations.entitites import Destination, BoundDestination
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.modules.destinations import constants as d
|
||||
|
||||
|
||||
class Destinations(PositionMixin, EnvObjects):
|
||||
|
||||
_entity = Destination
|
||||
is_blocking_light: bool = False
|
||||
can_collide: bool = False
|
||||
@ -15,9 +16,19 @@ class Destinations(PositionMixin, EnvObjects):
|
||||
def __repr__(self):
|
||||
return super(Destinations, self).__repr__()
|
||||
|
||||
@staticmethod
|
||||
def trigger_destination_spawn(n_dests, state):
|
||||
coordinates = state.entities.floorlist[:n_dests]
|
||||
if destinations := [Destination(pos) for pos in coordinates]:
|
||||
state[d.DESTINATION].add_items(destinations)
|
||||
state.print(f'{n_dests} new destinations have been spawned')
|
||||
return c.VALID
|
||||
else:
|
||||
state.print('No Destiantions are spawning, limit is reached.')
|
||||
return c.NOT_VALID
|
||||
|
||||
|
||||
class BoundDestinations(HasBoundMixin, Destinations):
|
||||
|
||||
_entity = BoundDestination
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
|
@ -12,12 +12,12 @@ class DestinationReach(Rule):
|
||||
def __init__(self, n_dests: int = 1, tiles: Union[List, None] = None):
|
||||
super(DestinationReach, self).__init__()
|
||||
self.n_dests = n_dests or len(tiles)
|
||||
self._tiles = tiles
|
||||
# self._tiles = tiles
|
||||
|
||||
def tick_step(self, state) -> List[TickResult]:
|
||||
|
||||
for dest in list(state[d.DESTINATION].values()):
|
||||
if dest.is_considered_reached:
|
||||
if dest.is_considered_reached(state):
|
||||
dest.change_parent_collection(state[d.DEST_REACHED])
|
||||
state.print(f'{dest.name} is reached now, removing...')
|
||||
else:
|
||||
@ -34,7 +34,7 @@ class DestinationReach(Rule):
|
||||
def tick_post_step(self, state) -> List[TickResult]:
|
||||
results = list()
|
||||
for reached_dest in state[d.DEST_REACHED]:
|
||||
for guest in reached_dest.tile.guests:
|
||||
for guest in state.entities.pos_dict[reached_dest].values(): # reached_dest.tile.guests:
|
||||
if guest in state[c.AGENT]:
|
||||
state.print(f'{guest.name} just reached destination at {guest.pos}')
|
||||
state[d.DEST_REACHED].delete_env_object(reached_dest)
|
||||
@ -79,7 +79,7 @@ class DestinationSpawn(Rule):
|
||||
def on_init(self, state, lvl_map):
|
||||
# noinspection PyAttributeOutsideInit
|
||||
self._dest_spawn_timer = self.spawn_frequency
|
||||
self.trigger_destination_spawn(self.n_dests, state)
|
||||
state[d.DESTINATION].trigger_destination_spawn(self.n_dests, state)
|
||||
pass
|
||||
|
||||
def tick_pre_step(self, state) -> List[TickResult]:
|
||||
@ -91,13 +91,3 @@ class DestinationSpawn(Rule):
|
||||
validity = state.rules['DestinationReach'].trigger_destination_spawn(n_dest_spawn, state)
|
||||
return [TickResult(self.name, validity=validity, entity=None, value=n_dest_spawn)]
|
||||
|
||||
@staticmethod
|
||||
def trigger_destination_spawn(n_dests, state, tiles=None):
|
||||
tiles = tiles or state[c.FLOOR].empty_tiles[:n_dests]
|
||||
if destinations := [Destination(tile) for tile in tiles]:
|
||||
state[d.DESTINATION].add_items(destinations)
|
||||
state.print(f'{n_dests} new destinations have been spawned')
|
||||
return c.VALID
|
||||
else:
|
||||
state.print('No Destiantions are spawning, limit is reached.')
