Factory is now Battery Powered

This commit is contained in:
Steffen Illium 2021-11-11 18:42:48 +01:00
parent f9c05dc3bf
commit fcb765f447
11 changed files with 352 additions and 16 deletions

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@ -1,7 +1,7 @@
def make(env_str, n_agents=1, pomdp_r=2, max_steps=400):
import yaml
from pathlib import Path
from environments.factory.factory_dirt_item import DirtItemFactory
from environments.factory.combined_factories import DirtItemFactory
from environments.factory.factory_item import ItemFactory, ItemProperties
from environments.factory.factory_dirt import DirtProperties, DirtFactory
from environments.utility_classes import MovementProperties, ObservationProperties, AgentRenderOptions

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@ -405,7 +405,7 @@ class BaseFactory(gym.Env):
y0, y1 = max(0, agent.y - r), min(agent.y + r + 1, self._level_shape[1])
# Other Agent Obs = oobs
oobs = obs_to_be_padded[:, x0:x1, y0:y1]
if oobs.shape[0:] != (d,) * 2:
if oobs.shape[0:] != (d, d):
if xd := oobs.shape[1] % d:
if agent.x > r:
x0_pad = 0

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@ -32,7 +32,9 @@ class Object:
else:
return self._name
def __init__(self, str_ident: Union[str, None] = None, enum_ident: Union[Enum, None] = None, is_blocking_light=False, **kwargs):
def __init__(self, str_ident: Union[str, None] = None, enum_ident: Union[Enum, None] = None,
is_blocking_light=False, **kwargs):
self._str_ident = str_ident
self._enum_ident = enum_ident

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@ -0,0 +1,60 @@
import random
from environments.factory.factory_battery import BatteryFactory, BatteryProperties
from environments.factory.factory_dirt import DirtFactory, DirtProperties
from environments.factory.factory_item import ItemFactory
# noinspection PyAbstractClass
class DirtItemFactory(ItemFactory, DirtFactory):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# noinspection PyAbstractClass
class DirtBatteryFactory(DirtFactory, BatteryFactory):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if __name__ == '__main__':
from environments.utility_classes import AgentRenderOptions as ARO, ObservationProperties
render = True
dirt_props = DirtProperties(1, 0.05, 0.1, 3, 1, 20, 0)
obs_props = ObservationProperties(render_agents=ARO.COMBINED, omit_agent_self=True,
pomdp_r=2, additional_agent_placeholder=None)
move_props = {'allow_square_movement': True,
'allow_diagonal_movement': False,
'allow_no_op': False}
factory = DirtBatteryFactory(n_agents=5, done_at_collision=False,
level_name='rooms', max_steps=400,
obs_prop=obs_props, parse_doors=True,
record_episodes=True, verbose=True,
btry_prop=BatteryProperties(),
mv_prop=move_props, dirt_prop=dirt_props
)
# noinspection DuplicatedCode
n_actions = factory.action_space.n - 1
_ = factory.observation_space
for epoch in range(4):
random_actions = [[random.randint(0, n_actions) for _
in range(factory.n_agents)] for _
in range(factory.max_steps + 1)]
env_state = factory.reset()
r = 0
for agent_i_action in random_actions:
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
r += step_r
if render:
factory.render()
if done_bool:
break
print(f'Factory run {epoch} done, reward is:\n {r}')
pass

