mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-12-20 05:56:07 +01:00
new rules, new spawn logic, small fixes, default and narrow corridor debugged
This commit is contained in:
@@ -48,9 +48,9 @@ class Move(Action, abc.ABC):
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reward = r.MOVEMENTS_VALID if move_validity else r.MOVEMENTS_FAIL
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return ActionResult(entity=entity, identifier=self._identifier, validity=move_validity, reward=reward)
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else: # There is no place to go, propably collision
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# This is currently handeld by the Collision rule, so that it can be switched on and off by conf.yml
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# This is currently handeld by the WatchCollisions rule, so that it can be switched on and off by conf.yml
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# return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=r.COLLISION)
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return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=0)
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return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID)
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def _calc_new_pos(self, pos):
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x_diff, y_diff = MOVEMAP[self._identifier]
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@@ -10,6 +10,7 @@ AGENT = 'Agent' # Identifier of Agent-objects an
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OTHERS = 'Other'
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COMBINED = 'Combined'
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GLOBALPOSITIONS = 'GlobalPositions' # Identifier of the global position slice
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SPAWN_ENTITY_RULE = 'SpawnEntity'
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# Attributes
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IS_BLOCKING_LIGHT = 'var_is_blocking_light'
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@@ -29,7 +30,7 @@ VALUE_NO_POS = (-9999, -9999) # Invalid Position value used in the e
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ACTION = 'action' # Identifier of Action-objects and groups (groups).
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COLLISION = 'Collision' # Identifier to use in the context of collitions.
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COLLISION = 'Collisions' # Identifier to use in the context of collitions.
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# LAST_POS = 'LAST_POS' # Identifiert for retrieving an enitites last pos.
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VALIDITY = 'VALIDITY' # Identifiert for retrieving the Validity of Action, Tick, etc. ...
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@@ -54,3 +55,5 @@ NOOP = 'Noop'
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# Result Identifier
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MOVEMENTS_VALID = 'motion_valid'
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MOVEMENTS_FAIL = 'motion_not_valid'
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DEFAULT_PATH = 'environment'
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MODULE_PATH = 'modules'
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@@ -12,14 +12,6 @@ from marl_factory_grid.environment import constants as c
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class Agent(Entity):
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_move(self):
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return True
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@property
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def var_is_paralyzed(self):
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return len(self._paralyzed)
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@@ -28,14 +20,6 @@ class Agent(Entity):
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def paralyze_reasons(self):
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return [x for x in self._paralyzed]
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@property
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def var_is_blocking_pos(self):
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return False
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@property
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def var_has_position(self):
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return True
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@property
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def obs_tag(self):
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return self.name
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@@ -48,10 +32,6 @@ class Agent(Entity):
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def observations(self):
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return self._observations
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@property
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def var_can_collide(self):
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return True
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def step_result(self):
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pass
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@@ -60,16 +40,21 @@ class Agent(Entity):
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return self._collection
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@property
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def state(self):
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return self._state or ActionResult(entity=self, identifier=c.NOOP, validity=c.VALID, reward=0)
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def var_is_blocking_pos(self):
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return self._is_blocking_pos
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def __init__(self, actions: List[Action], observations: List[str], *args, **kwargs):
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@property
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def state(self):
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return self._state or ActionResult(entity=self, identifier=c.NOOP, validity=c.VALID)
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def __init__(self, actions: List[Action], observations: List[str], *args, is_blocking_pos=False, **kwargs):
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super(Agent, self).__init__(*args, **kwargs)
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self._paralyzed = set()
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self.step_result = dict()
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self._actions = actions
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self._observations = observations
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self._state: Union[Result, None] = None
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self._is_blocking_pos = is_blocking_pos
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# noinspection PyAttributeOutsideInit
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def clear_temp_state(self):
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@@ -14,7 +14,7 @@ class Entity(_Object, abc.ABC):
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@property
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def state(self):
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return self._status or ActionResult(entity=self, identifier=c.NOOP, validity=c.VALID, reward=0)
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return self._status or ActionResult(entity=self, identifier=c.NOOP, validity=c.VALID)
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@property
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def var_has_position(self):
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@@ -60,6 +60,10 @@ class Entity(_Object, abc.ABC):
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def pos(self):
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return self._pos
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def set_pos(self, pos):
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assert isinstance(pos, tuple) and len(pos) == 2
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self._pos = pos
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@property
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def last_pos(self):
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try:
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@@ -84,7 +88,7 @@ class Entity(_Object, abc.ABC):
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for observer in self.observers:
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observer.notify_del_entity(self)
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self._view_directory = curr_pos[0] - next_pos[0], curr_pos[1] - next_pos[1]
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self._pos = next_pos
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self.set_pos(next_pos)
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for observer in self.observers:
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observer.notify_add_entity(self)
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return valid
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@@ -93,7 +97,7 @@ class Entity(_Object, abc.ABC):
