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https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-24 04:11:36 +02:00
WIP: removing tiles
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@ -9,7 +9,6 @@ from marl_factory_grid.modules.destinations import constants as d
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class Destination(Entity):
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var_can_move = False
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var_can_collide = False
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var_has_position = True
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@ -40,9 +39,9 @@ class Destination(Entity):
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def leave(self, agent: Agent):
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del self._per_agent_times[agent.name]
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@property
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def is_considered_reached(self):
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agent_at_position = any(c.AGENT.lower() in x.name.lower() for x in self.tile.guests_that_can_collide)
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def is_considered_reached(self, state):
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agent_at_position = any(
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c.AGENT.lower() in x.name.lower() for x in state.entities.pos_dict[self.pos] if x.var_can_collide)
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return (agent_at_position and not self.dwell_time) or any(x == 0 for x in self._per_agent_times.values())
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def agent_is_dwelling(self, agent: Agent):
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@ -68,9 +67,9 @@ class BoundDestination(BoundEntityMixin, Destination):
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self.bind_to(entity)
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super().__init__(*args, **kwargs)
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@property
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def is_considered_reached(self):
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agent_at_position = any(self.bound_entity == x for x in self.tile.guests_that_can_collide)
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agent_at_position = any(
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self.bound_entity == x for x in self.state.entities.pos_dict[self.pos] if x.var_can_collide)
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return (agent_at_position and not self.dwell_time) \
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or any(x == 0 for x in self._per_agent_times[self.bound_entity.name])
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@ -1,10 +1,11 @@
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from marl_factory_grid.environment.groups.env_objects import EnvObjects
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from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
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from marl_factory_grid.modules.destinations.entitites import Destination, BoundDestination
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.modules.destinations import constants as d
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class Destinations(PositionMixin, EnvObjects):
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_entity = Destination
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is_blocking_light: bool = False
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can_collide: bool = False
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@ -15,9 +16,19 @@ class Destinations(PositionMixin, EnvObjects):
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def __repr__(self):
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return super(Destinations, self).__repr__()
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@staticmethod
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def trigger_destination_spawn(n_dests, state):
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coordinates = state.entities.floorlist[:n_dests]
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if destinations := [Destination(pos) for pos in coordinates]:
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state[d.DESTINATION].add_items(destinations)
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state.print(f'{n_dests} new destinations have been spawned')
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return c.VALID
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else:
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state.print('No Destiantions are spawning, limit is reached.')
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return c.NOT_VALID
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class BoundDestinations(HasBoundMixin, Destinations):
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_entity = BoundDestination
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def __init__(self, *args, **kwargs):
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@ -12,12 +12,12 @@ class DestinationReach(Rule):
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def __init__(self, n_dests: int = 1, tiles: Union[List, None] = None):
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super(DestinationReach, self).__init__()
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self.n_dests = n_dests or len(tiles)
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self._tiles = tiles
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# self._tiles = tiles
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def tick_step(self, state) -> List[TickResult]:
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for dest in list(state[d.DESTINATION].values()):
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if dest.is_considered_reached:
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if dest.is_considered_reached(state):
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dest.change_parent_collection(state[d.DEST_REACHED])
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state.print(f'{dest.name} is reached now, removing...')
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else:
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@ -34,7 +34,7 @@ class DestinationReach(Rule):
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def tick_post_step(self, state) -> List[TickResult]:
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results = list()
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for reached_dest in state[d.DEST_REACHED]:
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for guest in reached_dest.tile.guests:
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for guest in state.entities.pos_dict[reached_dest].values(): # reached_dest.tile.guests:
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if guest in state[c.AGENT]:
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state.print(f'{guest.name} just reached destination at {guest.pos}')
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state[d.DEST_REACHED].delete_env_object(reached_dest)
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@ -79,7 +79,7 @@ class DestinationSpawn(Rule):
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def on_init(self, state, lvl_map):
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# noinspection PyAttributeOutsideInit
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self._dest_spawn_timer = self.spawn_frequency
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self.trigger_destination_spawn(self.n_dests, state)
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state[d.DESTINATION].trigger_destination_spawn(self.n_dests, state)
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pass
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def tick_pre_step(self, state) -> List[TickResult]:
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@ -91,13 +91,3 @@ class DestinationSpawn(Rule):
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validity = state.rules['DestinationReach'].trigger_destination_spawn(n_dest_spawn, state)
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return [TickResult(self.name, validity=validity, entity=None, value=n_dest_spawn)]
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@staticmethod
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def trigger_destination_spawn(n_dests, state, tiles=None):
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tiles = tiles or state[c.FLOOR].empty_tiles[:n_dests]
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if destinations := [Destination(tile) for tile in tiles]:
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state[d.DESTINATION].add_items(destinations)
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state.print(f'{n_dests} new destinations have been spawned')
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return c.VALID
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else:
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state.print('No Destiantions are spawning, limit is reached.')
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return c.NOT_VALID
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