In Debugging

This commit is contained in:
Steffen Illium 2021-08-27 11:56:06 +02:00
parent 0fc4db193f
commit 4731f63ba6
7 changed files with 219 additions and 230 deletions

View File

@ -27,7 +27,7 @@ class BaseFactory(gym.Env):
@property
def action_space(self):
return spaces.Discrete(self._actions.n)
return spaces.Discrete(len(self._actions))
@property
def observation_space(self):
@ -69,6 +69,7 @@ class BaseFactory(gym.Env):
self._level_shape = None
self.verbose = verbose
self._renderer = None # expensive - don't use it when not required !
self._entities = Entities()
self.n_agents = n_agents
@ -92,6 +93,9 @@ class BaseFactory(gym.Env):
# Reset
self.reset()
def __getitem__(self, item):
return self._entities[item]
def _base_init_env(self):
# Objects
entities = {}
@ -116,7 +120,7 @@ class BaseFactory(gym.Env):
entities.update({c.FLOOR: floor})
# NOPOS
self.NO_POS_TILE = Tile(c.NO_POS, c.NO_POS.value)
self.NO_POS_TILE = Tile(c.NO_POS.value)
# Doors
parsed_doors = h.one_hot_level(parsed_level, c.DOOR)
@ -145,7 +149,7 @@ class BaseFactory(gym.Env):
if self.omit_agent_in_obs and self.n_agents == 1:
del arrays[c.AGENT]
obs_cube_z = sum([a.shape[0] if not self._entities[key].is_per_agent else 1 for key, a in arrays.items()])
obs_cube_z = sum([a.shape[0] if not self[key].is_per_agent else 1 for key, a in arrays.items()])
self._obs_cube = np.zeros((obs_cube_z, *self._level_shape), dtype=np.float32)
# Optionally Pad this obs cube for pomdp cases
@ -175,14 +179,14 @@ class BaseFactory(gym.Env):
self.hook_pre_step()
# Move this in a seperate function?
for action, agent in zip(actions, self._entities[c.AGENT]):
for action, agent in zip(actions, self[c.AGENT]):
agent.clear_temp_sate()
action_obj = self._actions[action]
if self._actions.is_moving_action(action_obj):
valid = self._move_or_colide(agent, action_obj)
elif self._actions.is_no_op(action_obj):
valid = c.VALID.value
elif self._actions.is_door_usage(action_obj):
elif h.EnvActions.NOOP == agent.temp_action:
valid = c.VALID
elif h.EnvActions.USE_DOOR == action_obj:
valid = self._handle_door_interaction(agent)
else:
valid = self.do_additional_actions(agent, action_obj)
@ -206,7 +210,7 @@ class BaseFactory(gym.Env):
# Step the door close intervall
if self.parse_doors:
self._entities[c.DOORS].tick_doors()
self[c.DOORS].tick_doors()
# Finalize
reward, reward_info = self.calculate_reward()
@ -224,53 +228,61 @@ class BaseFactory(gym.Env):
return obs, reward, done, info
def _handle_door_interaction(self, agent):
def _handle_door_interaction(self, agent) -> c:
# Check if agent really is standing on a door:
if self.doors_have_area:
door = self._entities[c.DOORS].get_near_position(agent.pos)
door = self[c.DOORS].get_near_position(agent.pos)
else:
door = self._entities[c.DOORS].by_pos(agent.pos)
door = self[c.DOORS].by_pos(agent.pos)
if door is not None:
door.use()
return c.VALID.value
return c.VALID
# When he doesn't...
else:
return c.NOT_VALID.value
return c.NOT_VALID
def _get_observations(self) -> np.ndarray:
state_array_dict = self._entities.arrays
if self.n_agents == 1:
obs = self._build_per_agent_obs(self._entities[c.AGENT][0])
obs = self._build_per_agent_obs(self[c.AGENT][0], state_array_dict)
elif self.n_agents >= 2:
obs = np.stack([self._build_per_agent_obs(agent) for agent in self._entities[c.AGENT]])
obs = np.stack([self._build_per_agent_obs(agent, state_array_dict) for agent in self[c.AGENT]])
else:
raise ValueError('n_agents cannot be smaller than 1!!')
return obs
def _build_per_agent_obs(self, agent: Agent) -> np.ndarray:
plain_arrays = self._entities.arrays
def _build_per_agent_obs(self, agent: Agent, state_array_dict) -> np.ndarray:
agent_pos_is_omitted = False
if self.omit_agent_in_obs and self.n_agents == 1:
del plain_arrays[c.AGENT]
del state_array_dict[c.AGENT]
elif self.omit_agent_in_obs and self.combin_agent_obs and self.n_agents > 1:
state_array_dict[c.AGENT][0, agent.x, agent.y] -= agent.encoding
agent_pos_is_omitted = True
running_idx, shadowing_idxs, can_be_shadowed_idxs = 0, [], []
for key, array in plain_arrays.items():
if self._entities[key].is_per_agent:
per_agent_idx = self._entities[key].get_idx_by_name(agent.name)
for key, array in state_array_dict.items():
# Flush state array object representation to obs cube
if self[key].is_per_agent:
per_agent_idx = self[key].get_idx_by_name(agent.name)
z = 1
self._obs_cube[running_idx: z] = array[per_agent_idx]
self._obs_cube[running_idx: running_idx+z] = array[per_agent_idx]
else:
z = array.shape[0]
self._obs_cube[running_idx: z] = array
