speed aug fixed

This commit is contained in:
Si11ium
2020-05-21 14:42:35 +02:00
parent 235743b225
commit 8cec323286

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@ -11,18 +11,24 @@ class Speed(object):
def __init__(self, max_amount=0.3, speed_min=1, speed_max=1):
self.speed_max = speed_max
self.speed_min = speed_min
self.max_amount = max_amount
self.speed_min = speed_min if speed_min else 1
self.max_amount = speed_max if speed_max else 1
def __call__(self, x):
assert all([self.speed_min, self.speed_max, self.max_amount])
if self.speed_min == 1 and self.speed_max == 1:
return x
start = int(np.random.randint(low=0, high=x.shape[-1], size=1))
width = np.random.uniform(low=0, high=self.max_amount, size=1) * x.shape[-1]
end = int(width + start)
end = min(end, x.shape[-1])
try:
speed_factor = float(np.random.uniform(low=self.speed_min, high=self.speed_max, size=1))
aug_data = librosa.effects.time_stretch(x[start:end], speed_factor)
return np.concatenate((x[:start], aug_data, x[end:]), axis=0)[:x.shape[-1]]
aug_data = librosa.effects.time_stretch(y=x[start:end], rate=speed_factor)
x_aug = np.concatenate((x[:start], aug_data, x[end:]), axis=0)[:x.shape[-1]]
if speed_factor > 1:
embedding = np.zeros_like(x)
embedding[:x_aug.shape[0]] = x_aug
x_aug = embedding
return x_aug
except ValueError:
return x