mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-22 23:06:43 +02:00
129 lines
5.5 KiB
Python
129 lines
5.5 KiB
Python
import ast
|
|
from random import shuffle
|
|
from typing import List, Dict, Tuple
|
|
|
|
from marl_factory_grid.environment.rules import Rule
|
|
from marl_factory_grid.utils import helpers as h
|
|
from marl_factory_grid.utils.results import TickResult, DoneResult
|
|
from marl_factory_grid.environment import constants as c
|
|
|
|
from marl_factory_grid.modules.destinations import constants as d
|
|
from marl_factory_grid.modules.destinations.entitites import Destination
|
|
|
|
|
|
class DestinationReachReward(Rule):
|
|
|
|
def __init__(self, dest_reach_reward=d.REWARD_DEST_REACHED):
|
|
"""
|
|
This rule introduces the basic functionality, so that targts (Destinations) can be reached and marked as such.
|
|
Additionally, rewards are reported.
|
|
|
|
:type dest_reach_reward: float
|
|
:param dest_reach_reward: Specifies the reward, agents get at destination reach.
|
|
|
|
"""
|
|
super(DestinationReachReward, self).__init__()
|
|
self.reward = dest_reach_reward
|
|
|
|
def tick_step(self, state) -> List[TickResult]:
|
|
results = []
|
|
reached = False
|
|
for dest in state[d.DESTINATION]:
|
|
if dest.has_just_been_reached(state) and not dest.was_reached():
|
|
# Dest has just been reached, some agent needs to stand here
|
|
for agent in state[c.AGENT].by_pos(dest.pos):
|
|
if dest.bound_entity:
|
|
if dest.bound_entity == agent:
|
|
reached = True
|
|
else:
|
|
pass
|
|
else:
|
|
reached = True
|
|
else:
|
|
pass
|
|
if reached:
|
|
state.print(f'{dest.name} is reached now, mark as reached...')
|
|
dest.mark_as_reached()
|
|
results.append(TickResult(self.name, validity=c.VALID, reward=self.reward, entity=agent))
|
|
return results
|
|
|
|
|
|
class DoneAtDestinationReachAll(DestinationReachReward):
|
|
|
|
def __init__(self, reward_at_done=d.REWARD_DEST_DONE, **kwargs):
|
|
"""
|
|
This rule triggers and sets the done flag if ALL Destinations have been reached.
|
|
|
|
:type reward_at_done: float
|
|
:param reward_at_done: Specifies the reward, agent get, whenn all destinations are reached.
|
|
:type dest_reach_reward: float
|
|
:param dest_reach_reward: Specify the reward, agents get when reaching a single destination.
|
|
"""
|
|
super(DoneAtDestinationReachAll, self).__init__(**kwargs)
|
|
self.reward = reward_at_done
|
|
|
|
def on_check_done(self, state) -> List[DoneResult]:
|
|
if all(x.was_reached() for x in state[d.DESTINATION]):
|
|
return [DoneResult(self.name, validity=c.VALID, reward=self.reward)]
|
|
return [DoneResult(self.name, validity=c.NOT_VALID)]
|
|
|
|
|
|
class DoneAtDestinationReachAny(DestinationReachReward):
|
|
|
|
def __init__(self, reward_at_done=d.REWARD_DEST_DONE, **kwargs):
|
|
f"""
|
|
This rule triggers and sets the done flag if ANY Destinations has been reached.
|
|
!!! IMPORTANT: 'reward_at_done' is shared between the agents; 'dest_reach_reward' is bound to a specific one.
|
|
|
|
:type reward_at_done: float
|
|
:param reward_at_done: Specifies the reward, all agent get, when any destinations has been reached.
|
|
Default {d.REWARD_DEST_DONE}
|
|
:type dest_reach_reward: float
|
|
:param dest_reach_reward: Specify a single agents reward forreaching a single destination.
|
|
Default {d.REWARD_DEST_REACHED}
|
|
"""
|
|
super(DoneAtDestinationReachAny, self).__init__(**kwargs)
|
|
self.reward = reward_at_done
|
|
|
|
def on_check_done(self, state) -> List[DoneResult]:
|
|
if any(x.was_reached() for x in state[d.DESTINATION]):
|
|
return [DoneResult(self.name, validity=c.VALID, reward=d.REWARD_DEST_REACHED)]
|
|
return []
|
|
|
|
|
|
class SpawnDestinationsPerAgent(Rule):
|
|
def __init__(self, coords_or_quantity: Dict[str, List[Tuple[int, int]]]):
|
|
"""
|
|
Special rule, that spawn distinations, that are bound to a single agent a fixed set of positions.
|
|
Usefull for introducing specialists, etc. ..
|
|
|
|
!!! This rule does not introduce any reward or done condition.
|
|
|
|
:type coords_or_quantity: Dict[str, List[Tuple[int, int]]
|
|
:param coords_or_quantity: Please provide a dictionary with agent names as keys; and a list of possible
|
|
destiantion coords as value. Example: {Wolfgang: [(0, 0), (1, 1), ...]}
|
|
"""
|
|
super(Rule, self).__init__()
|
|
self.per_agent_positions = {key: [ast.literal_eval(x) for x in val] for key, val in coords_or_quantity.items()}
|
|
|
|
def on_reset(self, state):
|
|
for (agent_name, position_list) in self.per_agent_positions.items():
|
|
agent = h.get_first(state[c.AGENT], lambda x: agent_name in x.name)
|
|
assert agent
|
|
position_list = position_list.copy()
|
|
shuffle(position_list)
|
|
while True:
|
|
try:
|
|
pos = position_list.pop()
|
|
except IndexError:
|
|
print(f"Could not spawn Destinations at: {self.per_agent_positions[agent_name]}")
|
|
print(f'Check your agent placement: {state[c.AGENT]} ... Exit ...')
|
|
exit(9999)
|
|
if (not pos == agent.pos) and (not state[d.DESTINATION].by_pos(pos)):
|
|
destination = Destination(pos, bind_to=agent)
|
|
break
|
|
else:
|
|
continue
|
|
state[d.DESTINATION].add_item(destination)
|
|
pass
|