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def __init__(self, pos, bind_to=None, **kwargs):
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super().__init__(**kwargs)
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self._status = None
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self._pos = pos
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self.set_pos(pos)
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self._last_pos = pos
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if bind_to:
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try:
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@@ -109,8 +113,9 @@ class Entity(_Object, abc.ABC):
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def render(self):
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return RenderEntity(self.__class__.__name__.lower(), self.pos)
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def __repr__(self):
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return super(Entity, self).__repr__() + f'(@{self.pos})'
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@abc.abstractmethod
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def render(self):
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return RenderEntity(self.__class__.__name__.lower(), self.pos)
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@property
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def obs_tag(self):
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@@ -149,4 +154,4 @@ class Entity(_Object, abc.ABC):
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except StopIteration:
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pass
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except ValueError:
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print()
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pass
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@@ -1,24 +0,0 @@
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# noinspection PyAttributeOutsideInit
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class BoundEntityMixin:
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@property
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def bound_entity(self):
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return self._bound_entity
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@property
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def name(self):
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if self.bound_entity:
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return f'{self.__class__.__name__}({self.bound_entity.name})'
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else:
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pass
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def belongs_to_entity(self, entity):
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return entity == self.bound_entity
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def bind_to(self, entity):
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self._bound_entity = entity
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def unbind(self):
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self._bound_entity = None
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@@ -13,10 +13,6 @@ class _Object:
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def __bool__(self):
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return True
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@property
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def var_has_position(self):
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return False
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@property
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def var_can_be_bound(self):
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try:
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@@ -30,22 +26,14 @@ class _Object:
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@property
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def name(self):
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if self._str_ident is not None:
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name = f'{self.__class__.__name__}[{self._str_ident}]'
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else:
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name = f'{self.__class__.__name__}#{self.u_int}'
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if self.bound_entity:
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name = h.add_bound_name(name, self.bound_entity)
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if self.var_has_position:
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name = h.add_pos_name(name, self)
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return name
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return f'{self.__class__.__name__}[{self.identifier}]'
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@property
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def identifier(self):
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if self._str_ident is not None:
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return self._str_ident
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else:
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return self.name
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return self.u_int
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def reset_uid(self):
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self._u_idx = defaultdict(lambda: 0)
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@@ -62,7 +50,15 @@ class _Object:
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print(f'Following kwargs were passed, but ignored: {kwargs}')
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def __repr__(self):
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return f'{self.name}'
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name = self.name
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if self.bound_entity:
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name = h.add_bound_name(name, self.bound_entity)
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try:
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if self.var_has_position:
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name = h.add_pos_name(name, self)
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except (AttributeError):
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pass
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return name
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def __eq__(self, other) -> bool:
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return other == self.identifier
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@@ -88,7 +84,7 @@ class _Object:
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def summarize_state(self):
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return dict()
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def bind(self, entity):
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def bind_to(self, entity):
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# noinspection PyAttributeOutsideInit
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self._bound_entity = entity
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return c.VALID
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@@ -100,9 +96,6 @@ class _Object:
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def bound_entity(self):
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return self._bound_entity
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def bind_to(self, entity):
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self._bound_entity = entity
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def unbind(self):
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self._bound_entity = None
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@@ -24,7 +24,7 @@ class PlaceHolder(_Object):
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@property
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def name(self):
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return "PlaceHolder"
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return self.__class__.__name__
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class GlobalPosition(_Object):
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@@ -36,7 +36,8 @@ class GlobalPosition(_Object):
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else:
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return self.bound_entity.pos
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def __init__(self, level_shape, *args, normalized: bool = True, **kwargs):
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def __init__(self, agent, level_shape, *args, normalized: bool = True, **kwargs):
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super(GlobalPosition, self).__init__(*args, **kwargs)
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self.bind_to(agent)
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self._normalized = normalized
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self._shape = level_shape
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@@ -5,13 +5,8 @@ from marl_factory_grid.utils.utility_classes import RenderEntity
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class Wall(Entity):
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@property
