2023-10-20 14:36:23 +02:00

72 lines
2.3 KiB
Python

from marl_factory_grid.environment.entity.entity import Entity
from ...utils.utility_classes import RenderEntity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.utils.results import TickResult
from . import constants as m
class Machine(Entity):
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_is_blocking_light(self):
return False
@property
def var_has_position(self):
return True
@property
def encoding(self):
return self._encodings[self.status]
def __init__(self, *args, work_interval: int = 10, pause_interval: int = 15, **kwargs):
super(Machine, self).__init__(*args, **kwargs)
self._intervals = dict({m.STATE_IDLE: pause_interval, m.STATE_WORK: work_interval})
self._encodings = dict({m.STATE_IDLE: pause_interval, m.STATE_WORK: work_interval})
self.status = m.STATE_IDLE
self.health = 100
self._counter = 0
def maintain(self):
if self.status == m.STATE_WORK:
return c.NOT_VALID
if self.health <= 98:
self.health = 100
return c.VALID
else:
return c.NOT_VALID
def tick(self):
# if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.tile.guests]):
if self.status == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.state.entities.pos_dict[self.pos]]):
return TickResult(identifier=self.name, validity=c.VALID, reward=0, entity=self)
# elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.tile.guests]):
elif self.status == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.state.entities.pos_dict[self.pos]]):
self.status = m.STATE_WORK
self.reset_counter()
return None
elif self._counter:
self._counter -= 1
self.health -= 1
return None
else:
self.status = m.STATE_WORK if self.status == m.STATE_IDLE else m.STATE_IDLE
self.reset_counter()
return None
def reset_counter(self):
self._counter = self._intervals[self.status]
def render(self):
return RenderEntity(m.MACHINE, self.pos)