self._obs_cube[running_idx: running_idx+z] = array
# Define which OBS SLices cast a Shadow
if self._entities[key].is_blocking_light:
if self[key].is_blocking_light:
for i in range(z):
shadowing_idxs.append(running_idx + i)
# Define which OBS SLices are effected by shadows
if self._entities[key].can_be_shadowed:
if self[key].can_be_shadowed:
for i in range(z):
can_be_shadowed_idxs.append(running_idx + i)
running_idx += z
if agent_pos_is_omitted:
state_array_dict[c.AGENT][0, agent.x, agent.y] += agent.encoding
if r := self.pomdp_r:
x, y = self._level_shape
self._padded_obs_cube[:, r:r + x, r:r + y] = self._obs_cube
@ -284,7 +296,7 @@ class BaseFactory(gym.Env):
if self.cast_shadows:
obs_block_light = [obs[idx] != c.OCCUPIED_CELL.value for idx in shadowing_idxs]
door_shadowing = False
if door := self._entities[c.DOORS].by_pos(agent.pos):
if door := self[c.DOORS].by_pos(agent.pos):
if door.is_closed:
for group in door.connectivity_subgroups:
if agent.last_pos not in group:
@ -319,7 +331,7 @@ class BaseFactory(gym.Env):
def get_all_tiles_with_collisions(self) -> List[Tile]:
tiles_with_collisions = list()
for tile in self._entities[c.FLOOR]:
for tile in self[c.FLOOR]:
if tile.is_occupied():
guests = [guest for guest in tile.guests if guest.can_collide]
if len(guests) >= 2:
@ -337,11 +349,11 @@ class BaseFactory(gym.Env):
def _check_agent_move(self, agent, action: Action) -> (Tile, bool):
# Actions
x_diff, y_diff = h.ACTIONMAP[action.name]
x_diff, y_diff = h.ACTIONMAP[action.identifier]
x_new = agent.x + x_diff
y_new = agent.y + y_diff
new_tile = self._entities[c.FLOOR].by_pos((x_new, y_new))
new_tile = self[c.FLOOR].by_pos((x_new, y_new))
if new_tile:
valid = c.VALID
else:
@ -350,13 +362,13 @@ class BaseFactory(gym.Env):
return tile, valid
if self.parse_doors and agent.last_pos != c.NO_POS:
if door := self._entities[c.DOORS].by_pos(new_tile.pos):
if door := self[c.DOORS].by_pos(new_tile.pos):
if door.can_collide:
return agent.tile, c.NOT_VALID
else: # door.is_closed:
pass
if door := self._entities[c.DOORS].by_pos(agent.pos):
if door := self[c.DOORS].by_pos(agent.pos):
if door.is_open:
pass
else: # door.is_closed:
@ -376,7 +388,7 @@ class BaseFactory(gym.Env):
info_dict = dict()
reward = 0
for agent in self._entities[c.AGENT]:
for agent in self[c.AGENT]:
if self._actions.is_moving_action(agent.temp_action):
if agent.temp_valid:
# info_dict.update(movement=1)
@ -387,7 +399,7 @@ class BaseFactory(gym.Env):
self.print(f'{agent.name} just hit the wall at {agent.pos}.')
info_dict.update({f'{agent.name}_vs_LEVEL': 1})
elif self._actions.is_door_usage(agent.temp_action):
elif h.EnvActions.USE_DOOR == agent.temp_action:
if agent.temp_valid:
self.print(f'{agent.name} did just use the door at {agent.pos}.')
info_dict.update(door_used=1)
@ -396,7 +408,7 @@ class BaseFactory(gym.Env):
self.print(f'{agent.name} just tried to use a door at {agent.pos}, but failed.')
info_dict.update({f'{agent.name}_failed_action': 1})
info_dict.update({f'{agent.name}_failed_door_open': 1})
elif self._actions.is_no_op(agent.temp_action):
elif h.EnvActions.NOOP == agent.temp_action:
info_dict.update(no_op=1)
reward -= 0.00
@ -415,15 +427,15 @@ class BaseFactory(gym.Env):
height, width = self._obs_cube.shape[1:]
self._renderer = Renderer(width, height, view_radius=self.pomdp_r, fps=5)
walls = [RenderEntity('wall', wall.pos) for wall in self._entities[c.WALLS]]
walls = [RenderEntity('wall', wall.pos) for wall in self[c.WALLS]]
agents = []
for i, agent in enumerate(self._entities[c.AGENT]):
for i, agent in enumerate(self[c.AGENT]):
name, state = h.asset_str(agent)
agents.append(RenderEntity(name, agent.pos, 1, 'none', state, i + 1, agent.temp_light_map))
doors = []
if self.parse_doors:
for i, door in enumerate(self._entities[c.DOORS]):
for i, door in enumerate(self[c.DOORS]):
name, state = 'door_open' if door.is_open else 'door_closed', 'blank'
doors.append(RenderEntity(name, door.pos, 1, 'none', state, i + 1))
additional_assets = self.render_additional_assets()
@ -442,7 +454,7 @@ class BaseFactory(gym.Env):
def _summarize_state(self):
summary = {f'{REC_TAC}_step': self._steps}
self._entities[c.WALLS].summarize_state()
self[c.WALLS].summarize_state()
for entity in self._entities:
if hasattr(entity, 'summarize_state'):
summary.update({f'{REC_TAC}_{entity.name}': entity.summarize_state()})
@ -484,7 +496,7 @@ class BaseFactory(gym.Env):
return {}
@abc.abstractmethod
def do_additional_actions(self, agent: Agent, action: int) -> Union[None, bool]:
def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
return None
@abc.abstractmethod