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def var_has_position(self):
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return True
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@property
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def var_can_collide(self):
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return True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@property
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def encoding(self):
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@@ -19,11 +14,3 @@ class Wall(Entity):
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def render(self):
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return RenderEntity(c.WALL, self.pos)
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@property
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def var_is_blocking_pos(self):
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return True
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@property
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def var_is_blocking_light(self):
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return True
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@@ -87,11 +87,14 @@ class Factory(gym.Env):
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entities = self.map.do_init()
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# Init rules
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rules = self.conf.load_rules()
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env_rules = self.conf.load_env_rules()
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entity_rules = self.conf.load_entity_spawn_rules(entities)
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env_rules.extend(entity_rules)
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# Parse the agent conf
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parsed_agents_conf = self.conf.parse_agents_conf()
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self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed, self.conf.verbose)
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self.state = Gamestate(entities, parsed_agents_conf, env_rules, self.map.level_shape,
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self.conf.env_seed, self.conf.verbose)
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# All is set up, trigger entity init with variable pos
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# All is set up, trigger additional init (after agent entity spawn etc)
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@@ -1,10 +1,15 @@
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.rules import SpawnAgents
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class Agents(Collection):
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_entity = Agent
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@property
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def spawn_rule(self):
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return {SpawnAgents.__name__: {}}
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@property
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def var_is_blocking_light(self):
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return False
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@@ -1,18 +1,25 @@
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from typing import List, Tuple, Union
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from typing import List, Tuple, Union, Dict
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.groups.objects import _Objects
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# noinspection PyProtectedMember
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from marl_factory_grid.environment.entity.object import _Object
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import marl_factory_grid.environment.constants as c
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from marl_factory_grid.utils.results import Result
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class Collection(_Objects):
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_entity = _Object # entity?
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symbol = None
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_is_blocking_pos(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@@ -23,29 +30,61 @@ class Collection(_Objects):
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@property
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def var_has_position(self):
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return False
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# @property
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# def var_has_bound(self):
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# return False # batteries, globalpos, inventories true
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@property
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def var_can_be_bound(self):
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return False
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return True
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@property
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def encodings(self):
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return [x.encoding for x in self]
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def __init__(self, size, *args, **kwargs):
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super(Collection, self).__init__(*args, **kwargs)
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self.size = size
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def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args): # woihn mit den args
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if isinstance(coords_or_quantity, int):
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self.add_items([self._entity() for _ in range(coords_or_quantity)])
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@property
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def spawn_rule(self):
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"""Prevent SpawnRule creation if Objects are spawned by map, Doors e.g."""
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if self.symbol:
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return None
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elif self._spawnrule:
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return self._spawnrule
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else:
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self.add_items([self._entity(pos) for pos in coords_or_quantity])
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return {c.SPAWN_ENTITY_RULE: dict(collection=self, coords_or_quantity=self._coords_or_quantity)}
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def __init__(self, size, *args, coords_or_quantity: int = None, ignore_blocking=False,
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spawnrule: Union[None, Dict[str, dict]] = None,
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**kwargs):
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super(Collection, self).__init__(*args, **kwargs)
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self._coords_or_quantity = coords_or_quantity
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self.size = size
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self._spawnrule = spawnrule
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self._ignore_blocking = ignore_blocking
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def trigger_spawn(self, state, *entity_args, coords_or_quantity=None, ignore_blocking=False, **entity_kwargs):
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coords_or_quantity = coords_or_quantity if coords_or_quantity else self._coords_or_quantity
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if self.var_has_position:
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if isinstance(coords_or_quantity, int):
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if ignore_blocking or self._ignore_blocking:
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coords_or_quantity = state.entities.floorlist[:coords_or_quantity]
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else:
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coords_or_quantity = state.get_n_random_free_positions(coords_or_quantity)
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self.spawn(coords_or_quantity, *entity_args, **entity_kwargs)
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state.print(f'{len(coords_or_quantity)} new {self.name} have been spawned at {coords_or_quantity}')
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return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=len(coords_or_quantity))
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else:
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if isinstance(coords_or_quantity, int):
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self.spawn(coords_or_quantity, *entity_args, **entity_kwargs)
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state.print(f'{coords_or_quantity} new {self.name} have been spawned randomly.')
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return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=coords_or_quantity)
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else:
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raise ValueError(f'{self._entity.__name__} has no position!')