|
||||
return c.NOT_VALID
|
||||
|
@ -81,11 +81,11 @@ class Door(Entity):
|
||||
self._open()
|
||||
return c.VALID
|
||||
|
||||
def tick(self):
|
||||
if self.is_open and len(self.tile) == 1 and self.time_to_close:
|
||||
def tick(self, state):
|
||||
if self.is_open and len(state.entities.pos_dict[self.pos]) == 2 and self.time_to_close:
|
||||
self.time_to_close -= 1
|
||||
return c.NOT_VALID
|
||||
elif self.is_open and not self.time_to_close and len(self.tile) == 1:
|
||||
elif self.is_open and not self.time_to_close and len(state.entities.pos_dict[self.pos]) == 2:
|
||||
self.use()
|
||||
return c.VALID
|
||||
else:
|
||||
|
@ -14,9 +14,9 @@ class Doors(PositionMixin, EnvObjects):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(Doors, self).__init__(*args, can_collide=True, **kwargs)
|
||||
|
||||
def tick_doors(self):
|
||||
def tick_doors(self, state):
|
||||
result_dict = dict()
|
||||
for door in self:
|
||||
did_tick = door.tick()
|
||||
did_tick = door.tick(state)
|
||||
result_dict.update({door.name: did_tick})
|
||||
return result_dict
|
||||
|
@ -12,7 +12,7 @@ class DoorAutoClose(Rule):
|
||||
|
||||
def tick_step(self, state):
|
||||
if doors := state[d.DOORS]:
|
||||
doors_tick_result = doors.tick_doors()
|
||||
doors_tick_result = doors.tick_doors(state)
|
||||
doors_that_ticked = [key for key, val in doors_tick_result.items() if val]
|
||||
state.print(f'{doors_that_ticked} were auto-closed'
|
||||
if doors_that_ticked else 'No Doors were auto-closed')
|
||||
|
@ -23,7 +23,7 @@ class AgentSingleZonePlacementBeta(Rule):
|
||||
raise ValueError
|
||||
tiles = [state[c.FLOOR].by_pos(pos) for pos in coordinates]
|
||||
for agent, tile in zip(agents, tiles):
|
||||
agent.move(tile)
|
||||
agent.move(tile, state)
|
||||
|
||||
def tick_step(self, state):
|
||||
return []
|
||||
|
@ -1,15 +1,14 @@
|
||||
from typing import List
|
||||
from marl_factory_grid.modules.items import constants as i
|
||||
from marl_factory_grid.environment import constants as c
|
||||
|
||||
from marl_factory_grid.environment.groups.env_objects import EnvObjects
|
||||
from marl_factory_grid.environment.groups.objects import Objects
|
||||
from marl_factory_grid.environment.groups.mixins import PositionMixin, IsBoundMixin, HasBoundMixin
|
||||
from marl_factory_grid.environment.entity.wall_floor import Floor
|
||||
from marl_factory_grid.environment.entity.agent import Agent
|
||||
from marl_factory_grid.modules.items.entitites import Item, DropOffLocation
|
||||
|
||||
|
||||
class Items(PositionMixin, EnvObjects):
|
||||
|
||||
_entity = Item
|
||||
is_blocking_light: bool = False
|
||||
can_collide: bool = False
|
||||
@ -17,9 +16,19 @@ class Items(PositionMixin, EnvObjects):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
@staticmethod
|
||||
def trigger_item_spawn(state, n_items, spawn_frequency):
|
||||
if item_to_spawns := max(0, (n_items - len(state[i.ITEM]))):
|
||||
floor_list = state.entities.floorlist[:item_to_spawns]
|
||||
state[i.ITEM].spawn(floor_list)
|
||||
state.print(f'{item_to_spawns} new items have been spawned; next spawn in {spawn_frequency}') # spawn in self._next_item_spawn ?