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@ -0,0 +1,275 @@
from typing import Union, NamedTuple, Dict
import numpy as np
from environments.factory.base.base_factory import BaseFactory
from environments.factory.base.objects import Agent, Action, Entity
from environments.factory.base.registers import EntityObjectRegister, ObjectRegister
from environments.factory.renderer import RenderEntity
from environments.helpers import Constants as c
from environments import helpers as h
CHARGE_ACTION = h.EnvActions.CHARGE
ITEM_DROP_OFF = 1
class BatteryProperties(NamedTuple):
initial_charge: float = 0.8 #
charge_rate: float = 0.4 #
charge_locations: int = 20 #
per_action_costs: Union[dict, float] = 0.02
done_when_discharged = False
multi_charge: bool = False
class Battery(object):
@property
def is_discharged(self):
return self.charge_level == 0
@property
def is_blocking_light(self):
return False
@property
def can_collide(self):
return False
@property
def name(self):
return f'{self.__class__.__name__}({self.agent.name})'
def __init__(self, pomdp_r: int, level_shape: (int, int), agent: Agent, initial_charge_level: float):
super().__init__()
self.agent = agent
self._pomdp_r = pomdp_r
self._level_shape = level_shape
if self._pomdp_r:
self._array = np.zeros((1, pomdp_r * 2 + 1, pomdp_r * 2 + 1))
else:
self._array = np.zeros((1, *self._level_shape))
self.charge_level = initial_charge_level
def as_array(self):
self._array[:] = c.FREE_CELL.value
self._array[0, 0] = self.charge_level
return self._array
def __repr__(self):
return f'{self.__class__.__name__}[{self.agent.name}]({self.charge_level})'
def charge(self, amount) -> c:
if self.charge_level < 1:
# noinspection PyTypeChecker
self.charge_level = min(1, amount + self.charge_level)
return c.VALID
else:
return c.NOT_VALID
def decharge(self, amount) -> c:
if self.charge_level != 0:
# noinspection PyTypeChecker
self.charge_level = max(0, amount + self.charge_level)
return c.VALID
else:
return c.NOT_VALID
def belongs_to_entity(self, entity):
return self.agent == entity
def summarize_state(self, **kwargs):
attr_dict = {key: str(val) for key, val in self.__dict__.items() if not key.startswith('_') and key != 'data'}
attr_dict.update(dict(name=self.name))
return attr_dict
class BatteriesRegister(ObjectRegister):
_accepted_objects = Battery
is_blocking_light = False
can_be_shadowed = False
hide_from_obs_builder = True
def __init__(self, *args, **kwargs):
super(BatteriesRegister, self).__init__(*args, is_per_agent=True, individual_slices=True, **kwargs)
self.is_observable = True
def as_array(self):
# self._array[:] = c.FREE_CELL.value
for inv_idx, battery in enumerate(self):
self._array[inv_idx] = battery.as_array()
return self._array
def spawn_batteries(self, agents, pomdp_r, initial_charge_level):
inventories = [self._accepted_objects(pomdp_r, self._level_shape, agent,
initial_charge_level)
for _, agent in enumerate(agents)]
self.register_additional_items(inventories)
def idx_by_entity(self, entity):
try:
return next((idx for idx, bat in enumerate(self) if bat.belongs_to_entity(entity)))
except StopIteration:
return None
def by_entity(self, entity):
try:
return next((bat for bat in self if bat.belongs_to_entity(entity)))
except StopIteration:
return None
def summarize_states(self, n_steps=None):
# as dict with additional nesting
# return dict(items=super(Inventories, self).summarize_states())
return super(BatteriesRegister, self).summarize_states(n_steps=n_steps)
class ChargePod(Entity):
@property
def can_collide(self):
return False
@property
def encoding(self):
return ITEM_DROP_OFF
def __init__(self, *args, charge_rate: float = 0.4,
multi_charge: bool = False, **kwargs):
super(ChargePod, self).__init__(*args, **kwargs)
self.charge_rate = charge_rate
self.multi_charge = multi_charge
def charge_battery(self, battery: Battery):
if battery.charge_level == 1.0:
return c.NOT_VALID
if sum(guest for guest in self.tile.guests if c.AGENT.name in guest.name) > 1:
return c.NOT_VALID
battery.charge(self.charge_rate)
return c.VALID
def summarize_state(self, n_steps=None) -> dict:
if n_steps == h.STEPS_START:
summary = super().summarize_state(n_steps=n_steps)
return summary
class ChargePods(EntityObjectRegister):
_accepted_objects = ChargePod
def as_array(self):
self._array[:] = c.FREE_CELL.value
for item in self:
if item.pos != c.NO_POS.value:
self._array[0, item.x, item.y] = item.encoding
return self._array
def __repr__(self):
super(ChargePods, self).__repr__()
class BatteryFactory(BaseFactory):
def __init__(self, *args, btry_prop=BatteryProperties(), **kwargs):
if isinstance(btry_prop, dict):
btry_prop = BatteryProperties(**btry_prop)
self.btry_prop = btry_prop
super().__init__(*args, **kwargs)
@property
def additional_entities(self):
super_entities = super().additional_entities
empty_tiles = self[c.FLOOR].empty_tiles[:self.btry_prop.charge_locations]
charge_pods = ChargePods.from_tiles(
empty_tiles, self._level_shape,
entity_kwargs=dict(charge_rate=self.btry_prop.charge_rate,
multi_charge=self.btry_prop.multi_charge)
)
batteries = BatteriesRegister(self._level_shape if not self._pomdp_r else ((self.pomdp_diameter,) * 2),
)
batteries.spawn_batteries(self[c.AGENT], self._pomdp_r, self.btry_prop.initial_charge)
super_entities.update({c.BATTERIES: batteries, c.CHARGE_POD: charge_pods})
return super_entities
def do_additional_step(self) -> dict:
info_dict = super(BatteryFactory, self).do_additional_step()
# Decharge
batteries = self[c.BATTERIES]
for agent in self[c.AGENT]:
if isinstance(self.btry_prop.per_action_costs, dict):
energy_consumption = self.btry_prop.per_action_costs[agent.temp_action]
else:
energy_consumption = self.btry_prop.per_action_costs
batteries.by_entity(agent).decharge(energy_consumption)
return info_dict
def do_charge(self, agent) -> c:
if charge_pod := self[c.CHARGE_POD].by_pos(agent.pos):
return charge_pod.charge_battery(self[c.BATTERIES].by_entity(agent))
else:
return c.NOT_VALID
def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
valid = super().do_additional_actions(agent, action)
if valid is None:
if action == CHARGE_ACTION:
valid = self.do_charge(agent)
return valid
else:
return None
else:
return valid
pass
def do_additional_reset(self) -> None:
# There is Nothing to reset.
pass
def check_additional_done(self) -> bool:
super_done = super(BatteryFactory, self).check_additional_done()
if super_done:
return super_done
else:
return self.btry_prop.done_when_discharged and any(battery.is_discharged for battery in self[c.BATTERIES])
pass
def calculate_additional_reward(self, agent: Agent) -> (int, dict):
reward, info_dict = super(BatteryFactory, self).calculate_additional_reward(agent)
if h.EnvActions.CHARGE == agent.temp_action:
if agent.temp_valid:
charge_pod = self[c.CHARGE_POD].by_pos(agent.pos)
info_dict.update({f'{agent.name}_charge': 1})
info_dict.update(agent_charged=1)
self.print(f'{agent.name} just charged batteries at {charge_pod.pos}.')
reward += 0.1
else:
self[c.DROP_OFF].by_pos(agent.pos)
info_dict.update({f'{agent.name}_failed_charge': 1})
info_dict.update(failed_charge=1)
self.print(f'{agent.name} just tried to charge at {agent.pos}, but failed.')
reward -= 0.1
if self[c.BATTERIES].by_entity(agent).is_discharged:
info_dict.update({f'{agent.name}_discharged': 1})
reward -= 1
else:
info_dict.update({f'{agent.name}_battery_level': self[c.BATTERIES].by_entity(agent).charge_level})
return reward, info_dict
def render_additional_assets(self):
# noinspection PyUnresolvedReferences
additional_assets = super().render_additional_assets()
charge_pods = [RenderEntity(c.CHARGE_POD.value, charge_pod.tile.pos) for charge_pod in self[c.CHARGE_POD]]
additional_assets.extend(charge_pods)
return additional_assets