View File

@ -1,3 +1,6 @@
from enum import Enum
from typing import Union
import networkx as nx
import numpy as np
from environments.helpers import Constants as c
@ -6,6 +9,8 @@ import itertools
class Object:
_u_idx = 0
def __bool__(self):
return True
@ -17,21 +22,41 @@ class Object:
def name(self):
return self._name
def __init__(self, name, name_is_identifier=False, is_blocking_light=False, **kwargs):
name = name.name if hasattr(name, 'name') else name
self._name = f'{self.__class__.__name__}#{name}' if name_is_identifier else name
@property
def identifier(self):
return self._enum_ident
def __init__(self, enum_ident: Union[Enum, None] = None, is_blocking_light=False, **kwargs):
self._enum_ident = enum_ident
if self._enum_ident is not None:
self._name = f'{self.__class__.__name__}[{self._enum_ident.name}]'
else:
self._name = f'{self.__class__.__name__}#{self._u_idx}'
Object._u_idx += 1
self._is_blocking_light = is_blocking_light
if kwargs:
print(f'Following kwargs were passed, but ignored: {kwargs}')
def __repr__(self):
return f'{self.__class__.__name__}({self.name})'
return f'{self.name}'
def __eq__(self, other) -> bool:
if self._enum_ident is not None:
if isinstance(other, Enum):
return other == self._enum_ident
elif isinstance(other, Object):
return other._enum_ident == self._enum_ident
else:
raise ValueError('Must be evaluated against an Enunm Identifier or Object with such.')
else:
assert isinstance(other, Object), ' This Object can only be compared to other Objects.'
return other.name == self.name
class Action(Object):
def __init__(self, *args):
super(Action, self).__init__(*args)
def __init__(self, *args, **kwargs):
super(Action, self).__init__(*args, **kwargs)
class Tile(Object):
@ -56,8 +81,8 @@ class Tile(Object):
def pos(self):
return self._pos
def __init__(self, i, pos, **kwargs):
super(Tile, self).__init__(i, **kwargs)
def __init__(self, pos, **kwargs):
super(Tile, self).__init__(**kwargs)
self._guests = dict()
self._pos = tuple(pos)
@ -84,6 +109,9 @@ class Tile(Object):
return False
return True
def __repr__(self):
return f'{self.name}(@{self.pos})'
class Wall(Tile):
pass
@ -97,7 +125,7 @@ class Entity(Object):
@property
def encoding(self):
return 1
return c.OCCUPIED_CELL.value
@property
def x(self):
@ -115,14 +143,17 @@ class Entity(Object):
def tile(self):
return self._tile
def __init__(self, identifier, tile: Tile, **kwargs):
super(Entity, self).__init__(identifier, **kwargs)
def __init__(self, tile: Tile, **kwargs):
super(Entity, self).__init__(**kwargs)
self._tile = tile
tile.enter(self)
def summarize_state(self):
return self.__dict__.copy()
def __repr__(self):
return f'{self.name}(@{self.pos})'
class Door(Entity):

