Files
marl-factory-grid/marl_factory_grid/environment/entity/entity.py
2024-01-05 14:26:09 +01:00

262 lines
7.4 KiB
Python

import abc
import numpy as np
from .object import Object
from .. import constants as c
from ...utils.results import State
from ...utils.utility_classes import RenderEntity
class Entity(Object, abc.ABC):
@property
def state(self):
"""
Get the current status of the entity. Not to be confused with the Gamestate.
:return: status
"""
return self._status or State(entity=self, identifier=c.NOOP, validity=c.VALID)
@property
def var_has_position(self):
"""
Check if the entity has a position.
:return: True if the entity has a position, False otherwise.
:rtype: bool
"""
return self.pos != c.VALUE_NO_POS
@property
def var_is_blocking_light(self):
"""
Check if the entity is blocking light.
:return: True if the entity is blocking light, False otherwise.
:rtype: bool
"""
try:
return self._collection.var_is_blocking_light or False
except AttributeError:
return False
@property
def var_can_move(self):
"""
Check if the entity can move.
:return: True if the entity can move, False otherwise.
:rtype: bool
"""
try:
return self._collection.var_can_move or False
except AttributeError:
return False
@property
def var_is_blocking_pos(self):
"""
Check if the entity is blocking a position when standing on it.
:return: True if the entity is blocking a position, False otherwise.
:rtype: bool
"""
try:
return self._collection.var_is_blocking_pos or False
except AttributeError:
return False
@property
def var_can_collide(self):
"""
Check if the entity can collide.
:return: True if the entity can collide, False otherwise.
:rtype: bool
"""
try:
return self._collection.var_can_collide or False
except AttributeError:
return False
@property
def x(self):
"""
Get the x-coordinate of the entity's position.
:return: The x-coordinate of the entity's position.
:rtype: int
"""
return self.pos[0]
@property
def y(self):
"""
Get the y-coordinate of the entity's position.
:return: The y-coordinate of the entity's position.
:rtype: int
"""
return self.pos[1]
@property
def pos(self):
"""
Get the current position of the entity.
:return: The current position of the entity.
:rtype: tuple
"""
return self._pos
def set_pos(self, pos) -> bool:
"""
Set the position of the entity.
:param pos: The new position.
:type pos: tuple
:return: True if setting the position is successful, False otherwise.
"""
assert isinstance(pos, tuple) and len(pos) == 2
self._pos = pos
return c.VALID
@property
def last_pos(self):
"""
Get the last position of the entity.
:return: The last position of the entity.
:rtype: tuple
"""
try:
return self._last_pos
except AttributeError:
# noinspection PyAttributeOutsideInit
self._last_pos = c.VALUE_NO_POS
return self._last_pos
@property
def direction_of_view(self):
"""
Get the current direction of view of the entity.
:return: The current direction of view of the entity.
:rtype: int
"""
if self._last_pos != c.VALUE_NO_POS:
return 0, 0
else:
return np.subtract(self._last_pos, self.pos)
def __init__(self, pos, bind_to=None, **kwargs):
"""
Abstract base class representing entities in the environment grid.
:param pos: The initial position of the entity.
:type pos: tuple
:param bind_to: Entity to which this entity is bound (Default: None)
:type bind_to: Entity or None
"""
super().__init__(**kwargs)
self._view_directory = c.VALUE_NO_POS
self._status = None
self._pos = pos
self._last_pos = pos
self._collection = None
if bind_to:
try:
self.bind_to(bind_to)
except AttributeError:
print(f'Objects of class "{self.__class__.__name__}" can not be bound to other entities.')
exit()
def move(self, next_pos, state):
"""
Move the entity to a new position.
:param next_pos: The next position to move the entity to.
:type next_pos: tuple
:param state: The current state of the environment.
:type state: marl_factory_grid.environment.state.Gamestate
:return: True if the move is valid, False otherwise.
:rtype: bool
"""
next_pos = next_pos
curr_pos = self._pos
if not_same_pos := curr_pos != next_pos:
if valid := state.check_move_validity(self, next_pos):
for observer in self.observers:
observer.notify_del_entity(self)
self._view_directory = curr_pos[0] - next_pos[0], curr_pos[1] - next_pos[1]
self.set_pos(next_pos)
for observer in self.observers:
observer.notify_add_entity(self)
return valid
# Bad naming... Was the same was the same pos, not moving....
return not_same_pos
def summarize_state(self) -> dict:
"""
Summarize the current state of the entity.
:return: A dictionary containing the name, x-coordinate, y-coordinate, and can_collide property of the entity.
:rtype: dict
"""
return dict(name=str(self.name), x=int(self.x), y=int(self.y), can_collide=bool(self.var_can_collide))
@abc.abstractmethod
def render(self):
"""
Abstract method to render the entity.
:return: A rendering entity representing the entity's appearance in the environment.
:rtype: marl_factory_grid.utils.utility_classes.RenderEntity
"""
return RenderEntity(self.__class__.__name__.lower(), self.pos)
@property
def obs_tag(self):
"""Internal Usage"""
try:
return self._collection.name or self.name
except AttributeError:
return self.name
@property
def encoding(self):
"""
Get the encoded representation of the entity.
:return: The encoded representation.
:rtype: int
"""
return c.VALUE_OCCUPIED_CELL
def change_parent_collection(self, other_collection):
"""
Change the parent collection of the entity.
:param other_collection: The new parent collection.
:type other_collection: marl_factory_grid.environment.collections.Collection
:return: True if the change is successful, False otherwise.
:rtype: bool
"""
other_collection.add_item(self)
self._collection.delete_env_object(self)
self._collection = other_collection
return self._collection == other_collection
@property
def collection(self):
"""
Get the parent collection of the entity.
:return: The parent collection.
:rtype: marl_factory_grid.environment.collections.Collection
"""
return self._collection