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@ -261,13 +261,14 @@ if __name__ == '__main__':
dirt_props = DirtProperties(1, 0.05, 0.1, 3, 1, 20, 0)
obs_props = ObservationProperties(render_agents=ARO.COMBINED, omit_agent_self=True, pomdp_r=2, additional_agent_placeholder=None)
obs_props = ObservationProperties(render_agents=ARO.COMBINED, omit_agent_self=True,
pomdp_r=15, additional_agent_placeholder=None)
move_props = {'allow_square_movement': True,
'allow_diagonal_movement': False,
'allow_no_op': False}
factory = DirtFactory(n_agents=3, done_at_collision=False,
factory = DirtFactory(n_agents=5, done_at_collision=False,
level_name='rooms', max_steps=400,
obs_prop=obs_props, parse_doors=True,
record_episodes=True, verbose=True,

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@ -1,7 +0,0 @@
from environments.factory.factory_dirt import DirtFactory
from environments.factory.factory_item import ItemFactory
class DirtItemFactory(ItemFactory, DirtFactory):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

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@ -117,7 +117,7 @@ class Inventories(ObjectRegister):
can_be_shadowed = False
hide_from_obs_builder = True
def __init__(self, *args, pomdp_r=0, **kwargs):
def __init__(self, *args, **kwargs):
super(Inventories, self).__init__(*args, is_per_agent=True, individual_slices=True, **kwargs)
self.is_observable = True

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@ -49,6 +49,10 @@ class Constants(Enum):
INVENTORY = 'Inventory'
DROP_OFF = 'Drop_Off'
# Battery Env
CHARGE_POD = 'Charge_Pod'
BATTERIES = 'BATTERIES'
def __bool__(self):
if 'not_' in self.value:
return False
@ -84,6 +88,7 @@ class EnvActions(Enum):
USE_DOOR = 'use_door'
CLEAN_UP = 'clean_up'
ITEM_ACTION = 'item_action'
CHARGE = 'charge'
m = MovingAction

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@ -7,7 +7,7 @@ import yaml
from environments import helpers as h
from environments.helpers import Constants as c
from environments.factory.factory_dirt import DirtFactory
from environments.factory.factory_dirt_item import DirtItemFactory
from environments.factory.combined_factories import DirtItemFactory
from environments.logging.recorder import RecorderCallback
warnings.filterwarnings('ignore', category=FutureWarning)

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@ -23,7 +23,7 @@ from stable_baselines3.common.vec_env import SubprocVecEnv
from environments import helpers as h
from environments.factory.factory_dirt import DirtProperties, DirtFactory
from environments.factory.factory_dirt_item import DirtItemFactory
from environments.factory.combined_factories import DirtItemFactory
from environments.factory.factory_item import ItemProperties, ItemFactory
from environments.logging.monitor import MonitorCallback
from environments.utility_classes import MovementProperties, ObservationProperties, AgentRenderOptions
@ -300,7 +300,7 @@ if __name__ == '__main__':
# Train starts here ############################################################
# Build Major Loop parameters, parameter versions, Env Classes and models
if True:
if False:
for obs_mode in observation_modes.keys():
for env_name in env_names:
for model_cls in [h.MODEL_MAP['A2C']]: