2021-05-07 11:16:12 +02:00

57 lines
1.4 KiB
Python

import numpy as np
from pathlib import Path
# Constants
WALL = '#'
# Utility functions
def parse_level(path):
with path.open('r') as lvl:
level = list(map(lambda x: list(x.strip()), lvl.readlines()))
if len(set([len(line) for line in level])) > 1:
raise AssertionError('Every row of the level string must be of equal length.')
return level
def one_hot_level(level, wall_char=WALL):
grid = np.array(level)
binary_grid = np.zeros(grid.shape)
binary_grid[grid == wall_char] = 1
return binary_grid
def check_agent_move(state, dim, action):
agent_slice = state[dim] # horizontal slice from state tensor
agent_pos = np.argwhere(agent_slice == 1)
if len(agent_pos) > 1:
raise AssertionError('Only one agent per slice is allowed.')
x, y = agent_pos[0]
x_new, y_new = x, y
if action == 0: # North
x_new -= 1
elif action == 1: # East
y_new += 1
elif action == 2: # South
x_new += 1
elif action == 3: # West
y_new -= 1
elif action == 4: # NE
x_new -= 1
y_new += 1
elif action == 5: # SE
x_new += 1
y_new += 1
elif action == 6: # SW
x_new += 1
y_new -= 1
elif action == 7: # NW
x_new -= 1
y_new -= 1
if __name__ == '__main__':
x = parse_level(Path(__file__).parent / 'factory' / 'levels' / 'simple.txt')
y = one_hot_level(x)
print(np.argwhere(y == 0))