Files
marl-factory-grid/marl_factory_grid/modules/maintenance/groups.py
Steffen Illium 8709b093b8 Merge branch 'remove-tiles'
# Conflicts:
#	marl_factory_grid/environment/actions.py
#	marl_factory_grid/environment/entity/entity.py
#	marl_factory_grid/environment/factory.py
#	marl_factory_grid/modules/batteries/rules.py
#	marl_factory_grid/modules/clean_up/groups.py
#	marl_factory_grid/modules/destinations/entitites.py
#	marl_factory_grid/modules/destinations/groups.py
#	marl_factory_grid/modules/destinations/rules.py
#	marl_factory_grid/modules/items/rules.py
#	marl_factory_grid/modules/maintenance/entities.py
#	marl_factory_grid/utils/config_parser.py
#	marl_factory_grid/utils/level_parser.py
#	marl_factory_grid/utils/states.py
2023-10-17 14:03:59 +02:00

26 lines
811 B
Python

from typing import List
from .entities import Maintainer
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.mixins import PositionMixin
from ..machines.actions import MachineAction
from ...utils.states import Gamestate
from ..machines import constants as mc
class Maintainers(PositionMixin, EnvObjects):
_entity = Maintainer
var_can_collide = True
var_can_move = True
var_is_blocking_light = False
var_has_position = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def spawn(self, position, state: Gamestate):
self.add_items([self._entity(state, mc.MACHINES, MachineAction(), pos) for pos in position])