Replace jQuery Smooth Scroll with Smooth Scroll + Gumshoe (#2082)
* Replace jQuery Smooth Scroll with Smooth Scroll + Gumshoe * Change smooth scrolling speed * Set maximum smooth scroll duration * Remove Font Awesome CSS Ppseudo elements attribute from JS script Close #2050, close #2075
This commit is contained in:
632
assets/js/plugins/smooth-scroll.js
vendored
Normal file
632
assets/js/plugins/smooth-scroll.js
vendored
Normal file
@ -0,0 +1,632 @@
|
||||
/*!
|
||||
* smooth-scroll v15.2.1
|
||||
* Animate scrolling to anchor links
|
||||
* (c) 2019 Chris Ferdinandi
|
||||
* MIT License
|
||||
* http://github.com/cferdinandi/smooth-scroll
|
||||
*/
|
||||
|
||||
(function (root, factory) {
|
||||
if (typeof define === 'function' && define.amd) {
|
||||
define([], (function () {
|
||||
return factory(root);
|
||||
}));
|
||||
} else if (typeof exports === 'object') {
|
||||
module.exports = factory(root);
|
||||
} else {
|
||||
root.SmoothScroll = factory(root);
|
||||
}
|
||||
})(typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : this, (function (window) {
|
||||
|
||||
'use strict';
|
||||
|
||||
//
|
||||
// Default settings
|
||||
//
|
||||
|
||||
var defaults = {
|
||||
|
||||
// Selectors
|
||||
ignore: '[data-scroll-ignore]',
|
||||
header: null,
|
||||
topOnEmptyHash: true,
|
||||
|
||||
// Speed & Duration
|
||||
speed: 500,
|
||||
speedAsDuration: false,
|
||||
durationMax: null,
|
||||
durationMin: null,
|
||||
clip: true,
|
||||
offset: 0,
|
||||
|
||||
// Easing
|
||||
easing: 'easeInOutCubic',
|
||||
customEasing: null,
|
||||
|
||||
// History
|
||||
updateURL: true,
|
||||
popstate: true,
|
||||
|
||||
// Custom Events
|
||||
emitEvents: true
|
||||
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Utility Methods
|
||||
//
|
||||
|
||||
/**
|
||||
* Check if browser supports required methods
|
||||
* @return {Boolean} Returns true if all required methods are supported
|
||||
*/
|
||||
var supports = function () {
|
||||
return (
|
||||
'querySelector' in document &&
|
||||
'addEventListener' in window &&
|
||||
'requestAnimationFrame' in window &&
|
||||
'closest' in window.Element.prototype
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Merge two or more objects together.
|
||||
* @param {Object} objects The objects to merge together
|
||||
* @returns {Object} Merged values of defaults and options
|
||||
*/
|
||||
var extend = function () {
|
||||
var merged = {};
|
||||
Array.prototype.forEach.call(arguments, (function (obj) {
|
||||
for (var key in obj) {
|
||||
if (!obj.hasOwnProperty(key)) return;
|
||||
merged[key] = obj[key];
|
||||
}
|
||||
}));
|
||||
return merged;
|
||||
};
|
||||
|
||||
/**
|
||||
* Check to see if user prefers reduced motion
|
||||
* @param {Object} settings Script settings
|
||||
*/
|
||||
var reduceMotion = function (settings) {
|
||||
if ('matchMedia' in window && window.matchMedia('(prefers-reduced-motion)').matches) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the height of an element.
|
||||
* @param {Node} elem The element to get the height of
|
||||
* @return {Number} The element's height in pixels
|
||||
*/
|
||||
var getHeight = function (elem) {
|
||||
return parseInt(window.getComputedStyle(elem).height, 10);
|
||||
};
|
||||
|
||||
/**
|
||||
* Escape special characters for use with querySelector
|
||||
* @author Mathias Bynens
|
||||
* @link https://github.com/mathiasbynens/CSS.escape
|
||||
* @param {String} id The anchor ID to escape
|
||||
*/
|
||||
var escapeCharacters = function (id) {
|
||||
|
||||
// Remove leading hash
|
||||
if (id.charAt(0) === '#') {
|
||||
id = id.substr(1);
|
||||
}
|
||||
|
||||
var string = String(id);
|
||||
var length = string.length;
|
||||
var index = -1;
|
||||
var codeUnit;
|
||||
var result = '';
|
||||
var firstCodeUnit = string.charCodeAt(0);
|
||||
while (++index < length) {
|
||||
codeUnit = string.charCodeAt(index);
|
||||
// Note: there’s no need to special-case astral symbols, surrogate
|
||||
// pairs, or lone surrogates.