|
||||
return len(floor_list)
|
||||
else:
|
||||
state.print('No Items are spawning, limit is reached.')
|
||||
return 0
|
||||
|
||||
|
||||
class Inventory(IsBoundMixin, EnvObjects):
|
||||
|
||||
_accepted_objects = Item
|
||||
|
||||
@property
|
||||
@ -27,7 +36,7 @@ class Inventory(IsBoundMixin, EnvObjects):
|
||||
return self.name
|
||||
|
||||
def __init__(self, agent: Agent, *args, **kwargs):
|
||||
super(Inventory, self).__init__(*args, **kwargs)
|
||||
super(Inventory, self).__init__(*args, **kwargs)
|
||||
self._collection = None
|
||||
self.bind(agent)
|
||||
|
||||
@ -47,7 +56,6 @@ class Inventory(IsBoundMixin, EnvObjects):
|
||||
|
||||
|
||||
class Inventories(HasBoundMixin, Objects):
|
||||
|
||||
_entity = Inventory
|
||||
var_can_move = False
|
||||
|
||||
@ -58,7 +66,7 @@ class Inventories(HasBoundMixin, Objects):
|
||||
self._lazy_eval_transforms = []
|
||||
|
||||
def spawn(self, agents):
|
||||
inventories = [self._entity(agent, self.size,)
|
||||
inventories = [self._entity(agent, self.size, )
|
||||
for _, agent in enumerate(agents)]
|
||||
self.add_items(inventories)
|
||||
|
||||
@ -77,12 +85,22 @@ class Inventories(HasBoundMixin, Objects):
|
||||
def summarize_states(self, **kwargs):
|
||||
return [val.summarize_states(**kwargs) for key, val in self.items()]
|
||||
|
||||
@staticmethod
|
||||
def trigger_inventory_spawn(state):
|
||||
state[i.INVENTORY].spawn(state[c.AGENT])
|
||||
|
||||
|
||||
class DropOffLocations(PositionMixin, EnvObjects):
|
||||
|
||||
_entity = DropOffLocation
|
||||
is_blocking_light: bool = False
|
||||
can_collide: bool = False
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(DropOffLocations, self).__init__(*args, **kwargs)
|
||||
|
||||
@staticmethod
|
||||
def trigger_drop_off_location_spawn(state, n_locations):
|
||||
empty_tiles = state.entities.floorlist[:n_locations]
|
||||
do_entites = state[i.DROP_OFF]
|
||||
drop_offs = [DropOffLocation(tile) for tile in empty_tiles]
|
||||
do_entites.add_items(drop_offs)
|
||||
|
@ -4,7 +4,6 @@ from marl_factory_grid.environment.rules import Rule
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.utils.results import TickResult
|
||||
from marl_factory_grid.modules.items import constants as i
|
||||
from marl_factory_grid.modules.items.entitites import DropOffLocation
|
||||
|
||||
|
||||
class ItemRules(Rule):
|
||||
@ -19,10 +18,10 @@ class ItemRules(Rule):
|
||||
self.n_locations = n_locations
|
||||
|
||||
def on_init(self, state, lvl_map):
|
||||
self.trigger_drop_off_location_spawn(state)
|
||||
state[i.DROP_OFF].trigger_drop_off_location_spawn(state, self.n_locations)
|
||||
self._next_item_spawn = self.spawn_frequency
|
||||
self.trigger_inventory_spawn(state)
|
||||
self.trigger_item_spawn(state)
|
||||
state[i.INVENTORY].trigger_inventory_spawn(state)
|
||||
state[i.ITEM].trigger_item_spawn(state, self.n_items, self.spawn_frequency)
|
||||
|
||||
def tick_step(self, state):
|
||||
for item in list(state[i.ITEM].values()):
|
||||
@ -34,26 +33,11 @@ class ItemRules(Rule):
|
||||
pass
|
||||
|
||||
if not self._next_item_spawn:
|
||||
self.trigger_item_spawn(state)
|
||||
state[i.ITEM].trigger_item_spawn(state, self.n_items, self.spawn_frequency)
|
||||
else:
|
||||
self._next_item_spawn = max(0, self._next_item_spawn - 1)
|
||||
return []
|
||||
|
||||
def trigger_item_spawn(self, state):
|
||||
if item_to_spawns := max(0, (self.n_items - len(state[i.ITEM]))):
|
||||
empty_tiles = state[c.FLOOR].empty_tiles[:item_to_spawns]
|
||||
state[i.ITEM].spawn(empty_tiles)
|
||||
self._next_item_spawn = self.spawn_frequency
|
||||
state.print(f'{item_to_spawns} new items have been spawned; next spawn in {self._next_item_spawn}')
|
||||
return len(empty_tiles)
|
||||
else:
|
||||
state.print('No Items are spawning, limit is reached.')
