Merge problems

This commit is contained in:
steffen-illium 2021-05-12 12:44:08 +02:00
parent 07ab28ea70
commit 4b24b4f0f2
2 changed files with 26 additions and 8 deletions

View File

@ -63,9 +63,24 @@ class BaseFactory:
self.done = True
return self.state, r, self.done, info
def check_collisions(self, agent_i, pos, valid):
def _is_moving_action(self, action):
movement_actions = (int(self.allow_vertical_movement) + int(self.allow_horizontal_movement)) * 4
if action < movement_actions:
return True
else:
return False
def check_all_collisions(self, agent_action_pos_valid_tuples: (int, int, (int, int), bool), collisions: int) -> np.ndarray:
collision_vecs = np.zeros((len(agent_action_pos_valid_tuples), collisions)) # n_agents x n_slices
for agent_i, action, pos, valid in agent_action_pos_valid_tuples:
if self._is_moving_action(action):
collision_vecs[agent_i] = self.check_collisions(agent_i, pos, valid)
return collision_vecs
def check_collisions(self, agent_i: int, pos: (int, int), valid: bool) -> np.ndarray:
pos_x, pos_y = pos
collisions_vec = self.state[:, pos_x, pos_y].copy() # "vertical fiber" at position of agent i
# FixMe: We need to find a way to spare out some dimensions, eg. an info dimension etc... a[?,]
collisions_vec = self.state[:, pos_x, pos_y].copy() # "vertical fiber" at position of agent i
collisions_vec[h.AGENT_START_IDX + agent_i] = h.IS_FREE_CELL # no self-collisions
if valid:
# ToDo: Place a function hook here
@ -84,10 +99,12 @@ class BaseFactory:
dim=agent_i + h.AGENT_START_IDX,
action=action)
if valid:
# Does not collide width level boundaries
# Does not collide width level boundrys
self.do_move(agent_i, old_pos, new_pos)
return new_pos, valid
return old_pos, valid
else:
# Agent seems to be trying to collide in this step
return old_pos, valid
@property
def free_cells(self) -> np.ndarray:

View File

@ -2,15 +2,13 @@ import numpy as np
from environments.factory.base_factory import BaseFactory
from collections import namedtuple
DIRT_INDEX = -1
DirtProperties = namedtuple('DirtProperties', ['clean_amount', 'max_spawn_ratio', 'gain_amount'],
defaults=[0.25, 0.1, 0.1])
class GettingDirty(BaseFactory):
_dirt_indx = -1
def __init__(self, *args, dirt_properties:DirtProperties, **kwargs):
super(GettingDirty, self).__init__(*args, **kwargs)
self._dirt_properties = dirt_properties
@ -21,7 +19,10 @@ class GettingDirty(BaseFactory):
# randomly distribute dirt across the grid
n_dirt_tiles = self._dirt_properties.max_spawn_ratio * len(free_for_dirt)
for x, y in free_for_dirt[:n_dirt_tiles]:
self.state[self._dirt_indx, x, y] += self._dirt_properties.gain_amount
self.state[DIRT_INDEX, x, y] += self._dirt_properties.gain_amount
def additional_actions(self, agent_i, action) -> ((int, int), bool):
if action ==
def reset(self):
# ToDo: When self.reset returns the new states and stuff, use it here!