|
||||
|
||||
// If the character is NULL (U+0000), then throw an
|
||||
// `InvalidCharacterError` exception and terminate these steps.
|
||||
if (codeUnit === 0x0000) {
|
||||
throw new InvalidCharacterError(
|
||||
'Invalid character: the input contains U+0000.'
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
// If the character is in the range [\1-\1F] (U+0001 to U+001F) or is
|
||||
// U+007F, […]
|
||||
(codeUnit >= 0x0001 && codeUnit <= 0x001F) || codeUnit == 0x007F ||
|
||||
// If the character is the first character and is in the range [0-9]
|
||||
// (U+0030 to U+0039), […]
|
||||
(index === 0 && codeUnit >= 0x0030 && codeUnit <= 0x0039) ||
|
||||
// If the character is the second character and is in the range [0-9]
|
||||
// (U+0030 to U+0039) and the first character is a `-` (U+002D), […]
|
||||
(
|
||||
index === 1 &&
|
||||
codeUnit >= 0x0030 && codeUnit <= 0x0039 &&
|
||||
firstCodeUnit === 0x002D
|
||||
)
|
||||
) {
|
||||
// http://dev.w3.org/csswg/cssom/#escape-a-character-as-code-point
|
||||
result += '\\' + codeUnit.toString(16) + ' ';
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the character is not handled by one of the above rules and is
|
||||
// greater than or equal to U+0080, is `-` (U+002D) or `_` (U+005F), or
|
||||
// is in one of the ranges [0-9] (U+0030 to U+0039), [A-Z] (U+0041 to
|
||||
// U+005A), or [a-z] (U+0061 to U+007A), […]
|
||||
if (
|
||||
codeUnit >= 0x0080 ||
|
||||
codeUnit === 0x002D ||
|
||||
codeUnit === 0x005F ||
|
||||
codeUnit >= 0x0030 && codeUnit <= 0x0039 ||
|
||||
codeUnit >= 0x0041 && codeUnit <= 0x005A ||
|
||||
codeUnit >= 0x0061 && codeUnit <= 0x007A
|
||||
) {
|
||||
// the character itself
|
||||
result += string.charAt(index);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Otherwise, the escaped character.
|
||||
// http://dev.w3.org/csswg/cssom/#escape-a-character
|
||||
result += '\\' + string.charAt(index);
|
||||
|
||||
}
|
||||
|
||||
// Return sanitized hash
|
||||
return '#' + result;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculate the easing pattern
|
||||
* @link https://gist.github.com/gre/1650294
|
||||
* @param {String} type Easing pattern
|
||||
* @param {Number} time Time animation should take to complete
|
||||
* @returns {Number}
|
||||
*/
|
||||
var easingPattern = function (settings, time) {
|
||||
var pattern;
|
||||
|
||||
// Default Easing Patterns
|
||||
if (settings.easing === 'easeInQuad') pattern = time * time; // accelerating from zero velocity
|
||||
if (settings.easing === 'easeOutQuad') pattern = time * (2 - time); // decelerating to zero velocity
|
||||
if (settings.easing === 'easeInOutQuad') pattern = time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration
|
||||
if (settings.easing === 'easeInCubic') pattern = time * time * time; // accelerating from zero velocity
|
||||
if (settings.easing === 'easeOutCubic') pattern = (--time) * time * time + 1; // decelerating to zero velocity
|
||||
if (settings.easing === 'easeInOutCubic') pattern = time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration
|
||||
if (settings.easing === 'easeInQuart') pattern = time * time * time * time; // accelerating from zero velocity
|
||||
if (settings.easing === 'easeOutQuart') pattern = 1 - (--time) * time * time * time; // decelerating to zero velocity
|
||||
if (settings.easing === 'easeInOutQuart') pattern = time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration
|
||||
if (settings.easing === 'easeInQuint') pattern = time * time * time * time * time; // accelerating from zero velocity
|
||||
if (settings.easing === 'easeOutQuint') pattern = 1 + (--time) * time * time * time * time; // decelerating to zero velocity
|
||||
if (settings.easing === 'easeInOutQuint') pattern = time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration
|
||||
|
||||
// Custom Easing Patterns
