removed assets parameter in renderer.py

This commit is contained in:
romue 2021-05-17 17:42:19 +02:00
parent a0de0c6d08
commit 827637cf28
2 changed files with 7 additions and 5 deletions

View File

@ -8,7 +8,7 @@ class Renderer:
WHITE = (200, 200, 200)
PINK = (0.5, 255, 118, 117)
def __init__(self, grid_w=16, grid_h=16, cell_size=30, fps=4, grid_lines=True, view_radius=2, assets=['wall', 'dirt', 'agent']):
def __init__(self, grid_w=16, grid_h=16, cell_size=30, fps=4, grid_lines=True, view_radius=2):
self.grid_h = grid_h
self.grid_w = grid_w
self.cell_size = cell_size
@ -19,7 +19,9 @@ class Renderer:
self.screen_size = (grid_h*cell_size, grid_w*cell_size)
self.screen = pygame.display.set_mode(self.screen_size)
self.clock = pygame.time.Clock()
self.assets = {name: self.load_asset(name, 0.96) for name in assets}
assets = list((Path(__file__).parent / 'assets').glob('*.png'))
self.assets = {path.stem: self.load_asset(str(path), 0.95) for path in assets}
print(self.assets)
self.fill_bg()
def fill_bg(self):
@ -40,9 +42,9 @@ class Renderer:
return img, rect
def load_asset(self, name, factor=1.0):
def load_asset(self, path, factor=1.0):
s = int(factor*self.cell_size)
wall_img = pygame.image.load(str(Path(__file__).parent / 'assets' / f'{name}.png')).convert_alpha()
wall_img = pygame.image.load(path).convert_alpha()
wall_img = pygame.transform.scale(wall_img, (s, s))
return wall_img

View File

@ -31,7 +31,7 @@ class GettingDirty(BaseFactory):
def render(self):
if not self.renderer: # lazy init
h, w = self.state.shape[1:]
self.renderer = Renderer(w, h, view_radius=0, assets=['wall', 'agent', 'dirt'])
self.renderer = Renderer(w, h, view_radius=0)
self.renderer.render( # todo: nur fuers prinzip, ist hardgecoded Dreck aktuell
OrderedDict(wall=np.argwhere(self.state[0] > 0), # Ordered dict defines the drawing order! important
dirt=np.argwhere(self.state[DIRT_INDEX] > 0),