2023-06-20 18:21:43 +02:00

80 lines
2.1 KiB
Python

import abc
from mfg_package.environment import constants as c
from mfg_package.environment.entity.object import EnvObject
from mfg_package.utils.render import RenderEntity
class Entity(EnvObject, abc.ABC):
"""Full Env Entity that lives on the environment Grid. Doors, Items, DirtPile etc..."""
@property
def has_position(self):
return self.pos != c.VALUE_NO_POS
@property
def x(self):
return self.pos[0]
@property
def y(self):
return self.pos[1]
@property
def pos(self):
return self._tile.pos
@property
def tile(self):
return self._tile
@property
def last_tile(self):
try:
return self._last_tile
except AttributeError:
# noinspection PyAttributeOutsideInit
self._last_tile = None
return self._last_tile
@property
def last_pos(self):
try:
return self.last_tile.pos
except AttributeError:
return c.VALUE_NO_POS
@property
def direction_of_view(self):
last_x, last_y = self.last_pos
curr_x, curr_y = self.pos
return last_x - curr_x, last_y - curr_y
def move(self, next_tile):
curr_tile = self.tile
if not_same_tile := curr_tile != next_tile:
if valid := next_tile.enter(self):
curr_tile.leave(self)
self._tile = next_tile
self._last_tile = curr_tile
for observer in self.observers:
observer.notify_change_pos(self)
return valid
return not_same_tile
def __init__(self, tile, **kwargs):
super().__init__(**kwargs)
self._tile = tile
tile.enter(self)
def summarize_state(self) -> dict:
return dict(name=str(self.name), x=int(self.x), y=int(self.y),
tile=str(self.tile.name), can_collide=bool(self.can_collide))
@abc.abstractmethod
def render(self):
return RenderEntity(self.__class__.__name__.lower(), self.pos)
def __repr__(self):
return super(Entity, self).__repr__() + f'(@{self.pos})'