View File

@ -1,6 +1,5 @@
import random
from abc import ABC
from enum import Enum
from typing import List, Union, Dict
import numpy as np
@ -18,13 +17,8 @@ class Register:
def name(self):
return self.__class__.__name__
@property
def n(self):
return len(self)
def __init__(self, *args, **kwargs):
self._register = dict()
self._names = dict()
def __len__(self):
return len(self._register)
@ -36,9 +30,7 @@ class Register:
assert isinstance(other, self._accepted_objects), f'All item names have to be of type ' \
f'{self._accepted_objects}, ' \
f'but were {other.__class__}.,'
new_idx = len(self._register)
self._names.update({other.name: new_idx})
self._register.update({new_idx: other})
self._register.update({other.name: other})
return self
def register_additional_items(self, others: List[_accepted_objects]):
@ -56,31 +48,16 @@ class Register:
return self._register.items()
def __getitem__(self, item):
try:
return self._register[item]
except KeyError as e:
print('NO')
print(e)
raise
def by_name(self, item):
return self[self._names[item]]
def by_enum(self, enum_obj: Enum):
return self[self._names[enum_obj.name]]
if isinstance(item, int):
try:
return next(v for i, v in enumerate(self._register.values()) if i == item)
except StopIteration:
return None
return self._register[item]
def __repr__(self):
return f'{self.__class__.__name__}({self._register})'
def get_name(self, item):
return self._register[item].name
def get_idx_by_name(self, item):
return self._names[item]
def get_idx(self, enum_obj: Enum):
return self._names[enum_obj.name]
class ObjectRegister(Register):
def __init__(self, level_shape: (int, int), *args, individual_slices=False, is_per_agent=False, **kwargs):
@ -96,7 +73,7 @@ class ObjectRegister(Register):
self._array = np.zeros((1, *self._level_shape))
else:
if self.individual_slices:
self._array = np.concatenate((self._array, np.zeros(1, *self._level_shape)))
self._array = np.concatenate((self._array, np.zeros((1, *self._level_shape))))
class EntityObjectRegister(ObjectRegister, ABC):
@ -107,8 +84,8 @@ class EntityObjectRegister(ObjectRegister, ABC):
@classmethod
def from_tiles(cls, tiles, *args, **kwargs):
# objects_name = cls._accepted_objects.__name__
entities = [cls._accepted_objects(i, tile, name_is_identifier=True, **kwargs)
for i, tile in enumerate(tiles)]
entities = [cls._accepted_objects(tile, **kwargs)
for tile in tiles]
register_obj = cls(*args)
register_obj.register_additional_items(entities)
return register_obj
@ -119,7 +96,7 @@ class EntityObjectRegister(ObjectRegister, ABC):
@property
def positions(self):
return list(self._tiles.keys())
return [x.pos for x in self]
@property
def tiles(self):
@ -128,25 +105,15 @@ class EntityObjectRegister(ObjectRegister, ABC):
def __init__(self, *args, is_blocking_light=False, is_observable=True, can_be_shadowed=True, **kwargs):
super(EntityObjectRegister, self).__init__(*args, **kwargs)
self.can_be_shadowed = can_be_shadowed
self._tiles = dict()
self.is_blocking_light = is_blocking_light
self.is_observable = is_observable
def register_item(self, other):
super(EntityObjectRegister, self).register_item(other)
self._tiles[other.pos] = other
def register_additional_items(self, others):
for other in others:
self.register_item(other)
return self
def by_pos(self, pos):
if isinstance(pos, np.ndarray):
pos = tuple(pos)
try:
return self._tiles[pos]
except KeyError:
return next(item for item in self.values() if item.pos == pos)
except StopIteration:
return None
@ -159,12 +126,14 @@ class MovingEntityObjectRegister(EntityObjectRegister, ABC):
if isinstance(pos, np.ndarray):
pos = tuple(pos)
try:
return [x for x in self if x == pos][0]
except IndexError:
return next(x for x in self if x.pos == pos)
except StopIteration:
return None
def delete_item(self, item):
self
if not isinstance(item, str):
item = item.name
del self._register[item]
class Entities(Register):
@ -186,7 +155,7 @@ class Entities(Register):
return iter([x for sublist in self.values() for x in sublist])
def register_item(self, other: dict):
assert not any([key for key in other.keys() if key in self._names]), \
assert not any([key for key in other.keys() if key in self.keys()]), \
