76 lines
2.0 KiB
Python

from random import choices, choice
from . import constants as z, Zone
from .. import Destination
from ..destinations import constants as d
from ...environment.rules import Rule
from ...environment import constants as c
class ZoneInit(Rule):
def __init__(self):
super().__init__()
def on_init(self, state, lvl_map):
zones = []
z_idx = 1
while z_idx:
zone_positions = lvl_map.get_coordinates_for_symbol(z_idx)
if len(zone_positions):
zones.append(Zone(zone_positions))
z_idx += 1
else:
z_idx = 0
state[z.ZONES].add_items(zones)
return []
class AgentSingleZonePlacement(Rule):
def __init__(self):
super().__init__()
def on_init(self, state, lvl_map):
n_agents = len(state[c.AGENT])
assert len(state[z.ZONES]) >= n_agents
z_idxs = choices(list(range(len(state[z.ZONES]))), k=n_agents)
for agent in state[c.AGENT]:
agent.move(state[z.ZONES][z_idxs.pop()].random_pos, state)
return []
def tick_step(self, state):
return []
class IndividualDestinationZonePlacement(Rule):
def __init__(self):
super().__init__()
def on_init(self, state, lvl_map):
for agent in state[c.AGENT]:
self.trigger_destination_spawn(agent, state)
pass
return []
def tick_step(self, state):
return []
@staticmethod
def trigger_destination_spawn(agent, state):
agent_zones = state[z.ZONES].by_pos(agent.pos)
other_zones = [x for x in state[z.ZONES] if x not in agent_zones]
already_has_destination = True
while already_has_destination:
pos = choice(other_zones).random_pos
if state[d.DESTINATION].by_pos(pos) is None:
already_has_destination = False
destination = Destination(pos, bind_to=agent)
state[d.DESTINATION].add_item(destination)
continue
return c.VALID