mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-22 23:06:43 +02:00
89 lines
1.5 KiB
YAML
89 lines
1.5 KiB
YAML
Agents:
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Wolfgang:
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Actions:
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- Noop
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- Charge
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- Clean
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- DestAction
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- DoorUse
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- ItemAction
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- Move8
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Observations:
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- Combined:
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- Other
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- Walls
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- GlobalPosition
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- Battery
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- ChargePods
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- DirtPiles
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- Destinations
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- Doors
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- Items
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- Inventory
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- DropOffLocations
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- Maintainers
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Entities:
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Batteries:
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initial_charge: 0.8
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per_action_costs: 0.02
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ChargePods:
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coords_or_quantity: 2
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Destinations:
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coords_or_quantity: 1
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spawn_mode: GROUPED
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DirtPiles:
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coords_or_quantity: 10
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initial_amount: 2
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clean_amount: 1
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dirt_spawn_r_var: 0.1
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max_global_amount: 20
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max_local_amount: 5
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Doors:
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DropOffLocations:
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coords_or_quantity: 1
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max_dropoff_storage_size: 0
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GlobalPositions: {}
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Inventories: {}
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Items:
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coords_or_quantity: 5
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Machines:
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coords_or_quantity: 2
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Maintainers:
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coords_or_quantity: 1
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Zones: {}
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General:
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env_seed: 69
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individual_rewards: true
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level_name: large
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pomdp_r: 3
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verbose: false
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tests: false
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Rules:
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# Environment Dynamics
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EntitiesSmearDirtOnMove:
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smear_ratio: 0.2
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DoorAutoClose:
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close_frequency: 10
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MoveMaintainers:
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# Respawn Stuff
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RespawnDirt:
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respawn_freq: 15
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RespawnItems:
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respawn_freq: 15
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# Utilities
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WatchCollisions:
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done_at_collisions: false
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# Done Conditions
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DoneAtDestinationReach:
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DoneOnAllDirtCleaned:
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DoneAtBatteryDischarge:
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DoneAtMaintainerCollision:
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DoneAtMaxStepsReached:
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max_steps: 500
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