|
||||
if (!!settings.customEasing) pattern = settings.customEasing(time);
|
||||
|
||||
return pattern || time; // no easing, no acceleration
|
||||
};
|
||||
|
||||
/**
|
||||
* Determine the document's height
|
||||
* @returns {Number}
|
||||
*/
|
||||
var getDocumentHeight = function () {
|
||||
return Math.max(
|
||||
document.body.scrollHeight, document.documentElement.scrollHeight,
|
||||
document.body.offsetHeight, document.documentElement.offsetHeight,
|
||||
document.body.clientHeight, document.documentElement.clientHeight
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculate how far to scroll
|
||||
* Clip support added by robjtede - https://github.com/cferdinandi/smooth-scroll/issues/405
|
||||
* @param {Element} anchor The anchor element to scroll to
|
||||
* @param {Number} headerHeight Height of a fixed header, if any
|
||||
* @param {Number} offset Number of pixels by which to offset scroll
|
||||
* @param {Boolean} clip If true, adjust scroll distance to prevent abrupt stops near the bottom of the page
|
||||
* @returns {Number}
|
||||
*/
|
||||
var getEndLocation = function (anchor, headerHeight, offset, clip) {
|
||||
var location = 0;
|
||||
if (anchor.offsetParent) {
|
||||
do {
|
||||
location += anchor.offsetTop;
|
||||
anchor = anchor.offsetParent;
|
||||
} while (anchor);
|
||||
}
|
||||
location = Math.max(location - headerHeight - offset, 0);
|
||||
if (clip) {
|
||||
location = Math.min(location, getDocumentHeight() - window.innerHeight);
|
||||
}
|
||||
return location;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the height of the fixed header
|
||||
* @param {Node} header The header
|
||||
* @return {Number} The height of the header
|
||||
*/
|
||||
var getHeaderHeight = function (header) {
|
||||
return !header ? 0 : (getHeight(header) + header.offsetTop);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculate the speed to use for the animation
|
||||
* @param {Number} distance The distance to travel
|
||||
* @param {Object} settings The plugin settings
|
||||
* @return {Number} How fast to animate
|
||||
*/
|
||||
var getSpeed = function (distance, settings) {
|
||||
var speed = settings.speedAsDuration ? settings.speed : Math.abs(distance / 1000 * settings.speed);
|
||||
if (settings.durationMax && speed > settings.durationMax) return settings.durationMax;
|
||||
if (settings.durationMin && speed < settings.durationMin) return settings.durationMin;
|
||||
return parseInt(speed, 10);
|
||||
};
|
||||
|
||||
var setHistory = function (options) {
|
||||
|
||||
// Make sure this should run
|
||||
if (!history.replaceState || !options.updateURL || history.state) return;
|
||||
|
||||
// Get the hash to use
|
||||
var hash = window.location.hash;
|
||||
hash = hash ? hash : '';
|
||||
|
||||
// Set a default history
|
||||
history.replaceState(
|
||||
{
|
||||
smoothScroll: JSON.stringify(options),
|
||||
anchor: hash ? hash : window.pageYOffset
|
||||
},
|
||||
document.title,
|
||||
hash ? hash : window.location.href
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Update the URL
|
||||
* @param {Node} anchor The anchor that was scrolled to
|
||||
* @param {Boolean} isNum If true, anchor is a number
|
||||
* @param {Object} options Settings for Smooth Scroll
|
||||
*/
|
||||
var updateURL = function (anchor, isNum, options) {
|
||||
|
||||
// Bail if the anchor is a number
|
||||
if (isNum) return;
|
||||
|
||||
// Verify that pushState is supported and the updateURL option is enabled
|
||||
if (!history.pushState || !options.updateURL) return;
|
||||
|
||||
// Update URL
|
||||
history.pushState(
|
||||
{
|
||||
smoothScroll: JSON.stringify(options),
|
||||
anchor: anchor.id
|
||||
},
|
||||
document.title,
|
||||
anchor === document.documentElement ? '#top' : '#' + anchor.id
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Bring the anchored element into focus
