2023-06-20 18:21:43 +02:00

27 lines
1.1 KiB
Python

from typing import Union
from mfg_package.environment.actions import Action
from mfg_package.utils.results import ActionResult
from mfg_package.modules.batteries import constants as b, rewards as r
from mfg_package.environment import constants as c
class BtryCharge(Action):
def __init__(self):
super().__init__(b.CHARGE)
def do(self, entity, state) -> Union[None, ActionResult]:
if charge_pod := state[b.CHARGE_PODS].by_pos(entity.pos):
valid = charge_pod.charge_battery(state[b.BATTERIES].by_entity(entity))
if valid:
state.print(f'{entity.name} just charged batteries at {charge_pod.name}.')
else:
state.print(f'{entity.name} failed to charged batteries at {charge_pod.name}.')
else:
valid = c.NOT_VALID
state.print(f'{entity.name} failed to charged batteries at {entity.pos}.')
return ActionResult(entity=entity, identifier=self._identifier, validity=valid,
reward=r.CHARGE_VALID if valid else r.CHARGE_FAIL)