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def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args, **entity_kwargs):
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if self.var_has_position:
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if isinstance(coords_or_quantity, int):
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raise ValueError(f'{self._entity.__name__} should have a position!')
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else:
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self.add_items([self._entity(pos, *entity_args, **entity_kwargs) for pos in coords_or_quantity])
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else:
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if isinstance(coords_or_quantity, int):
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self.add_items([self._entity(*entity_args, **entity_kwargs) for _ in range(coords_or_quantity)])
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else:
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raise ValueError(f'{self._entity.__name__} has no position!')
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return c.VALID
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def despawn(self, items: List[_Object]):
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@@ -115,7 +154,7 @@ class Collection(_Objects):
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||||
except StopIteration:
|
||||
pass
|
||||
except ValueError:
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||||
print()
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||||
pass
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||||
|
||||
@property
|
||||
def positions(self):
|
||||
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||||
@@ -1,6 +1,6 @@
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||||
from collections import defaultdict
|
||||
from operator import itemgetter
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||||
from random import shuffle, random
|
||||
from random import shuffle
|
||||
from typing import Dict
|
||||
|
||||
from marl_factory_grid.environment.groups.objects import _Objects
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||||
@@ -12,10 +12,10 @@ class Entities(_Objects):
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||||
|
||||
@staticmethod
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||||
def neighboring_positions(pos):
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||||
return (POS_MASK + pos).reshape(-1, 2)
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||||
return [tuple(x) for x in (POS_MASK + pos).reshape(-1, 2)]
|
||||
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||||
def get_entities_near_pos(self, pos):
|
||||
return [y for x in itemgetter(*(tuple(x) for x in self.neighboring_positions(pos)))(self.pos_dict) for y in x]
|
||||
return [y for x in itemgetter(*self.neighboring_positions(pos))(self.pos_dict) for y in x]
|
||||
|
||||
def render(self):
|
||||
return [y for x in self for y in x.render() if x is not None]
|
||||
@@ -35,8 +35,9 @@ class Entities(_Objects):
|
||||
super().__init__()
|
||||
|
||||
def guests_that_can_collide(self, pos):
|
||||
return[x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
|
||||
return [x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
|
||||
|
||||
@property
|
||||
def empty_positions(self):
|
||||
empty_positions = [key for key in self.floorlist if not self.pos_dict[key]]
|
||||
shuffle(empty_positions)
|
||||
@@ -48,11 +49,23 @@ class Entities(_Objects):
|
||||
shuffle(empty_positions)
|
||||
return empty_positions
|
||||
|
||||
def is_blocked(self):
|
||||
return[key for key, val in self.pos_dict.items() if any([x.var_is_blocking_pos for x in val])]
|
||||
@property
|
||||
def blocked_positions(self):
|
||||
blocked_positions = [key for key, val in self.pos_dict.items() if any([x.var_is_blocking_pos for x in val])]
|
||||
shuffle(blocked_positions)
|
||||
return blocked_positions
|
||||
|
||||
def is_not_blocked(self):
|
||||
return[key for key, val in self.pos_dict.items() if not all([x.var_is_blocking_pos for x in val])]
|
||||
@property
|
||||
def free_positions_generator(self):
|
||||
generator = (
|
||||
key for key in self.floorlist if all(not x.var_can_collide and not x.var_is_blocking_pos