"This group of entities has already been registered!"
self._register.update(other)
return self
@ -206,7 +175,8 @@ class WallTiles(EntityObjectRegister):
return self._array
def __init__(self, *args, **kwargs):
super(WallTiles, self).__init__(*args, individual_slices=False, is_blocking_light=self._light_blocking, **kwargs)
super(WallTiles, self).__init__(*args, individual_slices=False,
is_blocking_light=self._light_blocking, **kwargs)
@property
def encoding(self):
@ -221,8 +191,8 @@ class WallTiles(EntityObjectRegister):
tiles = cls(*args, **kwargs)
# noinspection PyTypeChecker
tiles.register_additional_items(
[cls._accepted_objects(i, pos, name_is_identifier=True, is_blocking_light=cls._light_blocking)
for i, pos in enumerate(argwhere_coordinates)]
[cls._accepted_objects(pos, is_blocking_light=cls._light_blocking)
for pos in argwhere_coordinates]
)
return tiles
@ -237,7 +207,7 @@ class FloorTiles(WallTiles):
_light_blocking = False
def __init__(self, *args, **kwargs):
super(self.__class__, self).__init__(*args, is_observable=False, **kwargs)
super(FloorTiles, self).__init__(*args, is_observable=False, **kwargs)
@property
def encoding(self):
@ -265,8 +235,11 @@ class Agents(MovingEntityObjectRegister):
def as_array(self):
self._array[:] = c.FREE_CELL.value
# noinspection PyTupleAssignmentBalance
z, x, y = range(len(self)), *zip(*[x.pos for x in self])
self._array[z, x, y] = c.OCCUPIED_CELL.value
for z, x, y, v in zip(range(len(self)), *zip(*[x.pos for x in self]), [x.encoding for x in self]):
if self.individual_slices:
self._array[z, x, y] += v
else:
self._array[0, x, y] += v
if self.individual_slices:
return self._array
else:
@ -293,9 +266,9 @@ class Doors(EntityObjectRegister):
_accepted_objects = Door
def get_near_position(self, position: (int, int)) -> Union[None, Door]:
if found_doors := [door for door in self if position in door.access_area]:
return found_doors[0]
else:
try:
return next(door for door in self if position in door.access_area)
except StopIteration:
return None
def tick_doors(self):
@ -320,39 +293,23 @@ class Actions(Register):
super(Actions, self).__init__()
if self.allow_square_movement:
self.register_additional_items([self._accepted_objects(direction) for direction in h.ManhattanMoves])
self.register_additional_items([self._accepted_objects(enum_ident=direction)
for direction in h.ManhattanMoves])
if self.allow_diagonal_movement:
self.register_additional_items([self._accepted_objects(direction) for direction in h.DiagonalMoves])
self.register_additional_items([self._accepted_objects(enum_ident=direction)
for direction in h.DiagonalMoves])
self._movement_actions = self._register.copy()
if self.can_use_doors:
self.register_additional_items([self._accepted_objects(h.EnvActions.USE_DOOR)])
self.register_additional_items([self._accepted_objects(enum_ident=h.EnvActions.USE_DOOR)])
if self.allow_no_op:
self.register_additional_items([self._accepted_objects(h.EnvActions.NOOP)])
self.register_additional_items([self._accepted_objects(enum_ident=h.EnvActions.NOOP)])
def is_moving_action(self, action: Union[int]):
return action in self.movement_actions.values()
def is_no_op(self, action: Union[str, Action, int]):
if isinstance(action, int):
action = self[action]
if isinstance(action, Action):
action = action.name
return action == h.EnvActions.NOOP.name
def is_door_usage(self, action: Union[str, int]):
if isinstance(action, int):
action = self[action]
if isinstance(action, Action):
action = action.name
return action == h.EnvActions.USE_DOOR.name
class Zones(Register):
@property
def danger_zone(self):
return self._zone_slices[self.by_enum(c.DANGER_ZONE)]
@property
def accounting_zones(self):
return [self[idx] for idx, name in self.items() if name != c.DANGER_ZONE.value]
@ -380,11 +337,5 @@ class Zones(Register):
def __getitem__(self, item):
return self._zone_slices[item]
def get_name(self, item):
return self._register[item]
def by_name(self, item):
return self[super(Zones, self).by_name(item)]
def register_additional_items(self, other: Union[str, List[str]]):
raise AttributeError('You are not allowed to add additional Zones in runtime.')
raise AttributeError('You are not allowed to add additional Zones in runtime.')

