New Szenario "Two_Rooms_One_Door"

This commit is contained in:
Steffen Illium
2023-09-01 13:04:54 +02:00
parent fb0066d800
commit 714e07a816
29 changed files with 271 additions and 277 deletions

View File

@@ -21,7 +21,6 @@ Agents:
- Items
- Inventory
- DropOffLocations
- Machines
- Maintainers
Entities:
Batteries: {}
@@ -79,10 +78,6 @@ Rules:
n_items: 5
n_locations: 5
spawn_frequency: 15
MachineRule:
n_machines: 2
MaintenanceRule:
n_maintainer: 1
MaxStepsReached:
max_steps: 500
# AgentSingleZonePlacement:

View File

@@ -1,3 +1,31 @@
General:
env_seed: 69
individual_rewards: true
level_name: two_rooms
pomdp_r: 3
verbose: false
Entities:
BoundDestinations: {}
ReachedDestinations: {}
Doors: {}
GlobalPositions: {}
Zones: {}
Rules:
# Init:
AssignGlobalPositions: {}
ZoneInit: {}
AgentSingleZonePlacement: {}
IndividualDestinationZonePlacement: {}
# Env Rules
MaxStepsReached:
max_steps: 10
Collision:
done_at_collisions: false
DoorAutoClose:
close_frequency: 10
Agents:
Wolfgang:
Actions:
@@ -21,27 +49,4 @@ Agents:
- Other
- Walls
- BoundDestination
- Doors
Entities:
BoundDestinations: {}
ReachedDestinations: {}
Doors: {}
GlobalPositions: {}
Zones: {}
General:
env_seed: 69
individual_rewards: true
level_name: two_rooms
pomdp_r: 3
verbose: false
Rules:
Collision:
done_at_collisions: false
AssignGlobalPositions: {}
DoorAutoClose:
close_frequency: 10
ZoneInit: {}
AgentSingleZonePlacement: {}
IndividualDestinationZonePlacement: {}
- Doors