|
||||
* @param {Node} anchor The anchor element
|
||||
* @param {Number} endLocation The end location to scroll to
|
||||
* @param {Boolean} isNum If true, scroll is to a position rather than an element
|
||||
*/
|
||||
var adjustFocus = function (anchor, endLocation, isNum) {
|
||||
|
||||
// Is scrolling to top of page, blur
|
||||
if (anchor === 0) {
|
||||
document.body.focus();
|
||||
}
|
||||
|
||||
// Don't run if scrolling to a number on the page
|
||||
if (isNum) return;
|
||||
|
||||
// Otherwise, bring anchor element into focus
|
||||
anchor.focus();
|
||||
if (document.activeElement !== anchor) {
|
||||
anchor.setAttribute('tabindex', '-1');
|
||||
anchor.focus();
|
||||
anchor.style.outline = 'none';
|
||||
}
|
||||
window.scrollTo(0 , endLocation);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Emit a custom event
|
||||
* @param {String} type The event type
|
||||
* @param {Object} options The settings object
|
||||
* @param {Node} anchor The anchor element
|
||||
* @param {Node} toggle The toggle element
|
||||
*/
|
||||
var emitEvent = function (type, options, anchor, toggle) {
|
||||
if (!options.emitEvents || typeof window.CustomEvent !== 'function') return;
|
||||
var event = new CustomEvent(type, {
|
||||
bubbles: true,
|
||||
detail: {
|
||||
anchor: anchor,
|
||||
toggle: toggle
|
||||
}
|
||||
});
|
||||
document.dispatchEvent(event);
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// SmoothScroll Constructor
|
||||
//
|
||||
|
||||
var SmoothScroll = function (selector, options) {
|
||||
|
||||
//
|
||||
// Variables
|
||||
//
|
||||
|
||||
var smoothScroll = {}; // Object for public APIs
|
||||
var settings, anchor, toggle, fixedHeader, eventTimeout, animationInterval;
|
||||
|
||||
|
||||
//
|
||||
// Methods
|
||||
//
|
||||
|
||||
/**
|
||||
* Cancel a scroll-in-progress
|
||||
*/
|
||||
smoothScroll.cancelScroll = function (noEvent) {
|
||||
cancelAnimationFrame(animationInterval);
|
||||
animationInterval = null;
|
||||
if (noEvent) return;
|
||||
emitEvent('scrollCancel', settings);
|
||||
};
|
||||
|
||||
/**
|
||||
* Start/stop the scrolling animation
|
||||
* @param {Node|Number} anchor The element or position to scroll to
|
||||
* @param {Element} toggle The element that toggled the scroll event
|
||||
* @param {Object} options
|
||||
*/
|
||||
smoothScroll.animateScroll = function (anchor, toggle, options) {
|
||||
|
||||
// Cancel any in progress scrolls
|
||||
smoothScroll.cancelScroll();
|
||||
|
||||
// Local settings
|
||||
var _settings = extend(settings || defaults, options || {}); // Merge user options with defaults
|
||||
|
||||
// Selectors and variables
|
||||
var isNum = Object.prototype.toString.call(anchor) === '[object Number]' ? true : false;
|
||||
var anchorElem = isNum || !anchor.tagName ? null : anchor;
|
||||
if (!isNum && !anchorElem) return;
|
||||
var startLocation = window.pageYOffset; // Current location on the page
|
||||
if (_settings.header && !fixedHeader) {
|
||||
// Get the fixed header if not already set
|
||||
fixedHeader = document.querySelector(_settings.header);
|
||||
}
|
||||
var headerHeight = getHeaderHeight(fixedHeader);
|
||||
var endLocation = isNum ? anchor : getEndLocation(anchorElem, headerHeight, parseInt((typeof _settings.offset === 'function' ? _settings.offset(anchor, toggle) : _settings.offset), 10), _settings.clip); // Location to scroll to
|
||||
var distance = endLocation - startLocation; // distance to travel
|
||||
var documentHeight = getDocumentHeight();
|
||||
var timeLapsed = 0;
|
||||
var speed = getSpeed(distance, _settings);
|
||||
var start, percentage, position;
|
||||
|
||||
/**
|
||||
* Stop the scroll animation when it reaches its target (or the bottom/top of page)
|
||||
* @param {Number} position Current position on the page
|
||||
* @param {Number} endLocation Scroll to location
