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https://github.com/illiumst/marl-factory-grid.git
synced 2025-10-24 02:56:51 +02:00
WIP: removing tiles
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@@ -64,7 +64,8 @@ class Factory(gym.Env):
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self.map: LevelParser
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self.obs_builder: OBSBuilder
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# TODO: Reset ---> document this
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# reset env to initial state, preparing env for new episode.
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# returns tuple where the first dict contains initial observation for each agent in the env
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self.reset()
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def __getitem__(self, item):
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@@ -80,22 +81,22 @@ class Factory(gym.Env):
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self.state = None
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# Init entity:
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entities = self.map.do_init() # done
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# Init entities
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entities = self.map.do_init()
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# Grab all )rules:
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# Init rules
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rules = self.conf.load_rules()
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# Agents
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# Init agents
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# noinspection PyAttributeOutsideInit
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self.state = Gamestate(entities, rules, self.conf.env_seed) # get_all_tiles_with_collisions
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agents = self.conf.load_agents(self.map.size, self[c.FLOOR].empty_tiles) # empty_tiles -> entity(tile)
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agents = self.conf.load_agents(self.map.size, self.state.entities.floorlist)
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self.state.entities.add_item({c.AGENT: agents})
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# All is set up, trigger additional init (after agent entity spawn etc)
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self.state.rules.do_all_init(self.state, self.map)
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# Observations
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# Build initial observations for all agents
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# noinspection PyAttributeOutsideInit
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self.obs_builder = OBSBuilder(self.map.level_shape, self.state, self.map.pomdp_r)
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return self.obs_builder.refresh_and_build_for_all(self.state)
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@@ -165,7 +166,7 @@ class Factory(gym.Env):
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if not self._renderer: # lazy init
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from marl_factory_grid.utils.renderer import Renderer
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global Renderer
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self._renderer = Renderer(self.map.level_shape, view_radius=self.conf.pomdp_r, fps=10)
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self._renderer = Renderer(self.map.level_shape, view_radius=self.conf.pomdp_r, fps=10)
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render_entities = self.state.entities.render()
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if self.conf.pomdp_r:
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