|
||||
for x in self.pos_dict[key])
|
||||
)
|
||||
return generator
|
||||
|
||||
@property
|
||||
def free_positions_list(self):
|
||||
return [x for x in self.free_positions_generator]
|
||||
|
||||
def iter_entities(self):
|
||||
return iter((x for sublist in self.values() for x in sublist))
|
||||
@@ -92,3 +105,6 @@ class Entities(_Objects):
|
||||
@property
|
||||
def positions(self):
|
||||
return [k for k, v in self.pos_dict.items() for _ in v]
|
||||
|
||||
def is_occupied(self, pos):
|
||||
return len([x for x in self.pos_dict[pos] if x.var_can_collide or x.var_is_blocking_pos]) >= 1
|
||||
|
||||
@@ -4,10 +4,6 @@ from marl_factory_grid.environment import constants as c
|
||||
# noinspection PyUnresolvedReferences,PyTypeChecker
|
||||
class IsBoundMixin:
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return f'{self.__class__.__name__}({self._bound_entity.name})'
|
||||
|
||||
def __repr__(self):
|
||||
return f'{self.__class__.__name__}#{self._bound_entity.name}({self._data})'
|
||||
|
||||
|
||||
@@ -5,11 +5,16 @@ import numpy as np
|
||||
|
||||
from marl_factory_grid.environment.entity.object import _Object
|
||||
import marl_factory_grid.environment.constants as c
|
||||
from marl_factory_grid.utils import helpers as h
|
||||
|
||||
|
||||
class _Objects:
|
||||
_entity = _Object
|
||||
|
||||
@property
|
||||
def var_can_be_bound(self):
|
||||
return False
|
||||
|
||||
@property
|
||||
def observers(self):
|
||||
return self._observers
|
||||
@@ -148,12 +153,12 @@ class _Objects:
|
||||
|
||||
def by_entity(self, entity):
|
||||
try:
|
||||
return next((x for x in self if x.belongs_to_entity(entity)))
|
||||
return h.get_first(self, filter_by=lambda x: x.belongs_to_entity(entity))
|
||||
except (StopIteration, AttributeError):
|
||||
return None
|
||||
|
||||
def idx_by_entity(self, entity):
|
||||
try:
|
||||
return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
|
||||
return h.get_first_index(self, filter_by=lambda x: x.belongs_to_entity(entity))
|
||||
except (StopIteration, AttributeError):
|
||||
return None
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
from typing import List, Union
|
||||
|
||||
from marl_factory_grid.environment import constants as c
|
||||
from marl_factory_grid.environment.entity.util import GlobalPosition
|
||||
from marl_factory_grid.environment.groups.collection import Collection
|
||||
from marl_factory_grid.utils.results import Result
|
||||
from marl_factory_grid.utils.states import Gamestate
|
||||
|
||||
|
||||
class Combined(Collection):
|
||||
@@ -36,17 +39,17 @@ class GlobalPositions(Collection):
|
||||
|
||||
_entity = GlobalPosition
|
||||
|
||||
@property
|
||||
def var_is_blocking_light(self):
|
||||
return False
|
||||
|
||||
@property
|
||||
def var_can_collide(self):
|
||||
return False
|
||||
|
||||
@property
|
||||
def var_can_be_bound(self):
|
||||
return True
|
||||
var_is_blocking_light = False
|
||||
var_can_be_bound = True
|
||||
var_can_collide = False
|
||||
var_has_position = False
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(GlobalPositions, self).__init__(*args, **kwargs)
|
||||
|
||||
def spawn(self, agents, level_shape, *args, **kwargs):
|
||||
self.add_items([self._entity(agent, level_shape, *args, **kwargs) for agent in agents])
|
||||
return [Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=len(self))]
|
||||
|
||||
def trigger_spawn(self, state: Gamestate, *args, **kwargs) -> [Result]:
|
||||
return self.spawn(state[c.AGENT], state.lvl_shape, *args, **kwargs)
|
||||
|
||||
@@ -7,9 +7,12 @@ class Walls(Collection):
|
||||
_entity = Wall
|
||||
symbol = c.SYMBOL_WALL
|
||||
|
||||
@property
|
||||
def var_has_position(self):
|
||||
return True
|
||||
var_can_collide = True
|
||||
var_is_blocking_light = True
|
||||
var_can_move = False
|
||||
var_has_position = True
|
||||
var_can_be_bound = False
|
||||
var_is_blocking_pos = True
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(Walls, self).__init__(*args, **kwargs)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import abc
|
||||
from random import shuffle
|
||||
from typing import List
|
||||
from typing import List, Collection, Union
|
||||
|
||||
from marl_factory_grid.environment.entity.agent import Agent
|
||||
