2023-11-10 09:29:54 +01:00

86 lines
3.5 KiB
Python

from marl_factory_grid.modules.clean_up import constants as d, rewards as r
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.rules import Rule
from marl_factory_grid.utils.helpers import is_move
from marl_factory_grid.utils.results import TickResult
from marl_factory_grid.utils.results import DoneResult
class DoneOnAllDirtCleaned(Rule):
def __init__(self, reward: float = r.CLEAN_UP_ALL):
"""
Defines a 'Done'-condition which tirggers, when there is no more 'Dirt' in the environment.
:type reward: float
:parameter reward: Given reward when condition triggers.
"""
super().__init__()
self.reward = reward
def on_check_done(self, state) -> [DoneResult]:
if len(state[d.DIRT]) == 0 and state.curr_step:
return [DoneResult(validity=c.VALID, identifier=self.name, reward=self.reward)]
return [DoneResult(validity=c.NOT_VALID, identifier=self.name)]
class RespawnDirt(Rule):
def __init__(self, respawn_freq: int = 15, respawn_n: int = 5, respawn_amount: float = 1.0):
"""
Defines the spawn pattern of intial and additional 'Dirt'-entitites.
First chooses positions, then trys to spawn dirt until 'respawn_n' or the maximal global amount is reached.
If there is allready some, it is topped up to min(max_local_amount, amount).
:type respawn_freq: int
:parameter respawn_freq: In which frequency should this Rule try to spawn new 'Dirt'?
:type respawn_n: int
:parameter respawn_n: How many respawn positions are considered.
:type respawn_amount: float
:parameter respawn_amount: Defines how much dirt 'amount' is placed every 'spawn_freq' ticks.
"""
super().__init__()
self.respawn_n = respawn_n
self.respawn_amount = respawn_amount
self.respawn_freq = respawn_freq
self._next_dirt_spawn = respawn_freq
def tick_step(self, state):
collection = state[d.DIRT]
if self._next_dirt_spawn < 0:
result = [] # No DirtPile Spawn
elif not self._next_dirt_spawn:
result = [collection.trigger_spawn(state, coords_or_quantity=self.respawn_n, amount=self.respawn_amount)]
self._next_dirt_spawn = self.respawn_freq
else:
self._next_dirt_spawn -= 1
result = []
return result
class EntitiesSmearDirtOnMove(Rule):
def __init__(self, smear_ratio: float = 0.2):
"""
Enables 'smearing'. Entities that move through dirt, will leave a trail behind them.
They take dirt * smear_ratio of it with them to their next position.
:type smear_ratio: float
:parameter smear_ratio: How much percent dirt is smeared by entities to their next position.
"""
assert smear_ratio < 1, "'Smear Amount' must be smaller than 1"
super().__init__()
self.smear_ratio = smear_ratio
def tick_post_step(self, state):
results = list()
for entity in state.moving_entites:
if is_move(entity.state.identifier) and entity.state.validity == c.VALID:
if old_pos_dirt := state[d.DIRT].by_pos(entity.last_pos):
old_pos_dirt = next(iter(old_pos_dirt))
if smeared_dirt := round(old_pos_dirt.amount * self.smear_ratio, 2):
if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt):
results.append(TickResult(identifier=self.name, entity=entity, validity=c.VALID))
return results