Merge branch 'remove-tiles'

# Conflicts:
#	marl_factory_grid/environment/actions.py
#	marl_factory_grid/environment/entity/entity.py
#	marl_factory_grid/environment/factory.py
#	marl_factory_grid/modules/batteries/rules.py
#	marl_factory_grid/modules/clean_up/groups.py
#	marl_factory_grid/modules/destinations/entitites.py
#	marl_factory_grid/modules/destinations/groups.py
#	marl_factory_grid/modules/destinations/rules.py
#	marl_factory_grid/modules/items/rules.py
#	marl_factory_grid/modules/maintenance/entities.py
#	marl_factory_grid/utils/config_parser.py
#	marl_factory_grid/utils/level_parser.py
#	marl_factory_grid/utils/states.py
This commit is contained in:
Steffen Illium
2023-10-17 14:03:59 +02:00
40 changed files with 285 additions and 273 deletions

View File

@@ -40,11 +40,11 @@ class Move(Action, abc.ABC):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def do(self, entity, env):
def do(self, entity, state):
new_pos = self._calc_new_pos(entity.pos)
if next_tile := env[c.FLOORS].by_pos(new_pos):
if state.check_move_validity(entity, new_pos): # next_tile := state[c.FLOOR].by_pos(new_pos):
# noinspection PyUnresolvedReferences
move_validity = entity.move(next_tile)
move_validity = entity.move(new_pos, state)
reward = r.MOVEMENTS_VALID if move_validity else r.MOVEMENTS_FAIL
return ActionResult(entity=entity, identifier=self._identifier, validity=move_validity, reward=reward)
else: # There is no floor, propably collision