Merge branch 'remove-tiles'

# Conflicts:
#	marl_factory_grid/environment/actions.py
#	marl_factory_grid/environment/entity/entity.py
#	marl_factory_grid/environment/factory.py
#	marl_factory_grid/modules/batteries/rules.py
#	marl_factory_grid/modules/clean_up/groups.py
#	marl_factory_grid/modules/destinations/entitites.py
#	marl_factory_grid/modules/destinations/groups.py
#	marl_factory_grid/modules/destinations/rules.py
#	marl_factory_grid/modules/items/rules.py
#	marl_factory_grid/modules/maintenance/entities.py
#	marl_factory_grid/utils/config_parser.py
#	marl_factory_grid/utils/level_parser.py
#	marl_factory_grid/utils/states.py
This commit is contained in:
Steffen Illium
2023-10-17 14:03:59 +02:00
40 changed files with 285 additions and 273 deletions

View File

@ -40,11 +40,11 @@ class Move(Action, abc.ABC):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def do(self, entity, env):
def do(self, entity, state):
new_pos = self._calc_new_pos(entity.pos)
if next_tile := env[c.FLOORS].by_pos(new_pos):
if state.check_move_validity(entity, new_pos): # next_tile := state[c.FLOOR].by_pos(new_pos):
# noinspection PyUnresolvedReferences
move_validity = entity.move(next_tile)
move_validity = entity.move(new_pos, state)
reward = r.MOVEMENTS_VALID if move_validity else r.MOVEMENTS_FAIL
return ActionResult(entity=entity, identifier=self._identifier, validity=move_validity, reward=reward)
else: # There is no floor, propably collision

View File

@ -27,57 +27,43 @@ class Entity(EnvObject, abc.ABC):
@property
def pos(self):
return self._tile.pos
return self._pos
@property
def tile(self):
return self._tile
return self._tile # wall_n_floors funktionalität
@property
def last_tile(self):
try:
return self._last_tile
except AttributeError:
# noinspection PyAttributeOutsideInit
self._last_tile = None
return self._last_tile
@property
def last_pos(self):
try:
return self.last_tile.pos
except AttributeError:
return c.VALUE_NO_POS
# @property
# def last_tile(self):
# try:
# return self._last_tile
# except AttributeError:
# # noinspection PyAttributeOutsideInit
# self._last_tile = None
# return self._last_tile
@property
def direction_of_view(self):
last_x, last_y = self.last_pos
last_x, last_y = self._last_pos
curr_x, curr_y = self.pos
return last_x - curr_x, last_y - curr_y
def destroy(self):
if
valid = self._collection.remove_item(self)
for observer in self.observers:
observer.notify_del_entity(self)
return valid
def move(self, next_tile):
curr_tile = self.tile
if not_same_tile := curr_tile != next_tile:
if valid := next_tile.enter(self):
curr_tile.leave(self)
self._tile = next_tile
self._last_tile = curr_tile
def move(self, next_pos, state):
next_pos = next_pos
curr_pos = self._pos
if not_same_pos := curr_pos != next_pos:
if valid := state.check_move_validity(self, next_pos):
self._pos = next_pos
self._last_pos = curr_pos
for observer in self.observers:
observer.notify_change_pos(self)
return valid
return not_same_tile
return not_same_pos
def __init__(self, tile, bind_to=None, **kwargs):
def __init__(self, pos, bind_to=None, **kwargs):
super().__init__(**kwargs)
self._status = None
self._tile = tile
self._pos = pos
if bind_to:
try:
self.bind_to(bind_to)
@ -85,11 +71,8 @@ class Entity(EnvObject, abc.ABC):
print(f'Objects of {self.__class__.__name__} can not be bound to other entities.')
exit()
assert tile.enter(self, spawn=True), "Positions was not valid!"
def summarize_state(self) -> dict:
return dict(name=str(self.name), x=int(self.x), y=int(self.y),
tile=str(self.tile.name), can_collide=bool(self.var_can_collide))
def summarize_state(self) -> dict: # tile=str(self.tile.name)
return dict(name=str(self.name), x=int(self.x), y=int(self.y), can_collide=bool(self.var_can_collide))
@abc.abstractmethod
def render(self):

View File

@ -45,9 +45,9 @@ class Floor(EnvObject):
def encoding(self):
return c.VALUE_OCCUPIED_CELL
@property
def guests_that_can_collide(self):
return [x for x in self.guests if x.var_can_collide]
# @property
# def guests_that_can_collide(self):
# return [x for x in self.guests if x.var_can_collide]
@property
def guests(self):

View File

@ -66,7 +66,8 @@ class Factory(gym.Env):
self.map: LevelParser
self.obs_builder: OBSBuilder
# TODO: Reset ---> document this
# reset env to initial state, preparing env for new episode.
# returns tuple where the first dict contains initial observation for each agent in the env
self.reset()
def __getitem__(self, item):
@ -82,10 +83,10 @@ class Factory(gym.Env):
self.state = None
# Init entity:
# Init entities
entities = self.map.do_init()
# Grab all env-rules:
# Init rules
rules = self.conf.load_rules()
# Parse the agent conf
@ -93,9 +94,10 @@ class Factory(gym.Env):
self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed, self.conf.verbose)
# All is set up, trigger entity init with variable pos
# All is set up, trigger additional init (after agent entity spawn etc)
self.state.rules.do_all_init(self.state, self.map)
# Observations
# Build initial observations for all agents
# noinspection PyAttributeOutsideInit
self.obs_builder = OBSBuilder(self.map.level_shape, self.state, self.map.pomdp_r)
return self.obs_builder.refresh_and_build_for_all(self.state)

