mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-20 11:08:10 +02:00
262 lines
7.4 KiB
Python
262 lines
7.4 KiB
Python
import abc
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import numpy as np
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from .object import Object
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from .. import constants as c
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from ...utils.results import State
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from ...utils.utility_classes import RenderEntity
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class Entity(Object, abc.ABC):
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@property
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def state(self):
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"""
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Get the current status of the entity. Not to be confused with the Gamestate.
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:return: status
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"""
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return self._status or State(entity=self, identifier=c.NOOP, validity=c.VALID)
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@property
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def var_has_position(self):
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"""
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Check if the entity has a position.
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:return: True if the entity has a position, False otherwise.
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:rtype: bool
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"""
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return self.pos != c.VALUE_NO_POS
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@property
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def var_is_blocking_light(self):
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"""
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Check if the entity is blocking light.
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:return: True if the entity is blocking light, False otherwise.
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:rtype: bool
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"""
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try:
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return self._collection.var_is_blocking_light or False
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except AttributeError:
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return False
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@property
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def var_can_move(self):
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"""
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Check if the entity can move.
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:return: True if the entity can move, False otherwise.
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:rtype: bool
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"""
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try:
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return self._collection.var_can_move or False
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except AttributeError:
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return False
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@property
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def var_is_blocking_pos(self):
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"""
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Check if the entity is blocking a position when standing on it.
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:return: True if the entity is blocking a position, False otherwise.
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:rtype: bool
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"""
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try:
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return self._collection.var_is_blocking_pos or False
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except AttributeError:
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return False
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@property
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def var_can_collide(self):
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"""
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Check if the entity can collide.
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:return: True if the entity can collide, False otherwise.
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:rtype: bool
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"""
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try:
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return self._collection.var_can_collide or False
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except AttributeError:
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return False
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@property
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def x(self):
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"""
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Get the x-coordinate of the entity's position.
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:return: The x-coordinate of the entity's position.
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:rtype: int
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"""
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return self.pos[0]
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@property
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def y(self):
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"""
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Get the y-coordinate of the entity's position.
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:return: The y-coordinate of the entity's position.
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:rtype: int
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"""
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return self.pos[1]
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@property
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def pos(self):
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"""
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Get the current position of the entity.
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:return: The current position of the entity.
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:rtype: tuple
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"""
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return self._pos
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def set_pos(self, pos) -> bool:
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"""
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Set the position of the entity.
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:param pos: The new position.
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:type pos: tuple
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:return: True if setting the position is successful, False otherwise.
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"""
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assert isinstance(pos, tuple) and len(pos) == 2
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self._pos = pos
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return c.VALID
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@property
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def last_pos(self):
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"""
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Get the last position of the entity.
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:return: The last position of the entity.
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:rtype: tuple
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"""
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try:
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return self._last_pos
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except AttributeError:
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# noinspection PyAttributeOutsideInit
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self._last_pos = c.VALUE_NO_POS
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return self._last_pos
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@property
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def direction_of_view(self):
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"""
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Get the current direction of view of the entity.
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:return: The current direction of view of the entity.
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:rtype: int
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"""
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if self._last_pos != c.VALUE_NO_POS:
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return 0, 0
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else:
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return np.subtract(self._last_pos, self.pos)
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def __init__(self, pos, bind_to=None, **kwargs):
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"""
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Abstract base class representing entities in the environment grid.
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:param pos: The initial position of the entity.
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:type pos: tuple
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:param bind_to: Entity to which this entity is bound (Default: None)
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:type bind_to: Entity or None
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"""
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super().__init__(**kwargs)
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self._view_directory = c.VALUE_NO_POS
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self._status = None
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self._pos = pos
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self._last_pos = pos
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self._collection = None
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if bind_to:
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try:
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self.bind_to(bind_to)
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except AttributeError:
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print(f'Objects of class "{self.__class__.__name__}" can not be bound to other entities.')
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exit()
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def move(self, next_pos, state):
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"""
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Move the entity to a new position.
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:param next_pos: The next position to move the entity to.
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:type next_pos: tuple
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:param state: The current state of the environment.
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:type state: marl_factory_grid.environment.state.Gamestate
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:return: True if the move is valid, False otherwise.
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:rtype: bool
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"""
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next_pos = next_pos
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curr_pos = self._pos
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if not_same_pos := curr_pos != next_pos:
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if valid := state.check_move_validity(self, next_pos):
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for observer in self.observers:
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observer.notify_del_entity(self)
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self._view_directory = curr_pos[0] - next_pos[0], curr_pos[1] - next_pos[1]
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self.set_pos(next_pos)
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for observer in self.observers:
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observer.notify_add_entity(self)
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return valid
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# Bad naming... Was the same was the same pos, not moving....
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return not_same_pos
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def summarize_state(self) -> dict:
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"""
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Summarize the current state of the entity.
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:return: A dictionary containing the name, x-coordinate, y-coordinate, and can_collide property of the entity.
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:rtype: dict
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"""
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return dict(name=str(self.name), x=int(self.x), y=int(self.y), can_collide=bool(self.var_can_collide))
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@abc.abstractmethod
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def render(self):
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"""
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Abstract method to render the entity.
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:return: A rendering entity representing the entity's appearance in the environment.
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:rtype: marl_factory_grid.utils.utility_classes.RenderEntity
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"""
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return RenderEntity(self.__class__.__name__.lower(), self.pos)
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@property
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def obs_tag(self):
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"""Internal Usage"""
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try:
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return self._collection.name or self.name
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except AttributeError:
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return self.name
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@property
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def encoding(self):
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"""
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Get the encoded representation of the entity.
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:return: The encoded representation.
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:rtype: int
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"""
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return c.VALUE_OCCUPIED_CELL
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def change_parent_collection(self, other_collection):
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"""
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Change the parent collection of the entity.
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:param other_collection: The new parent collection.
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:type other_collection: marl_factory_grid.environment.collections.Collection
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:return: True if the change is successful, False otherwise.
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:rtype: bool
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"""
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other_collection.add_item(self)
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self._collection.delete_env_object(self)
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self._collection = other_collection
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return self._collection == other_collection
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@property
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def collection(self):
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"""
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Get the parent collection of the entity.
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:return: The parent collection.
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:rtype: marl_factory_grid.environment.collections.Collection
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"""
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return self._collection
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