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WIP: removing tiles
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@@ -47,9 +47,11 @@ class Machine(Entity):
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return c.NOT_VALID
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def tick(self):
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if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.tile.guests]):
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# if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.tile.guests]):
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if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.state.entities.pos_dict[self.pos]]):
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return TickResult(identifier=self.name, validity=c.VALID, reward=0, entity=self)
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elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.tile.guests]):
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# elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.tile.guests]):
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elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.state.entities.pos_dict[self.pos]]):
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self.status = m.STATE_WORK
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self.reset_counter()
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return None
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