Chanumask 161d04d15c Merge branch 'main' into refactor_rename
# Conflicts:
#	marl_factory_grid/environment/entity/entity.py
#	marl_factory_grid/modules/destinations/entitites.py
#	marl_factory_grid/modules/doors/entitites.py
#	marl_factory_grid/modules/items/groups.py
2023-10-20 15:39:01 +02:00

85 lines
2.4 KiB
Python

from collections import deque
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.modules.items import constants as i
class Item(Entity):
@property
def var_can_collide(self):
return False
def render(self):
return RenderEntity(i.ITEM, self.pos) if self.pos != c.VALUE_NO_POS else None
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._auto_despawn = -1
@property
def auto_despawn(self):
return self._auto_despawn
@property
def encoding(self):
# Edit this if you want items to be drawn in the ops differently
return 1
def set_auto_despawn(self, auto_despawn):
self._auto_despawn = auto_despawn
def set_pos_to(self, no_pos):
self._pos = no_pos
def summarize_state(self) -> dict:
super_summarization = super(Item, self).summarize_state()
super_summarization.update(dict(auto_despawn=self.auto_despawn))
return super_summarization
class DropOffLocation(Entity):
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_is_blocking_light(self):
return False
@property
def var_has_position(self):
return True
def render(self):
return RenderEntity(i.DROP_OFF, self.pos)
@property
def encoding(self):
return i.SYMBOL_DROP_OFF
def __init__(self, *args, storage_size_until_full: int = 5, auto_item_despawn_interval: int = 5, **kwargs):
super(DropOffLocation, self).__init__(*args, **kwargs)
self.auto_item_despawn_interval = auto_item_despawn_interval
self.storage = deque(maxlen=storage_size_until_full or None)
def place_item(self, item: Item):
if self.is_full:
raise RuntimeWarning("There is currently no way to clear the storage or make it unfull.")
return bc.NOT_VALID # in Zeile 81 verschieben?
else:
self.storage.append(item)
item.set_auto_despawn(self.auto_item_despawn_interval)
return c.VALID
@property
def is_full(self):
return False if not self.storage.maxlen else self.storage.maxlen == len(self.storage)