View File

@ -100,7 +100,7 @@ class Inventories(ObjectRegister):
can_be_shadowed = False
def __init__(self, *args, **kwargs):
super(Inventories, self).__init__(*args, is_per_agent=True, **kwargs)
super(Inventories, self).__init__(*args, is_per_agent=True, individual_slices=True, **kwargs)
self.is_observable = True
def as_array(self):
@ -132,10 +132,10 @@ class DropOffLocation(Entity):
def place_item(self, item):
if self.is_full:
raise RuntimeWarning("There is currently no way to clear the storage or make it unfull.")
return False
return c.NOT_VALID
else:
self.storage.append(item)
return True
return c.VALID
@property
def is_full(self):
@ -166,56 +166,48 @@ class ItemProperties(NamedTuple):
# noinspection PyAttributeOutsideInit, PyAbstractClass
class DoubleTaskFactory(SimpleFactory):
# noinspection PyMissingConstructor
def __init__(self, item_properties: ItemProperties, *args, with_dirt=False, env_seed=time.time_ns(), **kwargs):
def __init__(self, item_properties: ItemProperties, *args, env_seed=time.time_ns(), **kwargs):
self.item_properties = item_properties
kwargs.update(env_seed=env_seed)
self._item_rng = np.random.default_rng(env_seed)
assert item_properties.n_items < kwargs.get('pomdp_r', 0) ** 2 or not kwargs.get('pomdp_r', 0)
self._super = DoubleTaskFactory if with_dirt else SimpleFactory
super(self._super, self).__init__(*args, **kwargs)
super(DoubleTaskFactory, self).__init__(*args, **kwargs)
@property
def additional_actions(self) -> Union[Action, List[Action]]:
# noinspection PyUnresolvedReferences
super_actions = super(self._super, self).additional_actions
super_actions.append(Action(h.EnvActions.ITEM_ACTION))
super_actions = super(DoubleTaskFactory, self).additional_actions
super_actions.append(Action(enum_ident=h.EnvActions.ITEM_ACTION))
return super_actions
@property
def additional_entities(self) -> Dict[(Enum, Entities)]:
# noinspection PyUnresolvedReferences
super_entities = super(self._super, self).additional_entities
super_entities = super(DoubleTaskFactory, self).additional_entities
empty_tiles = self._entities[c.FLOOR].empty_tiles[:self.item_properties.n_drop_off_locations]
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_drop_off_locations]
drop_offs = DropOffLocations.from_tiles(empty_tiles, self._level_shape,
storage_size_until_full=self.item_properties.max_dropoff_storage_size)
item_register = ItemRegister(self._level_shape)
empty_tiles = self._entities[c.FLOOR].empty_tiles[:self.item_properties.n_items]
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_items]
item_register.spawn_items(empty_tiles)
inventories = Inventories(self._level_shape)
inventories.spawn_inventories(self._entities[c.AGENT], self.pomdp_r,
inventories.spawn_inventories(self[c.AGENT], self.pomdp_r,
self.item_properties.max_agent_inventory_capacity)
super_entities.update({c.DROP_OFF: drop_offs, c.ITEM: item_register, c.INVENTORY: inventories})
return super_entities
def _is_item_action(self, action):
if isinstance(action, int):
action = self._actions[action]
if isinstance(action, Action):
action = action.name
return action == h.EnvActions.ITEM_ACTION.name
def do_item_action(self, agent: Agent):
inventory = self._entities[c.INVENTORY].by_name(agent.name)
if drop_off := self._entities[c.DROP_OFF].by_pos(agent.pos):
inventory = self[c.INVENTORY].by_name(agent.name)
if drop_off := self[c.DROP_OFF].by_pos(agent.pos):
if inventory:
valid = drop_off.place_item(inventory.pop(0))
return valid
else:
return c.NOT_VALID
elif item := self._entities[c.ITEM].by_pos(agent.pos):
elif item := self[c.ITEM].by_pos(agent.pos):
try:
inventory.append(item)
item.move(self.NO_POS_TILE)
@ -225,16 +217,16 @@ class DoubleTaskFactory(SimpleFactory):
else:
return c.NOT_VALID
def do_additional_actions(self, agent: Agent, action: int) -> Union[None, bool]:
def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
# noinspection PyUnresolvedReferences
valid = super(self._super, self).do_additional_actions(agent, action)
valid = super(DoubleTaskFactory, self).do_additional_actions(agent, action)
if valid is None:
if self._is_item_action(action):
if action == h.EnvActions.ITEM_ACTION:
if self.item_properties.agent_can_interact:
valid = self.do_item_action(agent)
return bool(valid)
return valid
else:
return False
return c.NOT_VALID
else:
return None
else:
@ -242,14 +234,14 @@ class DoubleTaskFactory(SimpleFactory):
def do_additional_reset(self) -> None:
# noinspection PyUnresolvedReferences
super(self._super, self).do_additional_reset()
super(DoubleTaskFactory, self).do_additional_reset()
self._next_item_spawn = self.item_properties.spawn_frequency
self.trigger_item_spawn()
def trigger_item_spawn(self):
if item_to_spawns := max(0, (self.item_properties.n_items - len(self._entities[c.ITEM]))):
empty_tiles = self._entities[c.FLOOR].empty_tiles[:item_to_spawns]
self._entities[c.ITEM].spawn_items(empty_tiles)
if item_to_spawns := max(0, (self.item_properties.n_items - len(self[c.ITEM]))):
empty_tiles = self[c.FLOOR].empty_tiles[:item_to_spawns]
self[c.ITEM].spawn_items(empty_tiles)
self._next_item_spawn = self.item_properties.spawn_frequency
self.print(f'{item_to_spawns} new items have been spawned; next spawn in {self._next_item_spawn}')
else:
@ -257,7 +249,7 @@ class DoubleTaskFactory(SimpleFactory):
def do_additional_step(self) -> dict:
# noinspection PyUnresolvedReferences
info_dict = super(self._super, self).do_additional_step()
info_dict = super(DoubleTaskFactory, self).do_additional_step()
if not self._next_item_spawn:
self.trigger_item_spawn()
else:
@ -266,10 +258,10 @@ class DoubleTaskFactory(SimpleFactory):
def calculate_additional_reward(self, agent: Agent) -> (int, dict):
# noinspection PyUnresolvedReferences
reward, info_dict = super(self._super, self).calculate_additional_reward(agent)
if self._is_item_action(agent.temp_action):
reward, info_dict = super(DoubleTaskFactory, self).calculate_additional_reward(agent)
if h.EnvActions.ITEM_ACTION == agent.temp_action:
if agent.temp_valid:
if self._entities[c.DROP_OFF].by_pos(agent.pos):
if self[c.DROP_OFF].by_pos(agent.pos):
info_dict.update({f'{agent.name}_item_dropoff': 1})
reward += 1
@ -283,10 +275,10 @@ class DoubleTaskFactory(SimpleFactory):
def render_additional_assets(self, mode='human'):
# noinspection PyUnresolvedReferences
additional_assets = super(self._super, self).render_additional_assets()
items = [RenderEntity(c.ITEM.value, item.tile.pos) for item in self._entities[c.ITEM]]
additional_assets = super(DoubleTaskFactory, self).render_additional_assets()
items = [RenderEntity(c.ITEM.value, item.tile.pos) for item in self[c.ITEM]]
additional_assets.extend(items)
drop_offs = [RenderEntity(c.DROP_OFF.value, drop_off.tile.pos) for drop_off in self._entities[c.DROP_OFF]]
drop_offs = [RenderEntity(c.DROP_OFF.value, drop_off.tile.pos) for drop_off in self[c.DROP_OFF]]
additional_assets.extend(drop_offs)
return additional_assets
@ -297,8 +289,8 @@ if __name__ == '__main__':
item_props = ItemProperties()
factory = DoubleTaskFactory(item_props, n_agents=1, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=400,
factory = DoubleTaskFactory(item_props, n_agents=3, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=4000,
omit_agent_slice_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=False, verbose=False
)

View File

@ -8,7 +8,7 @@ import numpy as np
from environments.helpers import Constants as c
from environments import helpers as h
from environments.factory.base.base_factory import BaseFactory
from environments.factory.base.objects import Agent, Action, Entity
from environments.factory.base.objects import Agent, Action, Entity, Tile
from environments.factory.base.registers import Entities, MovingEntityObjectRegister
from environments.factory.renderer import RenderEntity
@ -85,19 +85,21 @@ class DirtRegister(MovingEntityObjectRegister):
super(DirtRegister, self).__init__(*args)
self._dirt_properties: DirtProperties = dirt_properties
def spawn_dirt(self, then_dirty_tiles) -> None:
if not self.amount > self.dirt_properties.max_global_amount:
# randomly distribute dirt across the grid
for tile in then_dirty_tiles:
def spawn_dirt(self, then_dirty_tiles) -> c:
if isinstance(then_dirty_tiles, Tile):
then_dirty_tiles = [then_dirty_tiles]
for tile in then_dirty_tiles:
if not self.amount > self.dirt_properties.max_global_amount:
dirt = self.by_pos(tile.pos)
if dirt is None:
dirt = Dirt(0, tile, amount=self.dirt_properties.gain_amount)
dirt = Dirt(tile, amount=self.dirt_properties.gain_amount)
self.register_item(dirt)
else:
new_value = dirt.amount + self.dirt_properties.gain_amount
dirt.set_new_amount(min(new_value, self.dirt_properties.max_local_amount))
else:
pass
else:
return c.NOT_VALID
return c.VALID
def softmax(x):
@ -117,7 +119,7 @@ class SimpleFactory(BaseFactory):
def additional_actions(self) -> Union[Action, List[Action]]:
super_actions = super(SimpleFactory, self).additional_actions
if self.dirt_properties.agent_can_interact:
super_actions.append(Action(CLEAN_UP_ACTION))
super_actions.append(Action(enum_ident=CLEAN_UP_ACTION))
return super_actions
@property
@ -127,13 +129,6 @@ class SimpleFactory(BaseFactory):
super_entities.update(({c.DIRT: dirt_register}))
return super_entities
def _is_clean_up_action(self, action: Union[str, Action, int]):
if isinstance(action, int):
action = self._actions[action]
if isinstance(action, Action):
action = action.name
return action == CLEAN_UP_ACTION.name
def __init__(self, *args, dirt_properties: DirtProperties = DirtProperties(), env_seed=time.time_ns(), **kwargs):
self.dirt_properties = dirt_properties
self._dirt_rng = np.random.default_rng(env_seed)
@ -144,38 +139,43 @@ class SimpleFactory(BaseFactory):
def render_additional_assets(self, mode='human'):
additional_assets = super(SimpleFactory, self).render_additional_assets()
dirt = [RenderEntity('dirt', dirt.tile.pos, min(0.15 + dirt.amount, 1.5), 'scale')
for dirt in self._entities[c.DIRT]]
for dirt in self[c.DIRT]]
additional_assets.extend(dirt)
return additional_assets
def clean_up(self, agent: Agent) -> bool:
if dirt := self._entities[c.DIRT].by_pos(agent.pos):
def clean_up(self, agent: Agent) -> c:
if dirt := self[c.DIRT].by_pos(agent.pos):
new_dirt_amount = dirt.amount - self.dirt_properties.clean_amount
dirt.set_new_amount(max(new_dirt_amount, c.FREE_CELL.value))
return True
if new_dirt_amount <= 0:
self[c.DIRT].delete_item(dirt)
else:
dirt.set_new_amount(max(new_dirt_amount, c.FREE_CELL.value))
return c.VALID
else:
return False
return c.NOT_VALID
def trigger_dirt_spawn(self):
free_for_dirt = self._entities[c.FLOOR].empty_tiles
free_for_dirt = self[c.FLOOR].empty_tiles
new_spawn = self._dirt_rng.uniform(0, self.dirt_properties.max_spawn_ratio)
n_dirt_tiles = max(0, int(new_spawn * len(free_for_dirt)))
self._entities[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
self[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
def do_additional_step(self) -> dict:
info_dict = super(SimpleFactory, self).do_additional_step()
if smear_amount := self.dirt_properties.dirt_smear_amount:
for agent in self._entities[c.AGENT]:
for agent in self[c.AGENT]:
if agent.temp_valid and agent.last_pos != c.NO_POS:
if old_pos_dirt := self._entities[c.DIRT].by_pos(agent.last_pos):
if smeared_dirt := round(old_pos_dirt.amount * smear_amount, 2):
old_pos_dirt.set_new_amount(max(0, old_pos_dirt.amount-smeared_dirt))
if new_pos_dirt := self._entities[c.DIRT].by_pos(agent.pos):
new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
else:
self._entities[c.Dirt].spawn_dirt(agent.tile)
new_pos_dirt = self._entities[c.DIRT].by_pos(agent.pos)
new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
if self._actions.is_moving_action(agent.temp_action):
if old_pos_dirt := self[c.DIRT].by_pos(agent.last_pos):
if smeared_dirt := round(old_pos_dirt.amount * smear_amount, 2):
old_pos_dirt.set_new_amount(max(0, old_pos_dirt.amount-smeared_dirt))
if new_pos_dirt := self[c.DIRT].by_pos(agent.pos):
new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
else:
if self[c.DIRT].spawn_dirt(agent.tile):
new_pos_dirt = self[c.DIRT].by_pos(agent.pos)
new_pos_dirt.set_new_amount(max(0, new_pos_dirt.amount + smeared_dirt))
if not self._next_dirt_spawn:
self.trigger_dirt_spawn()
@ -184,15 +184,15 @@ class SimpleFactory(BaseFactory):
self._next_dirt_spawn -= 1
return info_dict
def do_additional_actions(self, agent: Agent, action: int) -> Union[None, bool]:
def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
valid = super(SimpleFactory, self).do_additional_actions(agent, action)
if valid is None:
if self._is_clean_up_action(action):
if action == CLEAN_UP_ACTION:
if self.dirt_properties.agent_can_interact:
valid = self.clean_up(agent)
return valid
else:
return False
return c.NOT_VALID
else:
return None
else:
@ -205,7 +205,7 @@ class SimpleFactory(BaseFactory):
def calculate_additional_reward(self, agent: Agent) -> (int, dict):
reward, info_dict = super(SimpleFactory, self).calculate_additional_reward(agent)
dirt = [dirt.amount for dirt in self._entities[c.DIRT]]
dirt = [dirt.amount for dirt in self[c.DIRT]]
current_dirt_amount = sum(dirt)
dirty_tile_count = len(dirt)
if dirty_tile_count:
@ -220,7 +220,7 @@ class SimpleFactory(BaseFactory):
if agent.temp_collisions:
self.print(f't = {self._steps}\t{agent.name} has collisions with {agent.temp_collisions}')
if self._is_clean_up_action(agent.temp_action):
if agent.temp_action == CLEAN_UP_ACTION:
if agent.temp_valid:
reward += 0.5
self.print(f'{agent.name} did just clean up some dirt at {agent.pos}.')
@ -245,7 +245,7 @@ if __name__ == '__main__':
factory = SimpleFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=400,
omit_agent_slice_in_obs=True, parse_doors=True, pomdp_r=3,
omit_agent_slice_in_obs=True, parse_doors=True, pomdp_r=2,
record_episodes=False, verbose=False
)

View File

@ -27,13 +27,13 @@ class Constants(Enum):
NO_POS = (-9999, -9999)
DOORS = 'Doors'
CLOSED_DOOR = 1
OPEN_DOOR = -1
CLOSED_DOOR = 'closed'
OPEN_DOOR = 'open'
ACTION = auto()
COLLISIONS = auto()
VALID = True
NOT_VALID = False
ACTION = 'action'
COLLISIONS = 'collision'
VALID = 'valid'
NOT_VALID = 'not_valid'
# Dirt Env
DIRT = 'Dirt'
@ -44,7 +44,10 @@ class Constants(Enum):
DROP_OFF = 'Drop_Off'
def __bool__(self):
return bool(self.value)
if 'not_' in self.value:
return False
else:
return bool(self.value)
class ManhattanMoves(Enum):
@ -72,10 +75,10 @@ d = DiagonalMoves
m = ManhattanMoves
c = Constants
ACTIONMAP = defaultdict(lambda: (0, 0), {m.NORTH.name: (-1, 0), d.NORTHEAST.name: (-1, +1),
m.EAST.name: (0, 1), d.SOUTHEAST.name: (1, 1),
m.SOUTH.name: (1, 0), d.SOUTHWEST.name: (+1, -1),
m.WEST.name: (0, -1), d.NORTHWEST.name: (-1, -1)
ACTIONMAP = defaultdict(lambda: (0, 0), {m.NORTH: (-1, 0), d.NORTHEAST: (-1, +1),
m.EAST: (0, 1), d.SOUTHEAST: (1, 1),
m.SOUTH: (1, 0), d.SOUTHWEST: (+1, -1),
m.WEST: (0, -1), d.NORTHWEST: (-1, -1)
}
)

View File

@ -116,7 +116,7 @@ if __name__ == '__main__':
pomdp_radius=2, max_steps=500, parse_doors=True,
level_name='rooms', frames_to_stack=3,
omit_agent_slice_in_obs=True, combin_agent_slices_in_obs=True, record_episodes=False,
cast_shadows=True, doors_have_area=False, seed=seed
cast_shadows=True, doors_have_area=False, seed=seed, verbose=True,
) as env:
if modeL_type.__name__ in ["PPO", "A2C"]: