2023-06-20 18:21:43 +02:00

98 lines
2.7 KiB
Python

from mfg_package.environment.entity.entity import Entity
from mfg_package.utils.render import RenderEntity
from mfg_package.environment import constants as c
from mfg_package.modules.doors import constants as d
class DoorIndicator(Entity):
@property
def encoding(self):
return d.VALUE_ACCESS_INDICATOR
def render(self):
return None
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.__delattr__('move')
class Door(Entity):
@property
def is_blocking_pos(self):
return False if self.is_open else True
@property
def is_blocking_light(self):
return False if self.is_open else True
@property
def can_collide(self):
return False if self.is_open else True
@property
def encoding(self):
return d.VALUE_CLOSED_DOOR if self.is_closed else d.VALUE_OPEN_DOOR
@property
def str_state(self):
return 'open' if self.is_open else 'closed'
def __init__(self, *args, closed_on_init=True, auto_close_interval=10, indicate_area=False, **kwargs):
self._state = d.STATE_CLOSED
super(Door, self).__init__(*args, **kwargs)
self.auto_close_interval = auto_close_interval
self.time_to_close = 0
if not closed_on_init:
self._open()
if indicate_area:
self._collection.add_items([DoorIndicator(x) for x in self.tile.neighboring_floor])
def summarize_state(self):
state_dict = super().summarize_state()
state_dict.update(state=str(self.str_state), time_to_close=int(self.time_to_close))
return state_dict
@property
def is_closed(self):
return self._state == d.STATE_CLOSED
@property
def is_open(self):
return self._state == d.STATE_OPEN
@property
def status(self):
return self._state
def render(self):
name, state = 'door_open' if self.is_open else 'door_closed', 'blank'
return RenderEntity(name, self.pos, 1, 'none', state, self.identifier_int + 1)
def use(self):
if self._state == d.STATE_OPEN:
self._close()
else:
self._open()
return c.VALID
def tick(self):
if self.is_open and len(self.tile) == 1 and self.time_to_close:
self.time_to_close -= 1
return c.NOT_VALID
elif self.is_open and not self.time_to_close and len(self.tile) == 1:
self.use()
return c.VALID
else:
return c.NOT_VALID
def _open(self):
self._state = d.STATE_OPEN
self.time_to_close = self.auto_close_interval
def _close(self):
self._state = d.STATE_CLOSED