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Merge branch 'remove-tiles'
# Conflicts: # marl_factory_grid/environment/actions.py # marl_factory_grid/environment/entity/entity.py # marl_factory_grid/environment/factory.py # marl_factory_grid/modules/batteries/rules.py # marl_factory_grid/modules/clean_up/groups.py # marl_factory_grid/modules/destinations/entitites.py # marl_factory_grid/modules/destinations/groups.py # marl_factory_grid/modules/destinations/rules.py # marl_factory_grid/modules/items/rules.py # marl_factory_grid/modules/maintenance/entities.py # marl_factory_grid/utils/config_parser.py # marl_factory_grid/utils/level_parser.py # marl_factory_grid/utils/states.py
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@ -38,7 +38,7 @@ class AgentSingleZonePlacement(Rule):
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z_idxs = choices(list(range(len(state[z.ZONES]))), k=n_agents)
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for agent in state[c.AGENT]:
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agent.move(state[z.ZONES][z_idxs.pop()].random_tile)
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agent.move(state[z.ZONES][z_idxs.pop()].random_tile, state)
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return []
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def tick_step(self, state):
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