|
||||
return 0
|
||||
|
||||
@staticmethod
|
||||
def trigger_inventory_spawn(state):
|
||||
state[i.INVENTORY].spawn(state[c.AGENT])
|
||||
|
||||
def tick_post_step(self, state) -> List[TickResult]:
|
||||
for item in list(state[i.ITEM].values()):
|
||||
if item.auto_despawn >= 1:
|
||||
@ -64,7 +48,7 @@ class ItemRules(Rule):
|
||||
pass
|
||||
|
||||
if not self._next_item_spawn:
|
||||
if spawned_items := self.trigger_item_spawn(state):
|
||||
if spawned_items := state[i.ITEM].trigger_item_spawn(state, self.n_items, self.spawn_frequency):
|
||||
return [TickResult(self.name, validity=c.VALID, value=spawned_items, entity=None)]
|
||||
else:
|
||||
return [TickResult(self.name, validity=c.NOT_VALID, value=0, entity=None)]
|
||||
@ -72,8 +56,3 @@ class ItemRules(Rule):
|
||||
self._next_item_spawn = max(0, self._next_item_spawn-1)
|
||||
return []
|
||||
|
||||
def trigger_drop_off_location_spawn(self, state):
|
||||
empty_tiles = state[c.FLOOR].empty_tiles[:self.n_locations]
|
||||
do_entites = state[i.DROP_OFF]
|
||||
drop_offs = [DropOffLocation(tile) for tile in empty_tiles]
|
||||
do_entites.add_items(drop_offs)
|
||||
|
@ -47,9 +47,11 @@ class Machine(Entity):
|
||||
return c.NOT_VALID
|
||||
|
||||
def tick(self):
|
||||
if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.tile.guests]):
|
||||
# if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.tile.guests]):
|
||||
if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.state.entities.pos_dict[self.pos]]):
|
||||
return TickResult(identifier=self.name, validity=c.VALID, reward=0, entity=self)
|
||||
elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.tile.guests]):
|
||||
# elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.tile.guests]):
|
||||
elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.state.entities.pos_dict[self.pos]]):
|
||||
self.status = m.STATE_WORK
|
||||
self.reset_counter()
|
||||
return None
|
||||
|
@ -61,7 +61,7 @@ class Maintainer(Entity):
|
||||
self._last.append(self._next.pop())
|
||||
self._path = self.calculate_route(self._last[-1])
|
||||
|
||||
if door := self._door_is_close():
|
||||
if door := self._door_is_close(state):
|
||||
if door.is_closed:
|
||||
# Translate the action_object to an integer to have the same output as any other model
|
||||
action = do.ACTION_DOOR_USE
|
||||
@ -81,15 +81,18 @@ class Maintainer(Entity):
|
||||
route = nx.shortest_path(self._floortile_graph, self.pos, entity.pos)
|
||||
return route[1:]
|
||||
|
||||
def _door_is_close(self):
|
||||
def _door_is_close(self, state):
|
||||
print("doorclose")
|
||||
try:
|
||||
return next(y for x in self.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
|
||||
# return next(y for x in self.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
|
||||
return next(y for x in state.entities.neighboring_positions(self.state.pos) for y in state.entities.pos_dict[x] if do.DOOR in y.name)
|
||||
except StopIteration:
|
||||
return None
|
||||
|
||||
def _predict_move(self, state):
|
||||
next_pos = self._path[0]
|
||||
if len(state[c.FLOOR].by_pos(next_pos).guests_that_can_collide) > 0:
|
||||
# if len(state[c.FLOOR].by_pos(next_pos).guests_that_can_collide) > 0:
|
||||
if any(x for x in state.entities.pos_dict[next_pos] if x.var_can_collide) > 0:
|
||||
action = c.NOOP
|
||||
else:
|
||||
next_pos = self._path.pop(0)
|
||||
|
@ -23,5 +23,5 @@ class Maintainers(PositionMixin, EnvObjects):
|
||||
def __init__(self, *args, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
def spawn(self, tiles: List[Floor], state: Gamestate):
|
||||
self.add_items([self._entity(state, mc.MACHINES, MachineAction(), tile) for tile in tiles])
|
||||
def spawn(self, position, state: Gamestate):
|
||||
self.add_items([self._entity(state, mc.MACHINES, MachineAction(), pos) for pos in position])
|
||||
|
@ -38,7 +38,7 @@ class AgentSingleZonePlacement(Rule):
|
||||
|
||||
z_idxs = choices(list(range(len(state[z.ZONES]))), k=n_agents)
|
||||
for agent in state[c.AGENT]:
|
||||
agent.move(state[z.ZONES][z_idxs.pop()].random_tile)
|
||||
agent.move(state[z.ZONES][z_idxs.pop()].random_tile, state)
|
||||
return []
|
||||
|
||||
def tick_step(self, state):
|
||||
|
@ -14,7 +14,6 @@ MODULE_PATH = 'modules'
|
||||
|
||||
|
||||
class FactoryConfigParser(object):
|
||||
|
||||
default_entites = []
|
||||
default_rules = ['MaxStepsReached', 'Collision']
|
||||
default_actions = [c.MOVE8, c.NOOP]
|
||||
@ -89,7 +88,7 @@ class FactoryConfigParser(object):
|
||||
|
||||
def load_agents(self, size, free_tiles):
|
||||
agents = Agents(size)
|
||||
base_env_actions = self.default_actions.copy() + [c.MOVE4]
|
||||
base_env_actions = self.default_actions.copy() + [c.MOVE4]
|
||||
for name in self.agents:
|
||||
# Actions
|
||||
actions = list()
|
||||
|
@ -22,7 +22,7 @@ class LevelParser(object):
|
||||
self._parsed_level = h.parse_level(Path(level_file_path))
|
||||
level_array = h.one_hot_level(self._parsed_level, c.SYMBOL_WALL)
|
||||
self.level_shape = level_array.shape
|
||||
self.size = self.pomdp_r**2 if self.pomdp_r else np.prod(self.level_shape)
|
||||
self.size = self.pomdp_r ** 2 if self.pomdp_r else np.prod(self.level_shape)
|
||||
|
||||
def get_coordinates_for_symbol(self, symbol, negate=False):
|
||||
level_array = h.one_hot_level(self._parsed_level, symbol)
|
||||
@ -32,16 +32,16 @@ class LevelParser(object):
|
||||
return np.argwhere(level_array == c.VALUE_OCCUPIED_CELL)
|
||||
|
||||
def do_init(self):
|
||||
entities = Entities()
|
||||
list_of_all_floors = ([tuple(floor) for floor in self.get_coordinates_for_symbol(c.SYMBOL_WALL, negate=True)])
|
||||
entities = Entities(list_of_all_floors)
|
||||
|
||||
# Walls
|
||||
walls = Walls.from_coordinates(self.get_coordinates_for_symbol(c.SYMBOL_WALL), self.size)
|
||||
# walls = self.get_coordinates_for_symbol(c.SYMBOL_WALL)
|