View File

@ -23,10 +23,33 @@ class Entities(Objects):
def names(self):
return list(self._data.keys())
def __init__(self):
@property
def floorlist(self):
return self._floor_positions
def __init__(self, floor_positions):
self._floor_positions = floor_positions
self.pos_dict = defaultdict(list)
super().__init__()
# def all_floors(self):
# return[key for key, val in self.pos_dict.items() if any('floor' in x.name.lower() for x in val)]
def guests_that_can_collide(self, pos):
return[x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
def empty_tiles(self):
return[key for key in self.floorlist if not any(self.pos_dict[key])]
def occupied_tiles(self): # positions that are not empty
return[key for key in self.floorlist if any(self.pos_dict[key])]
def is_blocked(self):
return[key for key, val in self.pos_dict.items() if any([x.var_is_blocking_pos for x in val])]
def is_not_blocked(self):
return[key for key, val in self.pos_dict.items() if not all([x.var_is_blocking_pos for x in val])]
def iter_entities(self):
return iter((x for sublist in self.values() for x in sublist))

View File

@ -1,4 +1,6 @@
from typing import List
from typing import List, Tuple
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
@ -6,40 +8,36 @@ from marl_factory_grid.environment.entity.wall_floor import Floor
class PositionMixin:
_entity = Entity
var_is_blocking_light: bool = True
var_can_collide: bool = True
var_has_position: bool = True
def spawn(self, tiles: List[Floor]):
self.add_items([self._entity(tile) for tile in tiles])
def spawn(self, coords: List[Tuple[(int, int)]]):
self.add_items([self._entity(pos) for pos in coords])
def render(self):
return [y for y in [x.render() for x in self] if y is not None]
# @classmethod
# def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs):
# collection = cls(*args, **kwargs)
# entities = [cls._entity(tile, str_ident=i,
# **entity_kwargs if entity_kwargs is not None else {})
# for i, tile in enumerate(tiles)]
# collection.add_items(entities)
# return collection
@classmethod
def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs):
def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
collection = cls(*args, **kwargs)
entities = [cls._entity(tile, str_ident=i,
**entity_kwargs if entity_kwargs is not None else {})
for i, tile in enumerate(tiles)]
collection.add_items(entities)
collection.add_items(
[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
return collection
@classmethod
def from_coordinates(cls, positions: [(int, int)], tiles, *args, entity_kwargs=None, **kwargs, ):
return cls.from_tiles([tiles.by_pos(position) for position in positions], tiles.size, *args,
entity_kwargs=entity_kwargs,
**kwargs)
@property
def tiles(self):
return [entity.tile for entity in self]
def __delitem__(self, name):
idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
obj.tile.leave(obj)
obj.tile.leave(obj) # observer notify?
super().__delitem__(name)
def by_pos(self, pos: (int, int)):

View File

@ -1,5 +1,5 @@
import random
from typing import List
from typing import List, Tuple
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.groups.env_objects import EnvObjects
@ -15,16 +15,12 @@ class Walls(PositionMixin, EnvObjects):
super(Walls, self).__init__(*args, **kwargs)
self._value = c.VALUE_OCCUPIED_CELL
@classmethod
def from_coordinates(cls, argwhere_coordinates, *args, **kwargs):
tiles = cls(*args, **kwargs)
# noinspection PyTypeChecker
tiles.add_items([cls._entity(pos) for pos in argwhere_coordinates])
return tiles
@classmethod
def from_tiles(cls, tiles, *args, **kwargs):
raise RuntimeError()
# @classmethod
# def from_coordinates(cls, argwhere_coordinates, *args, **kwargs):
# tiles = cls(*args, **kwargs)
# # noinspection PyTypeChecker
# tiles.add_items([cls._entity(pos) for pos in argwhere_coordinates])
# return tiles
def by_pos(self, pos: (int, int)):
try:
@ -43,18 +39,4 @@ class Floors(Walls):
super(Floors, self).__init__(*args, **kwargs)
self._value = c.VALUE_FREE_CELL
@property
def occupied_tiles(self):
tiles = [tile for tile in self if tile.is_occupied()]
random.shuffle(tiles)
return tiles
@property
def empty_tiles(self) -> List[Floor]:
tiles = [tile for tile in self if tile.is_empty()]
random.shuffle(tiles)
return tiles
@classmethod
def from_tiles(cls, tiles, *args, **kwargs):
raise RuntimeError()

View File

@ -111,10 +111,10 @@ class Collision(Rule):
def tick_post_step(self, state) -> List[TickResult]:
self.curr_done = False
tiles_with_collisions = state.get_all_tiles_with_collisions()
pos_with_collisions = state.get_all_pos_with_collisions()
results = list()
for tile in tiles_with_collisions:
guests = tile.guests_that_can_collide
for pos in pos_with_collisions:
guests = [x for x in state.entities.pos_dict[pos] if x.var_can_collide]
if len(guests) >= 2:
for i, guest in enumerate(guests):
try: