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https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-21 03:21:34 +02:00
cleanup
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@ -66,31 +66,12 @@ def plot_single_run(run_path: Union[str, PathLike], use_tex: bool = False, colum
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print('Plotting done.')
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rotation_mapping = {
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'north': ('cardinal', 0),
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'east': ('cardinal', 270),
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'south': ('cardinal', 180),
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'west': ('cardinal', 90),
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'north_east': ('diagonal', 0),
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'south_east': ('diagonal', 270),
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'south_west': ('diagonal', 180),
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'north_west': ('diagonal', 90)
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}
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def swap_coordinates(positions):
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if isinstance(positions, tuple) or (isinstance(positions, list) and len(positions) == 2):
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# Single position, directly return swapped
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return positions[1], positions[0]
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elif isinstance(positions, np.ndarray) and positions.ndim == 1 and positions.shape[0] == 2:
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# Single position in NumPy array
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return positions[1], positions[0]
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else:
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# Assume it's an iterable of positions
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return [(y, x) for x, y in positions]
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def plot_routes(factory, agents):
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"""
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Creates a plot of the agents' actions on the level map by creating a Renderer and Render Entities that hold the
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icon that corresponds to the action. For deterministic agents, simply displays the agents path of actions while for
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RL agents that can supply an action map or action probabilities from their policy net.
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"""
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renderer = Renderer(factory.map.level_shape, custom_assets_path={
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'cardinal': 'marl_factory_grid/utils/plotting/action_assets/cardinal.png',
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'diagonal': 'marl_factory_grid/utils/plotting/action_assets/diagonal.png',
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@ -104,17 +85,11 @@ def plot_routes(factory, agents):
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wall_positions = factory.map.walls
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swapped_wall_positions = swap_coordinates(wall_positions)
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wall_entities = [RenderEntity(name='wall', probability=0, pos=np.array(pos)) for pos in swapped_wall_positions]
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action_entities = list(wall_entities)
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action_entities = []
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for index, agent in enumerate(agents):
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# Add walls to the action_entities list
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for pos in swapped_wall_positions:
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wall_entity = RenderEntity(
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name='wall',
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probability=0,
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pos=np.array(pos),
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)
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action_entities.append(wall_entity)
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current_position = swap_coordinates(agent.spawn_position)
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if hasattr(agent, 'action_probabilities'):
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# Handle RL agents with action probabilities
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@ -123,9 +98,6 @@ def plot_routes(factory, agents):
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# Handle deterministic agents by iterating through all actions in the list
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top_actions = [(action, 1.0) for action in agent.action_list]
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current_position = agent.spawn_position
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current_position = swap_coordinates(current_position)
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for action, probability in top_actions:
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if action.lower() in rotation_mapping:
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base_icon, rotation = rotation_mapping[action.lower()]
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@ -142,27 +114,54 @@ def plot_routes(factory, agents):
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probability=probability,
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rotation=rotation
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)
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# print(f"curr: {current_position}, new: {new_position}, pos: {action_entity.pos}")
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action_entities.append(action_entity)
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current_position = new_position
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renderer.render_action_icons(action_entities) # move in/out loop for graph per agent or not
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renderer.render_action_icons(action_entities) # move in/out loop for graph per agent or not
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def swap_coordinates(positions):
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"""
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Swaps x and y coordinates of single positions, lists or arrays
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"""
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if isinstance(positions, tuple) or (isinstance(positions, list) and len(positions) == 2):
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return positions[1], positions[0]
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elif isinstance(positions, np.ndarray) and positions.ndim == 1 and positions.shape[0] == 2:
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return positions[1], positions[0]
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else:
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return [(y, x) for x, y in positions]
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def action_to_coords(current_position, action):
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direction_mapping = {
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'north': (0, -1),
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'south': (0, 1),
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'east': (1, 0),
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'west': (-1, 0),
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'north_east': (1, -1),
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'north_west': (-1, -1),
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'south_east': (1, 1),
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'south_west': (-1, 1)
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}
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"""
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Calculates new coordinates based on the current position and a movement action.
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"""
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delta = direction_mapping.get(action)
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if delta is not None:
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new_position = [current_position[0] + delta[0], current_position[1] + delta[1]]
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return new_position
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print(f"No valid movement action found for {action}.")
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return current_position
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rotation_mapping = {
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'north': ('cardinal', 0),
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'east': ('cardinal', 270),
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'south': ('cardinal', 180),
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'west': ('cardinal', 90),
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'north_east': ('diagonal', 0),
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'south_east': ('diagonal', 270),
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'south_west': ('diagonal', 180),
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'north_west': ('diagonal', 90)
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}
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direction_mapping = {
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'north': (0, -1),
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'south': (0, 1),
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'east': (1, 0),
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'west': (-1, 0),
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'north_east': (1, -1),
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'north_west': (-1, -1),
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'south_east': (1, 1),
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'south_west': (-1, 1)
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}
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@ -237,13 +237,13 @@ class Renderer:
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def render_action_icons(self, action_entities):
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"""
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Renders action icons based on the entities' specified actions, positions, and probabilities.
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Renders action icons based on the entities' specified actions' name, position, rotation and probability.
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Renders probabilities unequal 0.
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:param action_entities: List of entities representing actions.
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:type action_entities: List[RenderEntity]
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"""
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self.fill_bg() # Clear the background
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self.fill_bg()
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font = pygame.font.Font(None, 24) # Initialize the font once for all text rendering
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for action_entity in action_entities:
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@ -253,11 +253,11 @@ class Renderer:
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# Load and potentially rotate the icon based on action name
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img = self.assets[action_entity.name.lower()]
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if img is None:
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print(f"Error: No asset available for '{action_entity.name}'. Skipping rendering this entity.")
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continue
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if hasattr(action_entity, 'rotation'):
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img = pygame.transform.rotate(img, action_entity.rotation)
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if img is None:
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print(f"Error: No asset available for '{action_entity.name}'. Skipping rendering this entity.")
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continue
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# Blit the icon image
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img_rect = img.get_rect(center=(action_entity.pos[0] * self.cell_size + self.cell_size // 2,
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@ -41,4 +41,4 @@ if __name__ == '__main__':
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print(f'Episode {episode} done...')
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break
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plot_routes(factory, agents, )
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plot_routes(factory, agents)
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