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https://github.com/illiumst/marl-factory-grid.git
synced 2025-07-06 01:21:36 +02:00
WIP: removing tiles
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@ -1,10 +1,11 @@
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from marl_factory_grid.environment.groups.env_objects import EnvObjects
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from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
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from marl_factory_grid.modules.destinations.entitites import Destination, BoundDestination
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.modules.destinations import constants as d
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class Destinations(PositionMixin, EnvObjects):
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_entity = Destination
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is_blocking_light: bool = False
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can_collide: bool = False
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@ -15,9 +16,19 @@ class Destinations(PositionMixin, EnvObjects):
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def __repr__(self):
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return super(Destinations, self).__repr__()
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@staticmethod
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def trigger_destination_spawn(n_dests, state):
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coordinates = state.entities.floorlist[:n_dests]
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if destinations := [Destination(pos) for pos in coordinates]:
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state[d.DESTINATION].add_items(destinations)
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state.print(f'{n_dests} new destinations have been spawned')
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return c.VALID
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else:
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state.print('No Destiantions are spawning, limit is reached.')
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return c.NOT_VALID
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class BoundDestinations(HasBoundMixin, Destinations):
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_entity = BoundDestination
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def __init__(self, *args, **kwargs):
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