2023-10-20 14:36:23 +02:00

44 lines
1.3 KiB
Python

import random
from typing import List, Tuple
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.environment.entity.wall_floor import Wall, Floor
class Walls(PositionMixin, EnvObjects):
_entity = Wall
symbol = c.SYMBOL_WALL
def __init__(self, *args, **kwargs):
super(Walls, self).__init__(*args, **kwargs)
self._value = c.VALUE_OCCUPIED_CELL
#ToDo: Do we need this? Move to spawn methode?
# @classmethod
# def from_coordinates(cls, argwhere_coordinates, *args, **kwargs):
# tiles = cls(*args, **kwargs)
# # noinspection PyTypeChecker
# tiles.add_items([cls._entity(pos) for pos in argwhere_coordinates])
# return tiles
def by_pos(self, pos: (int, int)):
try:
return super().by_pos(pos)[0]
except IndexError:
return None
class Floors(Walls):
_entity = Floor
symbol = c.SYMBOL_FLOOR
var_is_blocking_light: bool = False
var_can_collide: bool = False
def __init__(self, *args, **kwargs):
super(Floors, self).__init__(*args, **kwargs)
self._value = c.VALUE_FREE_CELL