|
||||
* @param {Number} animationInterval How much to scroll on this loop
|
||||
*/
|
||||
var stopAnimateScroll = function (position, endLocation) {
|
||||
|
||||
// Get the current location
|
||||
var currentLocation = window.pageYOffset;
|
||||
|
||||
// Check if the end location has been reached yet (or we've hit the end of the document)
|
||||
if (position == endLocation || currentLocation == endLocation || ((startLocation < endLocation && window.innerHeight + currentLocation) >= documentHeight)) {
|
||||
|
||||
// Clear the animation timer
|
||||
smoothScroll.cancelScroll(true);
|
||||
|
||||
// Bring the anchored element into focus
|
||||
adjustFocus(anchor, endLocation, isNum);
|
||||
|
||||
// Emit a custom event
|
||||
emitEvent('scrollStop', _settings, anchor, toggle);
|
||||
|
||||
// Reset start
|
||||
start = null;
|
||||
animationInterval = null;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Loop scrolling animation
|
||||
*/
|
||||
var loopAnimateScroll = function (timestamp) {
|
||||
if (!start) { start = timestamp; }
|
||||
timeLapsed += timestamp - start;
|
||||
percentage = speed === 0 ? 0 : (timeLapsed / speed);
|
||||
percentage = (percentage > 1) ? 1 : percentage;
|
||||
position = startLocation + (distance * easingPattern(_settings, percentage));
|
||||
window.scrollTo(0, Math.floor(position));
|
||||
if (!stopAnimateScroll(position, endLocation)) {
|
||||
animationInterval = window.requestAnimationFrame(loopAnimateScroll);
|
||||
start = timestamp;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Reset position to fix weird iOS bug
|
||||
* @link https://github.com/cferdinandi/smooth-scroll/issues/45
|
||||
*/
|
||||
if (window.pageYOffset === 0) {
|
||||
window.scrollTo(0, 0);
|
||||
}
|
||||
|
||||
// Update the URL
|
||||
updateURL(anchor, isNum, _settings);
|
||||
|
||||
// Emit a custom event
|
||||
emitEvent('scrollStart', _settings, anchor, toggle);
|
||||
|
||||
// Start scrolling animation
|
||||
smoothScroll.cancelScroll(true);
|
||||
window.requestAnimationFrame(loopAnimateScroll);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* If smooth scroll element clicked, animate scroll
|
||||
*/
|
||||
var clickHandler = function (event) {
|
||||
|
||||
// Don't run if the user prefers reduced motion
|
||||
if (reduceMotion(settings)) return;
|
||||
|
||||
// Don't run if right-click or command/control + click
|
||||
if (event.button !== 0 || event.metaKey || event.ctrlKey) return;
|
||||
|
||||
// Check if event.target has closest() method
|
||||
// By @totegi - https://github.com/cferdinandi/smooth-scroll/pull/401/
|
||||
if(!('closest' in event.target))return;
|
||||
|
||||
// Check if a smooth scroll link was clicked
|
||||
toggle = event.target.closest(selector);
|
||||
if (!toggle || toggle.tagName.toLowerCase() !== 'a' || event.target.closest(settings.ignore)) return;
|
||||
|
||||
// Only run if link is an anchor and points to the current page
|
||||
if (toggle.hostname !== window.location.hostname || toggle.pathname !== window.location.pathname || !/#/.test(toggle.href)) return;
|
||||
|
||||
// Get an escaped version of the hash
|
||||
var hash = escapeCharacters(toggle.hash);
|
||||
|
||||
// Get the anchored element
|
||||
var anchor = settings.topOnEmptyHash && hash === '#' ? document.documentElement : document.querySelector(hash);
|
||||
anchor = !anchor && hash === '#top' ? document.documentElement : anchor;
|
||||
|
||||
// If anchored element exists, scroll to it
|
||||
if (!anchor) return;
|
||||
event.preventDefault();
|
||||
setHistory(settings);
|
||||
smoothScroll.animateScroll(anchor, toggle);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Animate scroll on popstate events
|
||||
*/
|
||||
var popstateHandler = function (event) {
|
||||
|
||||
// Stop if history.state doesn't exist (ex. if clicking on a broken anchor link).
|
||||
// fixes `Cannot read property 'smoothScroll' of null` error getting thrown.
|
||||
if (history.state === null) return;
|
||||
|
||||
// Only run if state is a popstate record for this instantiation
|
||||
if (!history.state.smoothScroll || history.state.smoothScroll !== JSON.stringify(settings)) return;
|
||||
|
||||
// Only run if state includes an anchor
|
||||
|
||||
// if (!history.state.anchor && history.state.anchor !== 0) return;
|
||||
|
||||
// Get the anchor
|
||||
var anchor = history.state.anchor;
|
||||
if (typeof anchor === 'string' && anchor) {
|
||||
anchor = document.querySelector(escapeCharacters(history.state.anchor));
|
||||
if (!anchor) return;
|
||||
}
|
||||
|
||||
// Animate scroll to anchor link
|
||||
smoothScroll.animateScroll(anchor, null, {updateURL: false});
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroy the current initialization.
|
||||
*/
|
||||
smoothScroll.destroy = function () {
|
||||
|
||||
// If plugin isn't already initialized, stop
|
||||
if (!settings) return;
|
||||
|
||||
// Remove event listeners
|
||||
document.removeEventListener('click', clickHandler, false);
|
||||
window.removeEventListener('popstate', popstateHandler, false);
|
||||
|
||||
// Cancel any scrolls-in-progress
|
||||
smoothScroll.cancelScroll();
|
||||
|
||||
// Reset variables
|
||||
settings = null;
|
||||
anchor = null;
|
||||
toggle = null;
|
||||
fixedHeader = null;
|
||||
eventTimeout = null;
|
||||
animationInterval = null;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialize Smooth Scroll
|
||||
* @param {Object} options User settings
|
||||
*/
|
||||
smoothScroll.init = function (options) {
|
||||
|
||||
// feature test
|
||||
if (!supports()) throw 'Smooth Scroll: This browser does not support the required JavaScript methods and browser APIs.';
|
||||
|
||||
// Destroy any existing initializations
|
||||
smoothScroll.destroy();
|
||||
|
||||
// Selectors and variables
|
||||
settings = extend(defaults, options || {}); // Merge user options with defaults
|
||||
fixedHeader = settings.header ? document.querySelector(settings.header) : null; // Get the fixed header
|
||||
|
||||
// When a toggle is clicked, run the click handler
|
||||
document.addEventListener('click', clickHandler, false);
|
||||
|
||||
// If updateURL and popState are enabled, listen for pop events
|
||||
if (settings.updateURL && settings.popstate) {
|
||||
window.addEventListener('popstate', popstateHandler, false);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Initialize plugin
|
||||
//
|
||||
|
||||
smoothScroll.init(options);
|
||||
|
||||
|
||||
//
|
||||
// Public APIs
|
||||
//
|
||||
|
||||
return smoothScroll;
|
||||
|
||||
};
|
||||
|
||||
return SmoothScroll;
|
||||
|
||||
}));
|
Reference in New Issue
Block a user