2021-05-18 10:01:56 +02:00

70 lines
2.6 KiB
Python

import pygame
from pathlib import Path
class Renderer:
BG_COLOR = (99, 110, 114)
WHITE = (200, 200, 200)
PINK = (0.5, 255, 118, 117)
def __init__(self, grid_w=16, grid_h=16, cell_size=40, fps=4, grid_lines=True, view_radius=2):
self.grid_h = grid_h
self.grid_w = grid_w
self.cell_size = cell_size
self.fps = fps
self.grid_lines = grid_lines
self.view_radius = view_radius
pygame.init()
self.screen_size = (grid_h*cell_size, grid_w*cell_size)
self.screen = pygame.display.set_mode(self.screen_size)
self.clock = pygame.time.Clock()
assets = list((Path(__file__).parent / 'assets').glob('*.png'))
self.assets = {path.stem: self.load_asset(str(path), 0.95) for path in assets}
print(self.assets)
self.fill_bg()
def fill_bg(self):
self.screen.fill(Renderer.BG_COLOR)
if self.grid_lines:
h, w = self.screen_size
for x in range(0, w, self.cell_size):
for y in range(0, h, self.cell_size):
rect = pygame.Rect(x, y, self.cell_size, self.cell_size)
pygame.draw.rect(self.screen, Renderer.WHITE, rect, 1)
def blit_params(self, r, c, name):
img = self.assets[name]
o = self.cell_size//2
r_, c_ = r*self.cell_size + o, c*self.cell_size + o
rect = img.get_rect()
rect.centerx, rect.centery = c_, r_
return img, rect
def load_asset(self, path, factor=1.0):
s = int(factor*self.cell_size)
wall_img = pygame.image.load(path).convert_alpha()
wall_img = pygame.transform.scale(wall_img, (s, s))
return wall_img
def render(self, pos_dict):
self.fill_bg()
for asset, positions in pos_dict.items():
for x, y in positions:
img, rect = self.blit_params(x, y, asset)
if 'agent' in asset and self.view_radius > 0:
visibility_rect = rect.inflate((self.view_radius*2)*self.cell_size, (self.view_radius*2)*self.cell_size)
shape_surf = pygame.Surface(visibility_rect.size, pygame.SRCALPHA)
pygame.draw.rect(shape_surf, self.PINK, shape_surf.get_rect())
self.screen.blit(shape_surf, visibility_rect)
self.screen.blit(img, rect)
pygame.display.flip()
self.clock.tick(self.fps)
if __name__ == '__main__':
renderer = Renderer(fps=2, cell_size=40, assets=['wall', 'agent', 'dirt'])
for i in range(15):
renderer.render({'agent': [(5, i)], 'wall': [(0, i), (i, 0)], 'dirt': [(3, 3), (3, 4)]})