fix mismatching signatures of spawn

This commit is contained in:
Chanumask
2023-10-27 17:46:13 +02:00
parent dd5737e3ff
commit 115a79e930
11 changed files with 38 additions and 42 deletions

View File

@ -1,3 +1,5 @@
from typing import Union, List, Tuple
from marl_factory_grid.environment.groups.collection import Collection
from .entities import Maintainer
from ..machines import constants as mc
@ -27,5 +29,6 @@ class Maintainers(Collection):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def spawn(self, position, state: Gamestate):
self.add_items([self._entity(state, mc.MACHINES, MachineAction(), pos) for pos in position])
def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args):
state = entity_args[0]
self.add_items([self._entity(state, mc.MACHINES, MachineAction(), pos) for pos in coords_or_quantity])

View File

@ -14,7 +14,6 @@ class MaintenanceRule(Rule):
self.n_maintainer = n_maintainer
def on_init(self, state: Gamestate, lvl_map):
# Move to spawn? : #TODO
state[M.MAINTAINERS].spawn(state.entities.empty_positions[:self.n_maintainer], state)
pass