actions are now checked by string
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2589a06d02
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62c141aa1c
@ -26,22 +26,6 @@ class Entity():
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def __init__(self, pos):
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self._pos = pos
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def check_agent_move(state: np.ndarray, dim: int, action: str):
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agent_slice = state[dim] # horizontal slice from state tensor
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agent_pos = np.argwhere(agent_slice == 1)
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if len(agent_pos) > 1:
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raise AssertionError('Only one agent per slice is allowed.')
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x, y = agent_pos[0]
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# Actions
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x_diff, y_diff = ACTIONMAP[action]
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x_new = x + x_diff
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y_new = y + y_diff
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return (x, y), (x_new, y_new), valid
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class AgentState:
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@ -312,9 +296,7 @@ class BaseFactory(gym.Env):
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self._state[agent_i + h.AGENT_START_IDX, x_new, y_new] = h.IS_OCCUPIED_CELL
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def move_or_colide(self, agent_i: int, action: int) -> ((int, int), bool):
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old_pos, new_pos, valid = h.check_agent_move(state=self._state,
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dim=agent_i + h.AGENT_START_IDX,
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action=action)
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old_pos, new_pos, valid = self._check_agent_move(agent_i=agent_i, action=self._actions[action])
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if valid:
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# Does not collide width level boundaries
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self.do_move(agent_i, old_pos, new_pos)
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@ -323,6 +305,22 @@ class BaseFactory(gym.Env):
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# Agent seems to be trying to collide in this step
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return old_pos, valid
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def _check_agent_move(self, agent_i, action: str):
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agent_slice = self._state[h.AGENT_START_IDX + agent_i] # horizontal slice from state tensor
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agent_pos = np.argwhere(agent_slice == 1)
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if len(agent_pos) > 1:
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raise AssertionError('Only one agent per slice is allowed.')
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x, y = agent_pos[0]
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# Actions
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x_diff, y_diff = h.ACTIONMAP[action]
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x_new = x + x_diff
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y_new = y + y_diff
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valid = h.check_position(self._state[h.LEVEL_IDX], (x_new, y_new))
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return (x, y), (x_new, y_new), valid
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def agent_i_position(self, agent_i: int) -> (int, int):
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positions = np.argwhere(self._state[h.AGENT_START_IDX + agent_i] == h.IS_OCCUPIED_CELL)
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assert positions.shape[0] == 1
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@ -38,19 +38,19 @@ def one_hot_level(level, wall_char=WALL):
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return binary_grid
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def check_position(state: np.ndarray, position_to_check: Tuple[int, int], dim: int = 0):
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x, y = position_to_check
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agent_slice = state[dim]
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def check_position(slice_to_check_against: np.ndarray, position_to_check: Tuple[int, int]):
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x_pos, y_pos = position_to_check
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# Check if agent colides with grid boundrys
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valid = not (
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x < 0 or y < 0
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or x >= agent_slice.shape[0]
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or y >= agent_slice.shape[0]
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x_pos < 0 or y_pos < 0
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or x_pos >= slice_to_check_against.shape[0]
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or y_pos >= slice_to_check_against.shape[0]
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)
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# Check for collision with level walls
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valid = valid and not state[LEVEL_IDX][x, y]
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valid = valid and not slice_to_check_against[x_pos, y_pos]
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return valid
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if __name__ == '__main__':
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4
main.py
4
main.py
@ -85,8 +85,8 @@ def compare_runs(run_path: Path, run_identifier: int, parameter: Union[str, List
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if __name__ == '__main__':
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compare_runs(Path('debug_out'), 1623052687, ['step_reward'])
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exit()
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# compare_runs(Path('debug_out'), 1623052687, ['step_reward'])
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# exit()
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from stable_baselines3 import PPO, DQN, A2C
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from algorithms.reg_dqn import RegDQN
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