2023-10-20 15:11:35 +02:00

31 lines
1.1 KiB
Python

from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.destinations.entitites import Destination
from marl_factory_grid.environment import constants as c
from marl_factory_grid.modules.destinations import constants as d
class Destinations(PositionMixin, Collection):
_entity = Destination
is_blocking_light: bool = False
can_collide: bool = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __repr__(self):
return super(Destinations, self).__repr__()
@staticmethod
def trigger_destination_spawn(n_dests, state):
coordinates = state.entities.floorlist[:n_dests]
if destinations := [Destination(pos) for pos in coordinates]:
state[d.DESTINATION].add_items(destinations)
state.print(f'{n_dests} new destinations have been spawned')
return c.VALID
else:
state.print('No Destiantions are spawning, limit is reached.')
return c.NOT_VALID