from marl_factory_grid.utils import helpers as h
|
||||
@@ -39,6 +39,29 @@ class Rule(abc.ABC):
|
||||
return []
|
||||
|
||||
|
||||
class SpawnEntity(Rule):
|
||||
|
||||
@property
|
||||
def _collection(self) -> Collection:
|
||||
return Collection()
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return f'{self.__class__.__name__}({self.collection.name})'
|
||||
|
||||
def __init__(self, collection, coords_or_quantity, ignore_blocking=False):
|
||||
super().__init__()
|
||||
self.coords_or_quantity = coords_or_quantity
|
||||
self.collection = collection
|
||||
self.ignore_blocking = ignore_blocking
|
||||
|
||||
def on_init(self, state, lvl_map) -> [TickResult]:
|
||||
results = self.collection.trigger_spawn(state, ignore_blocking=self.ignore_blocking)
|
||||
pos_str = f' on: {[x.pos for x in self.collection]}' if self.collection.var_has_position else ''
|
||||
state.print(f'Initial {self.collection.__class__.__name__} were spawned{pos_str}')
|
||||
return results
|
||||
|
||||
|
||||
class SpawnAgents(Rule):
|
||||
|
||||
def __init__(self):
|
||||
@@ -46,14 +69,14 @@ class SpawnAgents(Rule):
|
||||
pass
|
||||
|
||||
def on_init(self, state, lvl_map):
|
||||
agent_conf = state.agents_conf
|
||||
# agents = Agents(lvl_map.size)
|
||||
agents = state[c.AGENT]
|
||||
empty_positions = state.entities.empty_positions()[:len(agent_conf)]
|
||||
for agent_name in agent_conf:
|
||||
actions = agent_conf[agent_name]['actions'].copy()
|
||||
observations = agent_conf[agent_name]['observations'].copy()
|
||||
positions = agent_conf[agent_name]['positions'].copy()
|
||||
empty_positions = state.entities.empty_positions[:len(state.agents_conf)]
|
||||
for agent_name, agent_conf in state.agents_conf.items():
|
||||
actions = agent_conf['actions'].copy()
|
||||
observations = agent_conf['observations'].copy()
|
||||
positions = agent_conf['positions'].copy()
|
||||
other = agent_conf['other'].copy()
|
||||
if positions:
|
||||
shuffle(positions)
|
||||
while True:
|
||||
@@ -61,18 +84,18 @@ class SpawnAgents(Rule):
|
||||
pos = positions.pop()
|
||||
except IndexError:
|
||||
raise ValueError(f'It was not possible to spawn an Agent on the available position: '
|
||||
f'\n{agent_name[agent_name]["positions"].copy()}')
|
||||
if agents.by_pos(pos) and state.check_pos_validity(pos):
|
||||
f'\n{agent_conf["positions"].copy()}')
|
||||
if bool(agents.by_pos(pos)) or not state.check_pos_validity(pos):
|
||||
continue
|
||||
else:
|
||||
agents.add_item(Agent(actions, observations, pos, str_ident=agent_name))
|
||||
agents.add_item(Agent(actions, observations, pos, str_ident=agent_name, **other))
|
||||
break
|
||||
else:
|
||||
agents.add_item(Agent(actions, observations, empty_positions.pop(), str_ident=agent_name))
|
||||
agents.add_item(Agent(actions, observations, empty_positions.pop(), str_ident=agent_name, **other))
|
||||
pass
|
||||
|
||||
|
||||
class MaxStepsReached(Rule):
|
||||
class DoneAtMaxStepsReached(Rule):
|
||||
|
||||
def __init__(self, max_steps: int = 500):
|
||||
super().__init__()
|
||||
@@ -83,8 +106,8 @@ class MaxStepsReached(Rule):
|
||||
|
||||
def on_check_done(self, state):
|
||||
if self.max_steps <= state.curr_step:
|
||||
return [DoneResult(validity=c.VALID, identifier=self.name, reward=0)]
|
||||
return [DoneResult(validity=c.NOT_VALID, identifier=self.name, reward=0)]
|
||||
return [DoneResult(validity=c.VALID, identifier=self.name)]
|
||||
return [DoneResult(validity=c.NOT_VALID, identifier=self.name)]
|
||||
|
||||
|
||||
class AssignGlobalPositions(Rule):
|
||||
@@ -101,7 +124,7 @@ class AssignGlobalPositions(Rule):
|
||||
return []
|
||||
|
||||
|
||||
class Collision(Rule):
|
||||
class WatchCollisions(Rule):
|
||||
|
||||
def __init__(self, done_at_collisions: bool = False):
|
||||
super().__init__()
|
||||
@@ -132,4 +155,4 @@ class Collision(Rule):
|
||||
move_failed = any(h.is_move(x.state.identifier) and not x.state.validity for x in state[c.AGENT])
|
||||
if inter_entity_collision_detected or move_failed:
|
||||
return [DoneResult(validity=c.VALID, identifier=c.COLLISION, reward=r.COLLISION)]
|
||||
return [DoneResult(validity=c.NOT_VALID, identifier=self.name, reward=0)]
|
||||
return [DoneResult(validity=c.NOT_VALID, identifier=self.name)]
|
||||
|
||||
Reference in New Issue
Block a user