mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-22 14:56:43 +02:00
168 lines
6.0 KiB
Python
168 lines
6.0 KiB
Python
from typing import List, Tuple, Union, Dict
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.groups.objects import Objects
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# noinspection PyProtectedMember
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from marl_factory_grid.environment.entity.object import Object
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import marl_factory_grid.environment.constants as c
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from marl_factory_grid.utils.results import Result
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class Collection(Objects):
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_entity = Object # entity?
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symbol = None
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_is_blocking_pos(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_has_position(self):
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return True
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@property
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def encodings(self):
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return [x.encoding for x in self]
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@property
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def spawn_rule(self):
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"""Prevent SpawnRule creation if Objects are spawned by map, Doors e.g."""
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if self.symbol:
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return None
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elif self._spawnrule:
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return self._spawnrule
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else:
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return {c.SPAWN_ENTITY_RULE: dict(collection=self, coords_or_quantity=self._coords_or_quantity)}
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def __init__(self, size, *args, coords_or_quantity: int = None, ignore_blocking=False,
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spawnrule: Union[None, Dict[str, dict]] = None,
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**kwargs):
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super(Collection, self).__init__(*args, **kwargs)
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self._coords_or_quantity = coords_or_quantity
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self.size = size
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self._spawnrule = spawnrule
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self._ignore_blocking = ignore_blocking
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def trigger_spawn(self, state, *entity_args, coords_or_quantity=None, ignore_blocking=False, **entity_kwargs):
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coords_or_quantity = coords_or_quantity if coords_or_quantity else self._coords_or_quantity
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if self.var_has_position:
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if self.var_has_position and isinstance(coords_or_quantity, int):
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if ignore_blocking or self._ignore_blocking:
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coords_or_quantity = state.entities.floorlist[:coords_or_quantity]
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else:
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coords_or_quantity = state.get_n_random_free_positions(coords_or_quantity)
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self.spawn(coords_or_quantity, *entity_args, **entity_kwargs)
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state.print(f'{len(coords_or_quantity)} new {self.name} have been spawned at {coords_or_quantity}')
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return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=len(coords_or_quantity))
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else:
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if isinstance(coords_or_quantity, int):
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self.spawn(coords_or_quantity, *entity_args, **entity_kwargs)
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state.print(f'{coords_or_quantity} new {self.name} have been spawned randomly.')
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return Result(identifier=f'{self.name}_spawn', validity=c.VALID, value=coords_or_quantity)
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else:
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raise ValueError(f'{self._entity.__name__} has no position!')
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def spawn(self, coords_or_quantity: Union[int, List[Tuple[(int, int)]]], *entity_args, **entity_kwargs):
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if self.var_has_position:
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if isinstance(coords_or_quantity, int):
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raise ValueError(f'{self._entity.__name__} should have a position!')
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else:
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self.add_items([self._entity(pos, *entity_args, **entity_kwargs) for pos in coords_or_quantity])
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else:
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if isinstance(coords_or_quantity, int):
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self.add_items([self._entity(*entity_args, **entity_kwargs) for _ in range(coords_or_quantity)])
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else:
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raise ValueError(f'{self._entity.__name__} has no position!')
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return c.VALID
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def despawn(self, items: List[Object]):
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items = [items] if isinstance(items, Object) else items
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for item in items:
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del self[item]
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def add_item(self, item: Entity):
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assert self.var_has_position or (len(self) <= self.size)
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super(Collection, self).add_item(item)
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return self
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def delete_env_object(self, env_object):
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del self[env_object.name]
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def delete_env_object_by_name(self, name):
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del self[name]
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@property
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def obs_pairs(self):
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pair_list = [(self.name, self)]
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try:
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if self.var_can_be_bound:
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pair_list.extend([(a.name, a) for a in self])
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except AttributeError:
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pass
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return pair_list
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def by_entity(self, entity):
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try:
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return next((x for x in self if x.belongs_to_entity(entity)))
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except (StopIteration, AttributeError):
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return None
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def idx_by_entity(self, entity):
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try:
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return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
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except (StopIteration, AttributeError):
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return None
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def render(self):
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if self.var_has_position:
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return [y for y in [x.render() for x in self] if y is not None]
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else:
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return []
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@classmethod
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def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
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collection = cls(*args, **kwargs)
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collection.add_items(
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[cls._entity(tuple(pos), **entity_kwargs if entity_kwargs is not None else {}) for pos in positions])
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return collection
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def __delitem__(self, name):
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idx, obj = next((i, obj) for i, obj in enumerate(self) if obj.name == name)
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try:
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for observer in obj.observers:
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observer.notify_del_entity(obj)
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except AttributeError:
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pass
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super().__delitem__(name)
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def by_pos(self, pos: (int, int)):
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pos = tuple(pos)
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try:
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return self.pos_dict[pos]
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except StopIteration:
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pass
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except ValueError:
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pass
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@property
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def positions(self):
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return [e.pos for e in self]
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def notify_del_entity(self, entity: Entity):
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try:
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self.pos_dict[entity.pos].remove(entity)
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except (ValueError, AttributeError):
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pass
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