158 lines
4.5 KiB
Python

import abc
from collections import defaultdict
import numpy as np
from .object import _Object
from .. import constants as c
from ...utils.results import ActionResult
from ...utils.utility_classes import RenderEntity
class Entity(_Object, abc.ABC):
"""Full Env Entity that lives on the environment Grid. Doors, Items, DirtPile etc..."""
@property
def state(self):
return self._status or ActionResult(entity=self, identifier=c.NOOP, validity=c.VALID)
@property
def var_has_position(self):
return self.pos != c.VALUE_NO_POS
@property
def var_is_blocking_light(self):
try:
return self._collection.var_is_blocking_light or False
except AttributeError:
return False
@property
def var_can_move(self):
try:
return self._collection.var_can_move or False
except AttributeError:
return False
@property
def var_is_blocking_pos(self):
try:
return self._collection.var_is_blocking_pos or False
except AttributeError:
return False
@property
def var_can_collide(self):
try:
return self._collection.var_can_collide or False
except AttributeError:
return False
@property
def x(self):
return self.pos[0]
@property
def y(self):
return self.pos[1]
@property
def pos(self):
return self._pos
def set_pos(self, pos):
assert isinstance(pos, tuple) and len(pos) == 2
self._pos = pos
@property
def last_pos(self):
try:
return self._last_pos
except AttributeError:
# noinspection PyAttributeOutsideInit
self._last_pos = c.VALUE_NO_POS
return self._last_pos
@property
def direction_of_view(self):
if self._last_pos != c.VALUE_NO_POS:
return 0, 0
else:
return np.subtract(self._last_pos, self.pos)
def move(self, next_pos, state):
next_pos = next_pos
curr_pos = self._pos
if not_same_pos := curr_pos != next_pos:
if valid := state.check_move_validity(self, next_pos):
for observer in self.observers:
observer.notify_del_entity(self)
self._view_directory = curr_pos[0] - next_pos[0], curr_pos[1] - next_pos[1]
self.set_pos(next_pos)
for observer in self.observers:
observer.notify_add_entity(self)
return valid
return not_same_pos
def __init__(self, pos, bind_to=None, **kwargs):
super().__init__(**kwargs)
self._status = None
self.set_pos(pos)
self._last_pos = pos
if bind_to:
try:
self.bind_to(bind_to)
except AttributeError:
print(f'Objects of class "{self.__class__.__name__}" can not be bound to other entities.')
exit()
def summarize_state(self) -> dict:
return dict(name=str(self.name), x=int(self.x), y=int(self.y), can_collide=bool(self.var_can_collide))
@abc.abstractmethod
def render(self):
return RenderEntity(self.__class__.__name__.lower(), self.pos)
@abc.abstractmethod
def render(self):
return RenderEntity(self.__class__.__name__.lower(), self.pos)
@property
def obs_tag(self):
try:
return self._collection.name or self.name
except AttributeError:
return self.name
@property
def encoding(self):
return c.VALUE_OCCUPIED_CELL
def change_parent_collection(self, other_collection):
other_collection.add_item(self)
self._collection.delete_env_object(self)
self._collection = other_collection
return self._collection == other_collection
@classmethod
def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
collection = cls(*args, **kwargs)
collection.add_items(
[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
return collection
def notify_del_entity(self, entity):
try:
self.pos_dict[entity.pos].remove(entity)
except (ValueError, AttributeError):
pass
def by_pos(self, pos: (int, int)):
pos = tuple(pos)
try:
return self.state.entities.pos_dict[pos]
except StopIteration:
pass
except ValueError:
pass