||||
entities.add_items({c.WALL: walls})
|
||||
|
||||
# Floor
|
||||
floor = Floors.from_coordinates(self.get_coordinates_for_symbol(c.SYMBOL_WALL, negate=True), self.size)
|
||||
floor = Floors.from_coordinates(list_of_all_floors, self.size)
|
||||
entities.add_items({c.FLOOR: floor})
|
||||
# entities.add_items({c.WALL: self.get_coordinates_for_symbol(c.SYMBOL_WALL, negative=True)})
|
||||
|
||||
# All other
|
||||
for es_name in self.e_p_dict:
|
||||
@ -55,10 +55,7 @@ class LevelParser(object):
|
||||
level_array = h.one_hot_level(self._parsed_level, symbol=symbol)
|
||||
if np.any(level_array):
|
||||
e = e_class.from_coordinates(np.argwhere(level_array == c.VALUE_OCCUPIED_CELL).tolist(),
|
||||
entities[c.FLOOR], self.size, entity_kwargs=e_kwargs
|
||||
)
|
||||
# e_coords = (np.argwhere(level_array == c.VALUE_OCCUPIED_CELL).tolist()) # braucht e_class?
|
||||
# entities.add_items({e.name: e_coords})
|
||||
self.size, entity_kwargs=e_kwargs)
|
||||
else:
|
||||
raise ValueError(f'No {e_class} (Symbol: {e_class.symbol}) could be found!\n'
|
||||
f'Check your level file!')
|
||||
|
@ -1,8 +1,7 @@
|
||||
from typing import List, Dict
|
||||
from typing import List, Dict, Tuple
|
||||
|
||||
import numpy as np
|
||||
|
||||
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.environment.entity.wall_floor import Floor
|
||||
from marl_factory_grid.environment.rules import Rule
|
||||
@ -108,8 +107,22 @@ class Gamestate(object):
|
||||
results.extend(on_check_done_result)
|
||||
return results
|
||||
|
||||
def get_all_tiles_with_collisions(self) -> List[Floor]: # -> List[Tuple(Int,Int)]
|
||||
tiles = [self[c.FLOOR].by_pos(pos) for pos, e in self.entities.pos_dict.items()
|
||||
if sum([x.var_can_collide for x in e]) > 1]
|
||||
# tiles = [x for x in self[c.FLOOR] if len(x.guests_that_can_collide) > 1]
|
||||
return tiles
|
||||
# def get_all_tiles_with_collisions(self) -> List[Floor]:
|
||||
# tiles = [self[c.FLOOR].by_pos(pos) for pos, e in self.entities.pos_dict.items()
|
||||
# if sum([x.var_can_collide for x in e]) > 1]
|
||||
# # tiles = [x for x in self[c.FLOOR] if len(x.guests_that_can_collide) > 1]
|
||||
# return tiles
|
||||
|
||||
def get_all_pos_with_collisions(self) -> List[Tuple[(int, int)]]:
|
||||
positions = [pos for pos, e in self.entities.pos_dict.items()
|
||||
if sum([x.var_can_collide for x in e]) > 1]
|
||||
return positions
|
||||
|
||||
def check_move_validity(self, moving_entity, position):
|
||||
# if (guest.name not in self._guests and not self.is_blocked)
|
||||
# and not (guest.var_is_blocking_pos and self.is_occupied()):
|
||||
if moving_entity.pos != position and not any(
|
||||
entity.var_is_blocking_pos for entity in self.entities.pos_dict[position]) and not (
|
||||
moving_entity.var_is_blocking_pos and moving_entity.is_occupied()):
|
||||
return True
|
||||
return False
|
||||
|
Reference in New Issue
Block a user