mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-22 23:06:43 +02:00
184 lines
5.7 KiB
Python
184 lines
5.7 KiB
Python
import itertools
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from collections import defaultdict
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from enum import Enum, auto
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from typing import Tuple, Union
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import networkx as nx
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import numpy as np
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from pathlib import Path
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from stable_baselines3 import PPO, DQN, A2C
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MODEL_MAP = dict(PPO=PPO, DQN=DQN, A2C=A2C)
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LEVELS_DIR = 'levels'
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STEPS_START = 1
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TO_BE_AVERAGED = ['dirt_amount', 'dirty_tiles']
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IGNORED_DF_COLUMNS = ['Episode', 'Run', 'train_step', 'step', 'index', 'dirt_amount',
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'dirty_tile_count', 'terminal_observation', 'episode']
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# Constants
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class Constants(Enum):
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WALL = '#'
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WALLS = 'Walls'
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FLOOR = 'Floor'
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DOOR = 'D'
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DANGER_ZONE = 'x'
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LEVEL = 'Level'
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AGENT = 'Agent'
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AGENT_PLACEHOLDER = 'AGENT_PLACEHOLDER'
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FREE_CELL = 0
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OCCUPIED_CELL = 1
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SHADOWED_CELL = -1
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NO_POS = (-9999, -9999)
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DOORS = 'Doors'
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CLOSED_DOOR = 'closed'
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OPEN_DOOR = 'open'
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ACTION = 'action'
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COLLISIONS = 'collision'
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VALID = 'valid'
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NOT_VALID = 'not_valid'
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# Dirt Env
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DIRT = 'Dirt'
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# Item Env
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ITEM = 'Item'
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INVENTORY = 'Inventory'
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DROP_OFF = 'Drop_Off'
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# Battery Env
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CHARGE_POD = 'Charge_Pod'
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BATTERIES = 'BATTERIES'
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# Destination Env
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DESTINATION = 'Destination'
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REACHEDDESTINATION = 'ReachedDestination'
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def __bool__(self):
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if 'not_' in self.value:
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return False
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else:
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return bool(self.value)
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class MovingAction(Enum):
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NORTH = 'north'
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EAST = 'east'
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SOUTH = 'south'
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WEST = 'west'
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NORTHEAST = 'north_east'
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SOUTHEAST = 'south_east'
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SOUTHWEST = 'south_west'
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NORTHWEST = 'north_west'
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@classmethod
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def is_member(cls, other):
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return any([other == direction for direction in cls])
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@classmethod
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def square(cls):
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return [cls.NORTH, cls.EAST, cls.SOUTH, cls.WEST]
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@classmethod
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def diagonal(cls):
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return [cls.NORTHEAST, cls.SOUTHEAST, cls.SOUTHWEST, cls.NORTHWEST]
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class EnvActions(Enum):
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NOOP = 'no_op'
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USE_DOOR = 'use_door'
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CLEAN_UP = 'clean_up'
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ITEM_ACTION = 'item_action'
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CHARGE = 'charge'
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WAIT_ON_DEST = 'wait'
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m = MovingAction
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c = Constants
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ACTIONMAP = defaultdict(lambda: (0, 0), {m.NORTH: (-1, 0), m.NORTHEAST: (-1, +1),
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m.EAST: (0, 1), m.SOUTHEAST: (1, 1),
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m.SOUTH: (1, 0), m.SOUTHWEST: (+1, -1),
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m.WEST: (0, -1), m.NORTHWEST: (-1, -1)
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}
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)
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# Utility functions
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def parse_level(path):
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with path.open('r') as lvl:
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level = list(map(lambda x: list(x.strip()), lvl.readlines()))
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if len(set([len(line) for line in level])) > 1:
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raise AssertionError('Every row of the level string must be of equal length.')
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return level
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def one_hot_level(level, wall_char: Union[c, str] = c.WALL):
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grid = np.array(level)
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binary_grid = np.zeros(grid.shape, dtype=np.int8)
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if wall_char in c:
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binary_grid[grid == wall_char.value] = c.OCCUPIED_CELL.value
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else:
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binary_grid[grid == wall_char] = c.OCCUPIED_CELL.value
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return binary_grid
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def check_position(slice_to_check_against: np.ndarray, position_to_check: Tuple[int, int]):
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x_pos, y_pos = position_to_check
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# Check if agent colides with grid boundrys
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valid = not (
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x_pos < 0 or y_pos < 0
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or x_pos >= slice_to_check_against.shape[0]
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or y_pos >= slice_to_check_against.shape[0]
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)
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# Check for collision with level walls
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valid = valid and not slice_to_check_against[x_pos, y_pos]
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return c.VALID if valid else c.NOT_VALID
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def asset_str(agent):
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# What does this abonimation do?
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# if any([x is None for x in [self._slices[j] for j in agent.collisions]]):
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# print('error')
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col_names = [x.name for x in agent.temp_collisions]
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if any(c.AGENT.value in name for name in col_names):
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return 'agent_collision', 'blank'
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elif not agent.temp_valid or c.LEVEL.name in col_names or c.AGENT.name in col_names:
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return c.AGENT.value, 'invalid'
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elif agent.temp_valid and not MovingAction.is_member(agent.temp_action):
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return c.AGENT.value, 'valid'
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elif agent.temp_valid and MovingAction.is_member(agent.temp_action):
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return c.AGENT.value, 'move'
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else:
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return c.AGENT.value, 'idle'
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def points_to_graph(coordiniates_or_tiles, allow_euclidean_connections=True, allow_manhattan_connections=True):
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assert allow_euclidean_connections or allow_manhattan_connections
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if hasattr(coordiniates_or_tiles, 'positions'):
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coordiniates_or_tiles = coordiniates_or_tiles.positions
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possible_connections = itertools.combinations(coordiniates_or_tiles, 2)
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graph = nx.Graph()
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for a, b in possible_connections:
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diff = abs(np.subtract(a, b))
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if not max(diff) > 1:
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if allow_manhattan_connections and allow_euclidean_connections:
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graph.add_edge(a, b)
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elif not allow_manhattan_connections and allow_euclidean_connections and all(diff):
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graph.add_edge(a, b)
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elif allow_manhattan_connections and not allow_euclidean_connections and not all(diff) and any(diff):
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graph.add_edge(a, b)
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return graph
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if __name__ == '__main__':
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parsed_level = parse_level(Path(__file__).parent / 'factory' / 'levels' / 'simple.txt')
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y = one_hot_level(parsed_level)
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print(np.argwhere(y == 0))
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