mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-23 15:26:43 +02:00
109 lines
4.4 KiB
Python
109 lines
4.4 KiB
Python
import ast
|
|
from random import shuffle
|
|
from typing import List, Dict, Tuple
|
|
from marl_factory_grid.environment.rules import Rule
|
|
from marl_factory_grid.utils.results import TickResult, DoneResult
|
|
from marl_factory_grid.environment import constants as c
|
|
|
|
from marl_factory_grid.modules.destinations import constants as d, rewards as r
|
|
from marl_factory_grid.modules.destinations.entitites import Destination
|
|
|
|
|
|
class DestinationReachAll(Rule):
|
|
|
|
def __init__(self):
|
|
super(DestinationReachAll, self).__init__()
|
|
|
|
def tick_step(self, state) -> List[TickResult]:
|
|
results = []
|
|
reached = False
|
|
for dest in state[d.DESTINATION]:
|
|
if dest.has_just_been_reached(state) and not dest.was_reached():
|
|
# Dest has just been reached, some agent needs to stand here
|
|
for agent in state[c.AGENT].by_pos(dest.pos):
|
|
if dest.bound_entity:
|
|
if dest.bound_entity == agent:
|
|
reached = True
|
|
else:
|
|
pass
|
|
else:
|
|
reached = True
|
|
else:
|
|
pass
|
|
if reached:
|
|
state.print(f'{dest.name} is reached now, mark as reached...')
|
|
dest.mark_as_reached()
|
|
results.append(TickResult(self.name, validity=c.VALID, reward=r.DEST_REACHED, entity=agent))
|
|
return results
|
|
|
|
|
|
def on_check_done(self, state) -> List[DoneResult]:
|
|
if all(x.was_reached() for x in state[d.DESTINATION]):
|
|
return [DoneResult(self.name, validity=c.VALID, reward=r.DEST_REACHED)]
|
|
return [DoneResult(self.name, validity=c.NOT_VALID, reward=0)]
|
|
|
|
|
|
class DestinationReachAny(DestinationReachAll):
|
|
|
|
def __init__(self):
|
|
super(DestinationReachAny, self).__init__()
|
|
|
|
def on_check_done(self, state) -> List[DoneResult]:
|
|
if any(x.was_reached() for x in state[d.DESTINATION]):
|
|
return [DoneResult(self.name, validity=c.VALID, reward=r.DEST_REACHED)]
|
|
return []
|
|
|
|
|
|
class DestinationSpawn(Rule):
|
|
|
|
def __init__(self, n_dests: int = 1,
|
|
spawn_mode: str = d.MODE_GROUPED):
|
|
super(DestinationSpawn, self).__init__()
|
|
self.n_dests = n_dests
|
|
self.spawn_mode = spawn_mode
|
|
|
|
def on_init(self, state, lvl_map):
|
|
# noinspection PyAttributeOutsideInit
|
|
state[d.DESTINATION].trigger_destination_spawn(self.n_dests, state)
|
|
pass
|
|
|
|
def tick_pre_step(self, state) -> List[TickResult]:
|
|
pass
|
|
|
|
def tick_step(self, state) -> List[TickResult]:
|
|
if n_dest_spawn := max(0, self.n_dests - len(state[d.DESTINATION])):
|
|
if self.spawn_mode == d.MODE_GROUPED and n_dest_spawn == self.n_dests:
|
|
validity = state[d.DESTINATION].trigger_destination_spawn(n_dest_spawn, state)
|
|
return [TickResult(self.name, validity=validity, entity=None, value=n_dest_spawn)]
|
|
elif self.spawn_mode == d.MODE_SINGLE and n_dest_spawn:
|
|
validity = state[d.DESTINATION].trigger_destination_spawn(n_dest_spawn, state)
|
|
return [TickResult(self.name, validity=validity, entity=None, value=n_dest_spawn)]
|
|
else:
|
|
pass
|
|
|
|
|
|
class FixedDestinationSpawn(Rule):
|
|
def __init__(self, per_agent_positions: Dict[str, List[Tuple[int, int]]]):
|
|
super(Rule, self).__init__()
|
|
self.per_agent_positions = {key: [ast.literal_eval(x) for x in val] for key, val in per_agent_positions.items()}
|
|
|
|
def on_init(self, state, lvl_map):
|
|
for (agent_name, position_list) in self.per_agent_positions.items():
|
|
agent = next(x for x in state[c.AGENT] if agent_name in x.name) # Fixme: Ugly AF
|
|
position_list = position_list.copy()
|
|
shuffle(position_list)
|
|
while True:
|
|
try:
|
|
pos = position_list.pop()
|
|
except IndexError:
|
|
print(f"Could not spawn Destinations at: {self.per_agent_positions[agent_name]}")
|
|
print(f'Check your agent palcement: {state[c.AGENT]} ... Exit ...')
|
|
exit(9999)
|
|
if (not pos == agent.pos) and (not state[d.DESTINATION].by_pos(pos)):
|
|
destination = Destination(pos, bind_to=agent)
|
|
break
|
|
else:
|
|
continue
|
|
state[d.DESTINATION].add_item(destination)
|
|
pass
|